A lot of people might not agree with me, but I am a huge fan of racing games that at least try to have a narrative thread running through them. It just makes everything that much more compelling, because you have characters and stories to give the races additional significance beyond just who placed where or what was the fastest lap time.
Thankfully, the folks over at Codemasters listened to my ranting, and decided to use narrative to give its upcoming racing title Dirt 2
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<span class='tooltip-active tooltip2 xbox-360'><div class='tooltip-name'><a href="http://g4tv.com/games/xbox-360/47061/dirt-2/index/" title="Dirt+2">Dirt 2</a></div><hr /><span class='tooltip-column'><ul>
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<span class='tooltip2 PS3'><div class='tooltip-name'><a href="http://g4tv.com/games/ps3/47062/dirt-2/index/" title="Dirt+2">Dirt 2</a></div><hr /><span class='tooltip-column'><ul>
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an edge over the competition. The game's lead designer, Matthew Horseman, explained during E3 2009:
"The whole experience about Dirt is that it's not all about racing now. It's about experiencing the lifestyle of an extreme sports star. So in the game we've got people like Ken Block, Travis Pastrana, Dave Mirra, and the whole story of the game is that you go on the Dirt tour, and travel around the world with these guys...You can form relationships with them, and they'll ring you when you're chilling in your RV, and say, 'Hey. I'm going to Baja, California. Want to come join me?'...So you get to go race with these guys, get to chill out with them. It's just a fantastic experience."
Of course, the game doesn't skimp on the racing elements either, so to find out more, be sure to watch the full interview.
For more interviews from E3 2009, check out the rest of our features.
argh! i cant wait any longer
Posted: September 7, 2009 by Sandmann24
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