Director James Cameron joins Kevin Pereira for a special Gadget Pr0n as they take a look at the Cameron-Pace 3D camera rig, the same camera used to create the 3D effects of the award winning movie.
What You Need To Know
Want something reviewed on Gadget Pr0n? Email us your suggestions to firstname.lastname@example.org.
For more info about the re-release of Avatar in theatres with its never-before-seen footage, check out Kevin's full interview with James Cameron here!
Displaying 1–20 of 21
James Cameron you are the Greek God of 3D
Give me the chair!
The T-1000 could turn his hand into a sword. James Cameron has a chair. JC FTW
Cameron is the man, he is a true tech savy man, and a brillant film maker. I love when he gets to shower his lighter side, and he doesn't have to be a hard a$$ like on set.
cameron is pretty funny lol he should be a regular appearance
dont mess with james hel go wwe on you
I'd like to see Katherine Jigalow shoot a film like this.Cameron was ROBBED.
Lmao, James Cameron is so laid back. lmao, i laughed hard on this one. 15 out of 5!
James Cameron on attack of the show! SWEET!!!!
The one thing that camera was lacking, Was some sort of harness that straps it to the user...To drop something like that would be a crime...
Problem with current cinematographic technology To start with:there are no 2D movies ever projected at public cinemas. Human perceive a screen at real distance and that establishes the third dimension. The only way to see the screen in 2D is to observe it with one eye only with out moving the head position and orientation relative to screen. Movies recorded with single camera have many 3D cues like perspective, motion, shading and etc. The correct and most natural way of viewing 3D movies made with single camera is to seat at the same distance as the original camera thus matching both view angles. This way one sees undistorted perspective. The problem with that is the use of zooming which was conveniently adopted to overcome expensive camera systems. The zoomed scenes are extremely unnatural and confusing to viewer. Grossly mismatched perspective makes it difficult to asses object's depth position and excessive motion speed of characters feather distorts the reality of the scene. The correct way of shooting single camera AKA 2D movies is to establish no object zone in front of the camera equal to viewing distance of sweet spot viewer position to screen. This way if the object or an actor is about to intersect the screen position, it or his size would be that of real size and thus perceived as natural and not confusingly enlarged. The new movie techniques should give up on making unnatural scenes trough elimination of zooming. The correct way to replace zoom is to move the camera AKA dolly the camera. Now, because the legacy of single camera movie making techniques have perpetuated into stereoscopic cinematography, new problems have emerged and instead of correction the industry again has chosen to use convenient techniques that partially eliminate those problems by introducing total distortion in depth. The now famous AVATAR has not a single scene that is geometrically correct and perceived as natural with real size and position. Instead when one sees zoomed face of a human actor intersecting stereo window (usually at screen distance) then face is perceived as gigantic and it's motion as excessive as if the actor was made out of Styrofoam. The background and foreground are misplaced by placing it close to screen surface, the techniques AKA normalizing the depth of a scene makes all objects distorted and viewer is never able to experience natural immersion. The only concern of stereoscopic movie makers is the excessive parallax that can create painful eye strains. They are not interested in creating natural undistorted stereoscopic scene content. Such attitude will block any process of general S3D technology adoption. At the same time it leaves room for competition which is emerging and focused on delivering true stereoscopic experience to new technology cinemas, home theaters and all other stereoscopic media formats and sizes. The stereoscopic picture and movie technology has being with us for over a century and it's about time we make it correct and as enjoyable as our natural stereoscopic vision is. So, next time when you look at stereoscopic image or movie ask your self: am I seeing the scene in it's natural size shape and position?Mathew Ormanhttp://www.tyrell-innovation s-usa.com/
Hello James..I suspect that you have never seen realistic S3D content.Your camera functionality is the prove of that. Humans have no ability to change IO distanceso when viewing your content the scenes are continuously varied in scale creating total confusion.The effect is growing and shrinking objects and characters which is totally unnatural and considered as Gimmick. If You want a demonstration of real stereoscopic rig and natural S3d content with full undistorted immersion, then please contact me at:http://www.tyrell-innovation s-usa.com/Sincerely,Mathew Orman
LMAO @ Kevin and James. "Give it a 15 out of 5!!!" That interview was very cool and funny. Maybe the next model will Straight to YouTube upload technology lol.
lmao that was great. 15 out of 5! 15 out of 5! lolAwesome interview.
great tech, great interview, sweet to have him on the show!
wow that is so sweet i love it
Such great technology, can't wait to see future prototypes.
T2 was a much more important movie for me as well, but maybe that is just because I was younger then. imho, titanic and t2 were better films, although avatar is a far more submersive experience.
haha, cool interview. I was watching True Lies yesterday, great movie. Still think Terminator 2 his best film, can't be that music score.
Posted: August 23, 2010
23,957 Views | 08:48
Posted: December 17, 2009
38,018 Views | 16:13
Posted: December 18, 2009
12,762 Views | 03:30
Posted: December 20, 2012
45,088 Views | 05:49
Posted: December 18, 2012
21,831 Views | 06:52
© 2012 G4 Media, LLC. All rights reserved.