Avatar's Cameron-Pace 3D Camera Rig Review

Posted: August 23, 2010
Avatar's Cameron-Pace 3D Camera Rig Review

Director James Cameron joins Kevin Pereira for a special Gadget Pr0n as they take a look at the Cameron-Pace 3D camera rig, the same camera used to create the 3D effects of the award winning movie.

What You Need To Know

  • This camera is called a mini beam splitter rig and is set up inverted to be hand-held.
  • This rig was specifically created for the movie from two Sony cameras.
  • Unlike most 3D cameras, the Pace doesn't use two side by side cameras for 3D effects.
  • Instead, it uses two cameras on the top and bottom to recreate how the 3D space will look on screen.
  • This technology is known as "fusion 3D."
  • The beam splitter allows the two lenses to merge inside each other as the top camera can move side to side to change the interocular distance or change angles to control the convergence.
  • It's a silent and fast 9 axis motion control system.
  • The rig weighs 28 lbs.
  • The two cameras must be finely calibrated in order to be doing the same thing at the exact same time.


  • "Up there."


Want something reviewed on Gadget Pr0n? Email us your suggestions to gadgetpron@g4tv.com.

For more info about the re-release of Avatar in theatres with its never-before-seen footage, check out Kevin's full interview with James Cameron here!


Comments are Closed

  • DarthHerter

    James Cameron you are the Greek God of 3D

    Posted: August 29, 2010 1:32 PM
  • LeBigMac

    Give me the chair!

    Posted: August 29, 2010 7:05 AM
  • RTR

    The T-1000 could turn his hand into a sword. James Cameron has a chair. JC FTW

    Posted: August 27, 2010 9:12 PM
  • DarkSithMstr

    Cameron is the man, he is a true tech savy man, and a brillant film maker. I love when he gets to shower his lighter side, and he doesn't have to be a hard a$$ like on set.

    Posted: August 27, 2010 12:38 AM
  • Omnisc1ence

    cameron is pretty funny lol he should be a regular appearance

    Posted: August 27, 2010 12:20 AM
  • cookiearmyleader

    dont mess with james hel go wwe on you

    Posted: August 26, 2010 4:28 AM
  • Adiorocks949

    I'd like to see Katherine Jigalow shoot a film like this.
    Cameron was ROBBED.

    Posted: August 26, 2010 3:51 AM
  • Luck702

    Lmao, James Cameron is so laid back. lmao, i laughed hard on this one. 15 out of 5!

    Posted: August 26, 2010 3:36 AM

    James Cameron on attack of the show! SWEET!!!!

    Posted: August 25, 2010 6:17 PM
  • BeanieMcgee

    The one thing that camera was lacking, Was some sort of harness that straps it to the user...
    To drop something like that would be a crime...

    Posted: August 24, 2010 11:20 AM
  • MathewOrman

    Problem with current cinematographic technology

    To start with:
    there are no 2D movies ever projected at public cinemas. Human perceive a screen at real distance and that establishes the third dimension. The only way to see the screen in 2D is to observe it with one eye only with out moving the head position and orientation relative to screen. Movies recorded with single camera have many 3D cues like perspective, motion, shading and etc. The correct and most natural way of viewing 3D movies made with single camera is to seat at the same distance as the original camera thus matching both view angles. This way one sees undistorted perspective. The problem with that is the use of zooming which was conveniently adopted to overcome expensive camera systems. The zoomed scenes are extremely unnatural and confusing to viewer. Grossly mismatched perspective makes it difficult to asses object's depth position and excessive motion speed of characters feather distorts the reality of the scene. The correct way of shooting single camera AKA 2D movies is to establish no object zone in front of the camera equal to viewing distance of sweet spot viewer position to screen. This way if the object or an actor is about to intersect the screen position, it or his size would be that of real size and thus perceived as natural and not confusingly enlarged. The new movie techniques should give up on making unnatural scenes trough elimination of zooming. The correct way to replace zoom is to move the camera AKA dolly the camera. Now, because the legacy of single camera movie making techniques have perpetuated into stereoscopic cinematography, new problems have emerged and instead of correction the industry again has chosen to use convenient techniques that partially eliminate those problems by introducing total distortion in depth. The now famous AVATAR has not a single scene that is geometrically correct and perceived as natural with real size and position. Instead when one sees zoomed face of a human actor intersecting stereo window (usually at screen distance) then face is perceived as gigantic and it's motion as excessive as if the actor was made out of Styrofoam. The background and foreground are misplaced by placing it close to screen surface, the techniques AKA normalizing the depth of a scene makes all objects distorted and viewer is never able to experience natural immersion. The only concern of stereoscopic movie makers is the excessive parallax that can create painful eye strains. They are not interested in creating natural undistorted stereoscopic scene content. Such attitude will block any process of general S3D technology adoption. At the same time it leaves room for competition which is emerging and focused on delivering true stereoscopic experience to new technology cinemas, home theaters and all other stereoscopic media formats and sizes. The stereoscopic picture and movie technology has being with us for over a century and it's about time we make it correct and as enjoyable as our natural stereoscopic vision is. So, next time when you look at stereoscopic image or movie ask your self: am I seeing the scene in it's natural size shape and position?

    Mathew Orman

    http://www.tyrell-innovation s-usa.com/

    Posted: August 24, 2010 11:07 AM
  • MathewOrman

    Hello James..

    I suspect that you have never seen realistic S3D content.
    Your camera functionality is the prove of that. Humans have no ability to change IO distance
    so when viewing your content the scenes are continuously varied in scale creating total confusion.
    The effect is growing and shrinking objects and characters which is totally unnatural and considered as Gimmick. If You want a demonstration of real stereoscopic rig and natural S3d content with full undistorted immersion, then please contact me at:

    http://www.tyrell-innovation s-usa.com/


    Mathew Orman

    Posted: August 24, 2010 11:04 AM
  • golden.child

    LMAO @ Kevin and James. "Give it a 15 out of 5!!!" That interview was very cool and funny. Maybe the next model will Straight to YouTube upload technology lol.

    Posted: August 24, 2010 9:05 AM
  • XwingVmanX

    lmao that was great. 15 out of 5! 15 out of 5! lol

    Awesome interview.

    Posted: August 24, 2010 6:00 AM
  • mostin

    lol hilarious!

    Posted: August 24, 2010 4:25 AM
  • breakinyoankelz

    great tech, great interview, sweet to have him on the show!

    Posted: August 24, 2010 12:00 AM
  • jacob420

    wow that is so sweet i love it

    Posted: August 23, 2010 11:13 PM
  • batmanjokergorden

    Such great technology, can't wait to see future prototypes.

    Posted: August 23, 2010 10:19 PM
  • J_Boolihans

    T2 was a much more important movie for me as well, but maybe that is just because I was younger then. imho, titanic and t2 were better films, although avatar is a far more submersive experience.

    Posted: August 23, 2010 8:53 PM
  • ricky047

    haha, cool interview. I was watching True Lies yesterday, great movie. Still think Terminator 2 his best film, can't be that music score.

    Posted: August 23, 2010 7:55 PM