
Working in the E! and Style Network offices is a daily reminder that us G4 folk are of different stock. We like stories about wizards and aliens and space dragons and what-have-you, while the affairs of the Miley Lohans and Heidi Jonases of this world only register when the police become involved, or when highly inappropriate Photoshops can be made and passed around. +7 to Snark.
BioWare games have always appealed to our nerdy sides, even when they -- like us -- are less-than-graceful. In honor of tomorrow's launch, here are Five Reasons We're Nervous About Dragon Age: Origins (and Mass Effect 2).
Number Five: What A Load Of...
by Brian Leahy
Look, most games are going to have loading screens. Some developers make the decision to attempt and hide them or offer the player something to do during the inevitable downtime. We saw this as early as the original Resident Evil. Remember those door opening sequences? Load screens.
Enter Mass Effect, BioWare's epic space-RPG for the Xbox 360 and PC. During many missions, the player comes upon elevators separating different parts of the level. While riding in these elevators, the party characters converse with Shepard about the mission, life in general, or their favorite foods. In any case, it was time the player didn't have control of anything.
Gears of War does this. As it streams in the next large chunk of playable level, Marcus will get a call on his comm system and his walking speed will drop to that of your parents' passionate love-making. The key difference? The player retains control of Marcus throughout. It's functionally the same. The advancement is controlled and dialogue is exchanged, but the player keeps their agency.
Number Four: Overly Ambitious
by Patrick Klepek
BioWare promised the stars with the original Mass Effect. The studio said Commander Shepard's first adventure would have him patrolling the stars and exploring countless planets in search of side quests, sweet loot and more backstory about the Mass Effect universe. And if the dozens of hours on the disc weren't enough, there would be a slew of downloadable content to keep players interested until Mass Effect 2. If you played Mass Effect, you know none of that happened. The side quests could be counted on one hand -- and were boring. There were two pieces of downloadable content, both of which were inaccessible if you'd bothered to, you know, actually finish the game. BioWare's said the same issues won't plague Dragon Age: Origins and Mass Effect 2, but it's not really a stretch to say: we'll believe it when we see it.
Number Three: Come On and Save Me
by Andrew Pfister
After all these years I still can't determine if it's my fault or not, but all I know is that it's happened twice: I'm motoring along, leveling up my party, exploring strange new worlds and making important decisions that impact the entire galaxy...then all of the sudden, BAM: the game freezes and I lose my progress. Happened to me with KOTOR, happened to me with Mass Effect. I would have been okay with it, had the games not fooled me into thinking that they had been auto-saving my adventures, but they hadn't. Replaying hours of game time is my biggest pet peeve in gaming, and the two biggest instances of it have happened with BioWare titles. I will be playing both Dragon Age and Mass Effect 2, but I'll be paranoid the entire time.
Number Two: The Combat Conundrum
by Brian Leahy
BioWare's combat roots are steeped in that of Dungeons & Dragons. It's slow, round-based, and extremely tactical. In recent games, BioWare has made the effort to update the combat to something that should appeal to everyone, but sometimes ends up creating something that annoys hardcore action or devoted RPG gamers.
Mass Effect is extremely action-oriented. It can be played in real time. You aim. You shoot. You can also pause the game and target individual abilities for your party, though it didn't quite work on that level. BioWare's stable of super RPG fans longed for the days of Baldur's Gate.
Dragon Age: Origins is at the other end of the spectrum. It's a tactical RPG, but has a few features to help out action fans. The question is: are these players ready for 80 hours of ability-heavy RPG combat? Would they rather aim and shoot? Will it piss off all of BioWare's new fans who started following the company after Mass Effect?
Hopefully, BioWare will finally be able to achieve a combat engine that appeals to both types of fans. That, or they'll go back to focusing on one or the other and stop trying to combine them in an unholy union of gaming styles.
