
I still remember the Sunday afternoon in October 1999 when I caught a subway to a Blockbuster Video to rent Tony Hawk’s Pro Skater based on a neighbor’s recommendation. Little did I realize that it would spark a love affair that would start before the Birdman Bandwagon fired up and would last well beyond the point at which “Downhill Jam” wasn’t just a spin-off, it was a pithy descriptor of the series.
1999: Tony Hawk, Professional Skateboarder
During those afternoons playing THPS ten years back at a Midtown Atlanta college dorm room, bonds were formed from the unlikeliest of demographics. From my slightly militant dread-headed DJ roommate to the shy and quiet music major to our new (still-closeted) roommate who’d just transferred to our school from South Carolina and was slightly uneasy around the rest of us, everyone united in busting out 180 kickflips and Judo Madonnas until the wee hours. For a bunch of guys who were as far removed from skate culture as you could get (and from different backgrounds), we were all united in our dormitory-wide attempt to nail the Birdman’s 900.
And that was the real appeal of Neversoft’s game: no matter who you were, or how ignorant you were toward skating and skate culture, a generation of gamers who’d been taught to memorize combos thanks to a decade of Street Fighter and Mortal Kombat could apply that same muscle memory to snapping out insane board combos. Also, it got a lot of hip-hop heads into the likes of Dead Kennedys and Goldfinger. To this day, I can still remember the words to “Superman” because of hours sunk into THPS.
A year later, I found out just how much Neversoft really had up its sleeve.
2000: It’s You, On a Skateboard!
In the fall of 2000, I had two choices to make: a vote on who would lead America and whether I’d pick Bob Burnquist or create myself as a skater. I went with me. I’m not revealing who I voted for that year.
The Create-a-Skater was a huge deal at the time; previously, only the Acclaim WWF titles had such a high level of detail in a sports game. Though it was in its infancy, THPS2’s customization options blazed the trail for the sort of obsessive tweaking that would exhaust me years before user-generated content became an industry buzzword. Neversoft also introduced an exceptionally important element to the series, the manual.
Birdman fans don’t have to tell you how important the manual is to the Tony Hawk Experience. It is the glue that has linked together millions of high-scoring combos in its nine years of existence.
2001: Passing the Torch
If there was a game that indicated a passing of hardware generations, it was Tony Hawk’s Pro Skater 3. Gaming trivia nuts might know that it was not only the first online PS2 game (if you jerry-rigged your PS2; the Network Adapter wouldn’t launch until nearly a year later), but the last Nintendo 64 game released in North America. THPS3 represented so many things at the time it released. By 2001, the series had reached critical darling status, and gamers who’d discovered the series a year prior were fully engaged in the third game. It launched during a holiday season jam-packed with now-classic games. And after you remove the hype surrounding it, THPS3 introduced the revert, which allowed players to string up progressively more insane combos. It was equally invaluable as the manual.
2002: Working Off the Clock
While THPS3 marked a transition period, Tony Hawk’s Pro Skater 4 showed off a more mature game. As much time as I’d sunk into the other Tony Hawk games, none resonated with me nearly as much as THPS4. Although manuals and reverts introduced a great deal of combo-centric play to a series that had progressively blossomed into an experience with more in common with tap-crazy fighting games than sports, nothing could compare to the freedom and liberation that came from losing time limits. With THPS4, I could freely explore the world at my leisure and unlock stages based on my whimsy instead of the “what am I gonna do in 3 minutes this time?” format of prior games. By removing time limits, Neversoft opened up exploration. Each series iteration aimed to render its predecessor unplayable. None of the prior games did so with the aplomb of THPS4. I simply couldn’t go back to a world that forced time limits on my experience.

2003: RIP, Pro Skater
After removing time limits and encouraging stage exploration, Neversoft wanted to try something different: a plot. And alongside the gameplay gimmicks, the story-driven gameplay of Tony Hawk’s Underground set the stage for every game that followed. Sure, getting off your board was supposed to be the gameplay hook, but the fact that you could use an EyeToy to slap your mug on a skater and bring him through the ranks from Jersey bum to superstar was the real hook that grabbed fans.
