G4TV

Follow G4 on Twitter

Silent Hill: Shattered Memories E3 2009 Producer Interview »


The survival-horror genre has become a staple of video games, thanks to series like Silent Hill, Resident Evil, Fatal Frame, and Parasite Eve. As the genre has evolved, it has gone through changes and iterations. Some people feel that the genre has gotten too far away from its roots. Konami's Tom Hewlett, producer on Silent Hill: Shattered Memories, is one of of those people. During E3 2009 he told G4tv.com:

"Looking at survival-horror games now, they really focus on action. You have a ton of weapons and the fun is really in shooting the gross monsters and killing them, but that's less scary."

He definitely has a point. Many recent survival-horror games go for the shock factor and attempt to overwhelm players with fast-paced action. Creating atmospheric fear through lighting, colors, and music seems to have taken a back seat to appeasing gamers that are used to shooting the crap out of everything on screen. While the focus on action helps today's survival-horror games appeal to a broader audience, I wish more developers would let artists and sound designers lead the way in creating "moods" that are truly frightening (and I'm talking frightening like Leahy's kitchen).

Click here for the HD version of the Silent Hill: Shattered Memories interview.

What do you think of the evolution of survival-horror games? Are they too action oriented these days? Do you prefer an action emphasis? Or would you rather have atmospheric fear with more subtlety?

Tags: Videogames, Wii

Comments

Oldest First
  • SourProphit

    It's 2-fold.

    I feel that hand-cuffing the players as far as controlling their avatar is really f-in' annoying (looking at you, Resident Evil) so I like that the trend is going towards a more intuitive control scheme.

    But.... it seems as though those lousy controls are all that was keeping those games "scary" in the past.

    The entire genre does need a revamp. Obviously running around with a machine gun or shotgun detracts from the fright level of most horror games, so those kinda of things should be used sparingly rather than just gimping the controls, and we really do need more subtlety in the atmosphere. Having things jump out at you is startling, but rarely truly frightening.

    Posted: June 17, 2009 3:00 PM | Reply | Report
    SourProphit
  • Antic1imacticKi11er

    Was Resident Evil 5 too actiony? YES!!!! Was it frightening? NO!

    Posted: June 17, 2009 3:02 PM | Reply | Report
    Antic1imacticKi11er
  • kikook

    Scary games aren't really scary, it's a state of mind. You aren't afriad of the game you are afriad to die and have to restart.

    Posted: June 17, 2009 3:06 PM | Reply | Report
    kikook
  • ProjektX13

    i think horro games need a different kind of action. especially survival horror. for instance when you play as ashley in RE4 i really did feel scared the first time around because i didnt have anything to fight back with, so survival horror shouldnt be fast paced because you just miss a lot of emotion.

    Posted: June 17, 2009 3:06 PM | Reply | Report
    ProjektX13
  • codered1212

    in my opinion, they never were scary

    i played dead space and condemned and never got scared at all

    Posted: June 17, 2009 3:11 PM | Reply | Report
    codered1212
  • spleendingo

    I'd absolutely rather play a scary game than an action game with a horror twist to it. In my opinion, the first "Fatal Frame" was the scariest game I've ever played. They did the atmosphere and lighting right. Plus having just a camera as a "weapon" was awesome. I really did feel almost powerless without some guns lol!

    Posted: June 17, 2009 3:12 PM | Reply | Report
    spleendingo
  • YearOfYourMom91

    I like having weapons on me when im playing these survival hoor games.
    If i just have a knife or something its just not that fun.
    At least have a pistol

    Posted: June 17, 2009 3:12 PM | Reply | Report
    YearOfYourMom91
  • r_pad

    @spleendingo Absolutely agree with you on Fatal Frame. There's a lot that could have been better about the gameplay, but the atmosphere was fantastic.

    Posted: June 17, 2009 3:18 PM | Reply | Report
    r_pad
  • StrongestSaiyan

    The biggest trick is to keep the horror feeling fresh. Horror games have a knack for starting out scary and then that feeling dwindles because you get used to it or figure out the trick to getting rid of a monster fast. A good example of a game with solid action that was actually scary was Dead Space. The idea that you're not really safe at any point helps, and perhaps most importantly was the sound design. You heard your enemies, saw them, and the music indicated their presence, but they didn't always come after you. Unfortunately, that was one of the things from RE4 that carried over to RE5. The music let you know that an enemy was there and it let you know when all of them were dead.

    Posted: June 17, 2009 3:19 PM | Reply | Report
    StrongestSaiyan
  • IcemanMX

    Eternal Darkness: Sanity's Requiem
    Fatal Frame
    Silent Hill 1 (and maybe 2)

    Those games do horror right. Go back and see/play those games to find out just what makes those games awesome. For all the Resident Evil, Dead Space and other "me-too" scary clones, they are filled with cheap scares such as something popping out at you suddenly. Yet, the three games I mentioned above are moody, emotional, atmospheric, fun and really make you change your underwear every time you play.

