
Pretend this is in 3D!
Yesterday I had a chance to view an in-game, real time demo of Resident Evil 5
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<span class='tooltip2 PS3'><div class='tooltip-name'><a href="http://g4tv.com/games/ps3/29954/resident-evil-5/index/" title="Resident+Evil+5">Resident Evil 5</a></div><hr /><span class='tooltip-column'><ul>
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<span class='tooltip2 PC'><div class='tooltip-name'><a href="http://g4tv.com/games/pc/62527/resident-evil-5/index/" title="Resident+Evil+5">Resident Evil 5</a></div><hr /><span class='tooltip-column'><ul>
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running on the PC using nVidia’s 3D Vision technology. The barrier to entry is still pretty steep, though, requiring the following:
- Compatible nVidia GeForce Graphics Card
- 3D Vision-Ready Display (120 Hz)
- nVidia 3D Vision Kit
- PC running Windows Vista or Windows 7
- 3D-enabled game
If you already have a compatible GeForce card and at least Windows Vista, nVidia’s suggest option will run you $600. So, is it worth the price?
This is a different 3D than you may be used to if you've been checking out some of the recently released 3D films. This isn’t about things popping out of the screen at you. This is about depth of field and being able to tell how far away each object is at a glance.
Capcom’s implementation of 3D in the PC version of Resident Evil 5 is very impressive. The depth of field is very detailed, with multiple levels of depth. This isn’t just foreground/background. Hell, even the background has different levels. You’ll be able to clearly place each building in the background. As for combat, it helps to prioritize closer targets at a glance, but it isn’t a completely different experience from looking at a simulated 3D picture in 2D.
You’ll also be taking a significant framerate hit. The demo I saw ran around 30fps with frequent dips to around 22-25fps. Such is the side-effect of rendering the extra visual information required for the glasses to interpret a 3D picture.
It’s not quite worth the cost of entry at this time, but it was certainly impressive. It spoke to the possibilities of the technology in the future. Could this be what the next-generation of hardware will be built around?
Comments
Displaying 1–9 of 9
thatboytitz
$600?
you could buy a 360 and RE5 and still have money left over instead
thatboytitz
thatboytitz's comment is abusive and has been removed.
Juicelee
honestly RE5 for the pc? no matter how good it looks sheva will still waste your ammo and make you angry
fluttzie
Why Can't it run Windows Xp?
snookgum123
Why can't you just be the 3d LCD that cost 499 and comes with the glass. That way it doesn't affect computer making it run harder than it suppose to and not lose fps rate. But than again I dont know how those 3d lcd works haven't look at the spec.
scottyrob82
I know she is useless in the game but damn Sheva is fine. What is the article about?
halophile
This is such great news. This is definitely the future of games. you can see that the industry is searching for a way to increase immersion, make the experience more real. Graphics have come so far so quickly, and we are to a point where better graphics aren't that surprising and don't add that much more to immersion anymore. So what's left but to come up with other gameplay mechanics (wii), and 3D.
It's not so much that I even want to play resident evil in 3D, I don't give a crap about that game. It's that we are another step closer to virtual reality and 3D home entertainment
TrogdorTheBurnin8r
This isn't exactly cost effective, however, I would LOVE to see how far they progress with this technology. Perhaps it will be even more popular than motion controls? I think it would... especially if it could be applied universally rather than to a select few games. Then again, your rig is gonna need some preeetty darn good specs to handle it altogether. But who knows? Perhaps it will become the status-quo once it becomes cost effective.
slimmer
Still waiting for this tech to get reasonably priced not to mention there are no good monitors that do 120hz in a smaller size 19"-24" , newegg only has two for sale and those have problems.
Displaying 1–9 of 9
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