2004: “Hi I’m Tony Hawk, and This Is ‘Jumping the Shark’”
In 2004, the Tony Hawk brand was indisputably a cornerstone of Activision’s lineup. Unfortunately, Tony Hawk’s Underground 2 was a misstep. By the time the likes of Bam Margera and Steve-O showed up to the party, it was indicative of both the state of “Jackass” and the games: Both had worn out their welcome. It included some great additions like the sticker slap, which let you maintain an air combo without kissing wall, but I’ll always remember the stupid subplot with the ten year-old in a wheelchair and Ben Franklin trying to skate. And that’s not a good memory to have.
2005: A Crucial Tipping Point
The following year proved to be a Hawk-splosion. A decently functional port of T.H.U.G. 2 made its way to PSP in Spring 2005, and Tony Hawk’s American Wasteland was a culmination of the entire console generation’s advancements, from highly evolved gameplay to the series’ long-awaited Xbox Live debut (not to mention streaming tech that would let you theoretically skate all the way from East LA to Santa Monica), but by that point, the damage had been done for many. I liked T.H.A.W. more than many, but it wasn’t the best Tony Hawk game of 2005.
The big battle of 2005 was on the portable front, and although Shaba Games’ port of T.H.U.G. 2 captured the look and the feel of the PS2 game, Vicarious Visions’ DS game, Tony Hawk’s American Sk8land
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, nailed the essence of the series and adapted it to Nintendo’s less powerful handheld.
To this day, not only is Sk8land among my favorite DS games of all time, it's part of arguably the greatest holiday season seen on the DS, much like THPS3 was part of a huge 2001 holiday. It proved yet again that a solid gameplay base will always trump good looks.
2006: Combo Bail
Despite Vicarious Visions’ stellar effort and Neversoft’s solid culmination of four years of PS2 tech, the series just completely lost its footing in the transition to HD consoles. It wouldn’t be tough to come up with a laundry list of problems with Tony Hawk’s Project 8
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<span class='tooltip2 PS3'><div class='tooltip-name'><a href="http://g4tv.com/games/ps3/35986/tony-hawks-project-8/index/" title="Tony+Hawk's+Project+8">Tony Hawk's Project 8</a></div><hr /><span class='tooltip-column'><ul>
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<span class='tooltip2 PSP'><div class='tooltip-name'><a href="http://g4tv.com/games/psp/35985/tony-hawks-project-8/index/" title="Tony+Hawk's+Project+8">Tony Hawk's Project 8</a></div><hr /><span class='tooltip-column'><ul>
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, but the worst offender was the "Nail the Trick" feature, which consisted zooming the camera in on your skater’s feet and furiously shifting the analog sticks to pull off the series’ trademark multi-tiered combos without shattering your ankles. The fact that HD-era Tony Hawk looked leathery and zombie-like felt awfully indicative of a game series that had become undead. And as a PS3 launch title, it didn’t even have online.
I don’t think it’s an accident that with the rise of the casual audience, the publisher’s focus has shifted away from aging hardcore fans toward a younger, less critical audience. Alongside Project 8, Activision launched Tony Hawk’s Downhill Jam
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<span class='tooltip2 DS'><div class='tooltip-name'><a href="http://g4tv.com/games/ds/37152/tony-hawks-downhill-jam/index/" title="Tony+Hawk's+Downhill+Jam">Tony Hawk's Downhill Jam</a></div><hr /><span class='tooltip-column'><ul>
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, a more casual-friendly offering that played down punk irreverence in favor of SSX-style good clean fun. But the publisher was still willing to give the traditional experience one more college try.
2007: I Hope You Have Health Insurance
And all you need to know about Tony Hawk’s Proving Ground
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are three things: The DS version was a fantastic sequel to Sk8land that touted fluid 60 frame per second animation, Neversoft’s biggest Tony Hawk masterminds had already taken over Guitar Hero from Harmonix, and Skate
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came out that year. It tanked quickly among a sea of brilliant titles during one of the best holiday seasons of the decade.