    -M

    Posted: June 17, 2009 3:20 PM | Reply | Report
    IcemanMX
  • Brian Leahy

    Dead Space was intense, but I wasn't ever scared by the game.

    Posted: June 17, 2009 3:23 PM | Reply | Report
    bleahy
  • r_pad

    @Brian Leahy You're scared of Street Fighter IV...at least when I'm playing it.

    Posted: June 17, 2009 3:30 PM | Reply | Report
    r_pad
  • Brian Leahy

    @Raymond Padilla,

    It's funny because you don't even play Street Fighter IV.

    Posted: June 17, 2009 3:32 PM | Reply | Report
    bleahy
  • WhiteWolfAssassin

    I think many developers who make survival-horror games are trying to broaden the audience of those that play survival-horror game. But in actuality, there just alienating there core audience. I think it's OK to have action in a survival-horror game, as long as the horror elements don't take a back seat. I think the problem is that they're starting to make the player feel like an unbeatable force in the survival-horror games. I'm hoping games like Alan Wake will change this, but it is hard to say what developers need to do in order to keep this genre fresh without alienating there core audience.

    Posted: June 17, 2009 3:36 PM | Reply | Report
    WhiteWolfAssassin
  • Jeffrey Kanjanapangka

    Brian let me borrow his copy of Dead Space, I was scared most the of the time, then he said he needed his copy back... frightening.

    Posted: June 17, 2009 3:43 PM | Reply | Report
    defiantketchup
  • sinner_mass

    parasite eve, really? Cool game but not what I'd call survival horror.

    Posted: June 17, 2009 3:44 PM | Reply | Report
    sinner_mass
  • Vesipham

    I think if someone made a survival horror game using context sensitive actions and quick time events like they're doing with Heavy Rain, plus the intensity of something like Dead Space, you'd probably end up with a decent scare factor.

    I'm totally fine with there being action when I play my favorite survival horror games, but if it ever gets to the point where there's too much emphasis on killing the monsters as opposed to trying to escape with your life, then that's a problem. Monsters aren't very frightening if you're given such an easy method of killing them without any real consequence.

    Posted: June 17, 2009 3:55 PM | Reply | Report
    Vesipham
  • sts1285

    Resident Evil has sucked for a long time. I stopped playing Resident Evil 4 after 10 minutes. What is the point of a survival-horror game without the horror element? It's supposed to be scary, not actiony!

    Posted: June 17, 2009 4:00 PM | Reply | Report
    sts1285
  • Vesipham

    A game where every action you make, where even if your character takes so much as a slightly wrong step and it could cost their life or someone else's: I think that is what would make a really good survival horror game.

    Posted: June 17, 2009 4:13 PM | Reply | Report
    Vesipham
  • Dredgon

    @codered1212 - WTF?! Dead Space is the scariest game I've ever played! It was an actual survival horror game, unlike Resident Evil 5, which is still great, but NOT scary.

    Posted: June 17, 2009 5:46 PM | Reply | Report
    Dredgon

Add a Comment

Limit 5,000 characters | 5,000 characters remaining

ADVERTISEMENT

Blog Tags

g4tv.com

Poll: What's Your Favorite Leftover Game?

Tip The Feed

Know of breaking news that should be on The Feed? Send us your “Tip” and we might post it.

Your Tip
Your Info
(Optional)
(Optional)

G4TV.com SMS News Alert

Get video game news alerts on your phone.
Text G4TV to 44636
Or enter your phone number:
 
T & C | Privacy | Cancel Alerts
Powered by 4INFO. Standard Messaging Rates or other charges apply. To Opt-out text STOP to 4INFO (44636). For more information text HELP to 4INFO (44636). Contact your carrier for more details.
Games
News
Videos
Features
Previews
Reviews
New Releases
Trailers
Cheats
TV Shows
Attack of the Show
X-Play
American Ninja Warrior
Human Wrecking Balls
Ninja Warrior
Cheaters
Cops
The International Sexy Ladies Show
Campus P.D.
Movies That Don't Suck
Web Soup
Heroes
LOST
Two Months. Two Million.
 
Cheat!
Code Monkeys
Duty Free TV
The Chaser's War on Everything
Unbeatable Banzuke
Totally Outrageous Behavior
Trigger Happy TV
Whacked Out Videos
Wired for Sex
Tech TV Vault
 
Schedule »
Channel Finder »
Web Shows
Sessler's Soapbox
The MMO Report
Feedback
Fresh Ink Online
First 15
The Electric Playground
Videos
Video Index
Viral Videos
Video Game Trailers
Tech TV Vault
 
Multiplex
PS3 Portal
Wii Portal
VOD
Podcasts
Mobile
Events
TGS
PAX 2009
GamesCom 2009
Blizzcon
Quakecon 2009
Comic-Con '09
E3 2009
GDC
DICE
CES
Community
Forums
Open Source with Neal Tiles
Cops 2.0
Video Viewer Mail