David Perry's Gaikai service is very ambitious. It's an exercise in "cloud gaming" that runs games on distant servers, sending the live video feed of the game to a web browser. It places the burden of computing power on Galkai and only asks the user to have enough bandwidth to handle the streaming video. Keyboard and mouse inputs are sent to the server, take effect, and the changes are sent back.
The service was privately demoed at E3 2009 , but was not shown to the public .
But will it work? If this new video from David Perry is to be believed... it just might:
Gaikai Technology Demo (JULY 1, 2009) from David Perry on Vimeo .
In the video, you can see David running Spore
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<span class='tooltip-active tooltip2 PC'><div class='tooltip-name'><a href="http://g4tv.com/games/pc/30029/spore/index/" title="Spore">Spore</a></div><hr /><span class='tooltip-column'><ul>
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, EVE Online
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, World of WarCraft
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<span class='tooltip-active tooltip2 PC'><div class='tooltip-name'><a href="http://g4tv.com/games/pc/14539/world-of-warcraft/index/" title="World+of+Warcraft">World of Warcraft</a></div><hr /><span class='tooltip-column'><ul>
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, and even Mario Kart 64 (running on an emulator) in his browser. He claims that it only requires around 1Mbit/s of bandwidth. Do you believe this or do you think David is using some smoke and mirrors?
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Comments
Displaying 1–4 of 4
Squishus
Hell yes! This has more relevance than project natal. I really hope this is the way the industry moves towards handling games.
dEADwEIGHT
Will make a world of differnce with online gaming tournaments
r_pad
Not smoke and mirrors. It's sorcery.
shoryuking
do not want!!
Displaying 1–4 of 4
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