Greed Corp - Xbox 360

Greed Corp
Game Description:Find the delicate balance between harvesting the land for resources and preserving it to stay alive. Will you defend your territory or sacrifice it to keep it out of enemy hands? Manage the finite available resources to build your army and use the collapsing terrain to your advantage. Destroy your enemies, or destroy the very land they stand on, before they do it to you. The game features a comprehensive single player campaign, introducing you to the four factions that inhabit the world. A large collection of unique maps is available outside of the campaign, specifically designed for 2, 3, or 4-player battles. Matches can be played with any combination of local, online and AI players, allowing for quick access to multiplayer action and offering multiple unlockables for a variety of challenges.
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Greed Corp. Impressions

Greed Corp. Impressions

By Brian Leahy - Posted Jan 22, 2010

W! Games is setting up to release a brand-new, four-player strategy game for Xbox Live Arcade and the PlayStation Network. The title, Greed Corp., is reminiscent of Catan or Carcassonne. The play occurs on hex tiles and players take turns, attempting to wipe any opposing players off of the map. What makes Greed Corp. different is the primary gameplay mechanic: the game board is actively falling apart.

Greed Corp. is set in the fictional “Mistbound” universe created by W! Games. Within this world, there are four factions vying for control of an ever decreasing amount of land. In the Mistbound world, human industry has advanced to the point where so much wealth can be extracted from the land, it is literally falling apart beneath them. For a quick introduction to this world, check out the game’s trailer:

The way the collapsing terrain manifests in gameplay is as follows: players can capture a hex tile by moving at least one unit to an unclaimed space. If the space is occupied, combat is handled by a simple one-for-one mechanic. If there are four enemy walkers on a tile and I move in with five, I take the tile with one walker remaining. If I went in with three, the enemy would keep possession and a single unit. In the case of a tie, the attacking player will gain control of the territory, but no units will survive the conflict.

On any owned space, a player can build a harvester, which will extract resources (money) from its tile and all adjacent tiles at the beginning of every turn. Doing so will reduce each tile’s height by one. If a tile’s height reaches zero it will collapse, destroying any units or structures resting on top. This creates a race against time to collect resources and territory to build more walkers to capture all enemy territory. It also allows for a lot of interesting strategies. One clear strategy is to capture a square around an enemy’s base and build a harvester, which will plug away at the surrounding terrain until the enemy can recapture the tile and self-destruct the tile. Doing so, however, will collapse that tile and any adjacent tiles with a height of one.

It’s probably better to just show you guys what a typical game looks like, so please, enjoy this direct-feed gameplay footage from Greed Corp. between one of the developers and an AI opponent.

Pretty exciting stuff, right? The game supports four players in a free-for-all setting and 12 maps for each configuration (2-players, 3-players, 4-players) for a total of 36 maps. A full singleplayer campaign is included, which takes the player through each faction’s story as you face harder and harder challenges. Playing through the offline campaign will also unlock maps for skirmishes. The full game should be dropping within a few months on the Xbox 360 and PS3 with the PC version following shortly thereafter.

Comments are Closed

  • rello91

    nope wont be getting this

    Posted: January 24, 2010 3:05 PM
  • rayken15

    hmmm... sounds interesting. I think I'd like to play a demo first though.

    Posted: January 23, 2010 9:35 AM
  • TheDrunkardHu

    .... meh, i'm still waiting for Toy Soldiers to come out.

    Posted: January 22, 2010 11:39 PM
  • Count_Giraffe

    This game sounds way to politically correct.

    Posted: January 22, 2010 3:39 PM