Number One: Make Moral Choices Matter
by Patrick Klepek
SPOILER ALERT:
It was shocking when Wrex died in Mass Effect because of what I decided. It wasn't so shocking when Wrex didn't die because I said "hey, I liked his weapon load out," loaded up a save point from two minutes prior and chose different options. Voila, he's alive! As games place more impactful decisions in the hands of players, they need to encourage sticking with those choices, too. On the flip side, it's frustrating when decisions appear to have no impact at all. BioWare's promised that decisions made in the original Mass Effect will have serious implications in the sequels, but at this point, like many other things, we're taking them at their word. Mass Effect 2 and Dragon Age: Origins need a more satisfying balance between decisions that affect the character's world now, not decisions that get fleshed out when the sequel rolls into production.



Comments
Displaying 1–20 of 47
1232
autofaux
All valid points, to be sure. I still have Baldur's Gate and Baldur's Gate 2, and the combat is all pause-select-play. What with the action oriented gameplay inherent in recent RPGs like Demon's Souls, Jade Empire and KoTOR, people might be a little frustrated by the pace of Dragon Age. Unfortunate, though. I'm sure it'll be a standout title.
stephen9to5
I'm a huge fan of Bioware. I'm going out at midnight to pick up Dragon Age: Origins and plan on playing it all day tomarrow, but i'm still dont know if I'm going to like the combat in it. Also you got the right idea with the killing of Wrex, they should have mad it impossable to go back after major events.
-Stephen
SwordSaint830
they really really need to stop saying "Make Moral choices count" seriously. There is very very little way to create a game that saves (and allows you mulitple save files) that you won't be able to abuse to correct your choice. It's not like the game is suddenly bringing wrex (or whomever really) back to life. It's the PLAYER doing it. Arbitrarily putting in an "Anti-reload" save feature is stupid, and shouldn't be done just because some people cheat the system. Make your own moral choices count, and stop asking developers/game designers to hold your F'in hand.
Oinkness
Whoever wrote that bit about "parent's lovemaking" should be fired and rode out of town on a rail.
Sidewinder69
I like this article I don't care what anyone says, even the best need to be held accountable to their shortcomings.
ZyloWolfBane
Why is it that just before a game comes out is when all the BS wishy-washy behavior start all the sudden along with all the unproven rumors?
Is noone able to wait till the damn game is out before passing judgement?
Gitty101
I feel a sick day coming on...
I have faith that Bioware will address these points and create two kickass games.
moose_
I think Mass Effect is the best game on xbox 360, and there is no doubt in my mind that Mass Effect 2 will be anything short of a masterpiece.
osubluejacket
My biggest gripe about Mass Effect was the lack of DLC support. On one of the episodes of Feedback, however, Sterling mentioned that (at the time) developers were just starting to dip their toes into DLC expansions. With this logic, I'm willing to give Bioware a pass on Mass Effect.
That being said, I'm VERY excited about ME2 and hope that Bioware took a few pointers from Bethesda's care with Fallout 3. I'd love to see continued DLC support for a few years to keep the game fresh.
When it comes to "Making Choices Count", I tend to play most RPGs through at least twice, allowing me to try different choices with each play-through instead of reloading the last save. I, like most, do sometimes fall prey to the "Oh Crap" moment and backtrack... que seda, seda.
knight5000
Mass Effect had many many flaws, moose. Bugged and repeated character dialogue, hitting guys through doors.... I could spend hours talking about replayed hours because of the bugs the game brought.
As for the moral choices, they actually do change many things in the game, and its no fault of Bioware if the player cheats the system.
ZyloWolfBane
Another thing that bothers me, you guys (And by guys I mean editors here at G4.com) make this article and then right above it is the launch primer for DA:O.
Way to try and promote a new title just before saying you're worried about it.
Greibach
Mass Effect was so good, I overlooked its flaws. To me, that says that a game company DESERVES my trust, because often those kinds of problems are fixed in later releases, but the content is still there. I played the ME2 demo (at PAX), and it was fun enough that even if it has problems I'll have it anyway. I played through ME like 5 times, and that says something (imho)
Tman88
I don't think people need to worry too much about BioWare. They've always made great RPGs that really stand out. Dragon Age: Origins will be their next great hit.