When I finished delivering my verdict on Proving Ground, I optimistically hoped that Neversoft would take a year off, re-evaluate what happened, and determine where the franchise started its decline and remedy the downward trajectory. Two years later, I find myself wondering what would’ve happened if Harmonix had joined Red Octane and continued to work on Guitar Hero. Would we have more sluggish Tony Hawk games from Neversoft, or would they have figured out the flaws?
(Regardless, Guitar Hero 5
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is pretty good.)
2009: Don’t Call It a Comeback
Tony Hawk: Ride
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hits stores this week. I don’t have a plastic board in front of me yet to make a decision on the game, but between early Twitter buzz and this week’s Penny Arcade strip, it’s hard not to be cautious. It’s a new developer (Robomodo, a grouping of former EA Chicago devs) and a big plastic peripheral.
But whether Ride is a hit or a dud, I can quickly assess that it’s not for me. My initial spin during PAX was rather fun, but not $120 worth of fun, and frankly, I’m just not sold on the idea of buying more hardware to interface with this experience. Why would I put another plastic peripheral in my house to play a skating game when I have a Wii Balance Board and the passable Skate It
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? Someone described the game as “a Bobby Kotick idea,” and given the Activision CEO’s jarring honesty regarding franchising, it’s an apt label.

I wish I could finish the discussion on a more upbeat note. A decade ago, I would’ve never expected to love skateboarding on a comparable level of ardor similar to Resident Evil or Metal Gear Solid. It became a part of my gaming life for the better part of this decade. And yet, unlike troubled cash cows like Tomb Raider who saw some recovery in the past few years, I’m not so sure if Tony Hawk can ever regain a fraction of its prior glory. As I think back on this long period of my life invested in the series, it’s an awfully bittersweet thought.
When did you fall out of love with the series?
Comments
Displaying 1–20 of 27
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Kagez28
bravo...
Silverwolf001
Tony Hawk Pro-skater 3 & 4 ate up so many hours of my life, and I loved every second of it. I'm not interested in RIDE, and I'm into SKATE now. I think Tony Hawk's glory days are over. It'd be cool if Tony was in SKATE instead but that's not gonna happen. :|
Wozman23
I loved the early iterations of Tony Hawk Pro Skater and even stayed playing each release until around American Wasteland. But they started loosing me after they took the Pro Skater out of the title. What once was a series I couldn't put down is now a series I don't even touch.
I was a master at combos and loved playing around in the track creater. I could easily take any of my friends in a game of horse (which I always changed to 'horsepenis' becoming even more hilarious with the neighing of the horse after they lost.) It is definitely bittersweet feeling.
mosespippy
I can safely say that I play games to this day because of the tony hawk series. I played pro skater 2 at a friends house for hours one day when it was raining and we couldn't play soccer. It was the first time in about 5 years that I had played a console game. I loved it. Not long after that Pro Skater 3 came out and we were all abuzz about how much better it was. I eventually got to play it on PS2. Then I rented it and a gamecube. That rental is/was the reason I eventually purchased my first console, although GTA was the reason I decided to go for a PS2 instead of Gamecube.
I sunk many hours into pro skater 4 after purchasing it in grade 9 and rented Underground twice. They were great games. I got Underground 2 remix for PSP at christmas along with ridge racer and I must say that ridge racer was better. While thug2 remix was a good port, the PSP does not handle diagonal commands on a D pad well, making some goals unfinishable. I skipped project 8 and wasteland because of how weak THUG2 was. I then got the skate demo, followed by the proving grounds demo. The proving grounds demo got deleted in about 5 minutes.
I'm very interested in what RIDE brings to the table, but I'm not willing to make it my big holiday purchase, as other recent games are of a certain known quality, while RIDE is a mystery. I expect RIDE will tank at retail and sometime in Q1 I'll be able to pick it up for quite a low price.
elcoocooi25
wow tony hawk came out a decade ago?!? oh man time flies huh? i never bought the game, but i sure played the hell outta the demo. that "superman" song is forever stuck in my head because of it. "getting older all the time, getting younger in my mind!"
