Us nerds like to tell ourselves that games are an artform, an interactive storytelling medium, much more than just "fun". When debating the merits of video games as art, we reference their deep character developments, and how living in the head of that protagonist gives you a whole different experience than reading about it. However, when games are reviewed, the "fun" factor often rears its ugly head.
Such is the topic of this week's Soapbox. Adam spent some time talking to the people who are working on the game Six Days in Fallujah, and after reading some of the outrage in the press, he decided to put in his own two cents. Press play and enjoy this rare moment of Adam Sessler waxing philosophical.
NOTE: We know about the spelling error, it is being fixed
Subscribe to G4's Sessler's Soapbox Podcast by clicking your preferred service:







Comments
Add a Comment