Mr_Paisley
Wait a damn second. Did Patrick just say that the sidequests could be counted on one hand? I could be wrong, maybe mandatory and optional have always meant the same thing and I just didn't know, but there are at least 30, and I would comfortably say at least 50 (it's been some time since I've played).
First, I don't know anyone with a hand that has 50 digits,
and secondly, you might be referring to the mandatory, or main plot-line quests, as there are about 5 total to finish the game. Yes, it feels short, but (for me), they were long enough that (sidequests included) the game length felt pretty healthy.
Dano32839
It's a little late to be bringing up these concerns now, the games are too far along!
You should have posted this a year ago.
Anyway, just get in the habit of SAVING from time to time and you won't have to replay hours of the game. Sure, it should autosave, but it's not that hard to do manually.
Personally I save every 10 minutes during the hard parts.
ColdSilence
Knit picking is for the opinionated. I respect all the observations, so time for mine.
IMO Respect the devs for what they have done and stop complaining about what they didn't do.
Objectivity is for the reader to learn what some people may find fault with for a product. For me, I happen not so much to have high expectations for things, anticipation maybe, especially regarding a game from BioWare. They are so well-respected, that many reading this article that have been staple fans of the games that BioWare makes, will dismiss the authors observations as whatever you want to call it
Remember though, that all the things they say are going to happen probably won't to the scope they want. So come into most game releases with a wait and see attitude. And, dare I say it, if you must, use aggregate sites, like Metacritic or Gamerankings, to get a consensus of thought before you make that decision to buy. Also, these are just that, opinions and/or observations that most won't even care about.
Viva_Humanity
Actually, they CAN make moral choices count by not allowing you to save anytime you want... like in Demon's Souls. In that game, if you accidentally kill a helpful NPC? Oh well, you have to deal with it until you start a new game.
I actually pay attention to what I do in that game for fear of ruining my chances at getting solid loot.
And the auto-save feature in DS is great, because you never have to redo anything vital, or spend HOURS trying to get back to where you left off.
Ganthet2814
Ok I can buy what your trying to sale here. Yes those are good reasons to be careful about the games. But I have played most of Bio-wares games and i have to say that they rocked even with the bugs and what not. DLC is cool, but most of it is a small add on adventure that takes like 5 minutes to run through. I am going to buy the game play it and make up my own mind on it. I hope other people do say well.
PCTech714
I know negativity sells these days, but a completely unbalanced article that goes out of its way to point out the minimal faults of these games while ignoring the quality gameplay is something we don't need.
As far as your so-called points:
* Bioware has already stated that the elevator sequences are not present in Mass Effect 2.
* You complain that ME2 wasn't long enough, but I put in over 40 hours in my first play through, 35 on my second and another 35 on my third. I'll probably play it again before the sequel ships. I'm sure I'm not alone in this.
* On one hand you complain that KotOR doesn't autosave (it does -- at party transitions) and about the need to save frequently. The mantra ("save early, save often") has been a Bioware hallmark since the original Baldur's Gate. Besides, games crash and bugs occur in practically every game. Are you telling me you just leave it to fate and don't save frequently? What kind of gamers are you?
* On the other hand, two paragraphs later, you complain that being able to save and "go back two minutes" somehow affects the realism of the game. Make up your mind! Not being able to save enough or saving too much. Which is it?
* What a lot of younger players don't understand these days is that role-playing games initially were all turn-based. Contrary to what is stated in the article, you could play older games like the Baldur's Gate series, in real-time (you had the option of pressing the space bar to pause). As someone who started PnP role-playing in the early 80's, RPGs like the SSI Gold Box AD&D games were a godsend. Personally, I prefer turn-based because it's what I've always known. If I could have one complaint about ME, it was that it was TOO much like Gear of War for my taste.
GreedyMcNasty
I love you Andrew! Tell it like it is brother. Nail on the head... consider it struck really hard.
Displaying 1–20 of 47
1232
Add a Comment