Spartan593
I started playing THPS3 at my friends houes and fell in love. i asked for THPS4 for the holidays, got it. and me and my friend sunk months into the game. Like 8 months into it. I got Underground and loveed it and spent so much time in it. I saw how much THUG2 looked like garbage so i didnt get it. borrowed it froma friend. Didnt like it. Got American Wasteland for my birthday. It was decent but only sunk about a month into it. Project 8 was given for another holiday. It aws garabge. I didnt play it often. Given up. Dont like skate. to muhc
cloverfeild
i have a great idea for the tony hawk franchise.... The next game should be called Tony Hawk:redemption.... and basically it takes the total over the topness of all the original games and turns to to x10000, basically we are talking kick-flipping zombies, jumping over godzilla, doing a ollie of the empire state building, and do all of this with the Euphoria engine (if they can get it)... oh yea and did i mention kick-flipping zombies.... come on people, ZOMBIES, AND SKATEBOARDS.....
i wish i was joking
Trityler
A Super Mario, Tony Hawk is not...
Boogie1188
THPS 1,2,3, and THUG bring back so many good memories. The other games...not so much. AW was alright.
xL7717
Why not make a Tony Hawk game that sticks with the formula that made it so great (I loved THPS3 to death) and make an HD version of it? You know, HD graphics, online play (if possible), etc.
hoof_hearted4
i LOVED tony hawk 1 and 2. ate so much up of my life back on the good old PS1 days. just reading about those games brought back some good memories about that console like crash bandicoot and the green army men games (when they were good) and many many others. i miss those days. there were no console wars. everyone has a Playstation and an N64 and you got your friends over and just played games. ahhhhhh
BlackPrince42
*sheds tear*
RIP Tony Hawk indeed. This article pretty much summarizes my feelings about the TH. I've lost hundreds of hours to this series, THPS2 in particular, but I just couldn't bring myself to support it after P8 and I'm completely turned off by both Ride and Skate.
I get the feeling RIde is like Muhammad Ali's last fight.
OMG_WTF_BBQ
The only Tony hawk games I liked we PRO:2,4,and THUG 2.
I think it was Pro skater 4 or something you got to play as Boba-fed which was awesome because he could fly.LOL
ObSoL33tSNiiPer
if they were to add THPS2 to Xbox Live Arcade I would buy it.
godartlogo
For me, falling out of love with the Tony Hawk franchise was when they introduced THUG.
That just killed it in my opinion. Sure, it might be a dream of a few of the series' gamers to become a top skater one day, but honestly, it took so much away from the series because Tony Hawk games were built on cool combos and an overall fun & easy to pick up gameplay. Adding a plot just turns it into a whole different kind of game. And suddenly you're running around the virtual town to complete tasks that will make you famous instead of just skating around and trying to pull off insane combos and stuff. lol.
evilthecat13
Why is everybody nuking THUG? That game was damn-near perfect. Sure, you had to run around and complete tasks. I dare anyone to name ONE Tony Hawk game (besides THDJ) that didn't have you running from task to task. Also, THUG didn't force you to complete goals constantly. If you wanted, you could just go bust some combos and raise your stats that way (another first!). The craziest combos I've ever pulled off were in THUG, too (2nd place goes to the oil rig in THPS3 lol). The plot was, albeit, stupid as hell, but I skipped the cutscenes anyway. I've tried create-a-skater on every TH game, and I can't seem to make a character I like unless I'm playing THUG. Anywho, that's my view on the series, flawed as it may be. ^_^
Tman88
I liked the early Tony Hawk games as well, especially Pro Skaker 3. I actually play both Tony Hawk games and Skate games and they both offer something that's relevant to their respective series. I will be playing Ride in the future and even though certain people might not like it because it's a motion sensing game, I'll still play it and enjoy it. I'm one of the few people that is interested in motion sensing technology for games so this'll be up my alley.
hardeebrad
I rember first playing a demo of THPS from pizza hut it included the warehouse wow i dont believe i have burnt more hours on a single level in any game in my life. Epic series with epic fails but still hold a place in my gaming heart.
zitler
Tony Hawk 4 was the best game. I think I played that game more than any other game ever in my life.
goodbiscuits
Even though skate has surpassed the, it still can't the match the feeling I had when I played Tony Hawk one.
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