Ubisoft tries to cash in on James Cameron's latest cinematic epic Avatar with a prequel game that's big on production values, but lacking in most other areas.
The Pros
- Some gorgeous visuals and scenery
- Great looking vehicles
- Lots of action among two campaigns
- Somewhat interesting multiplayer
The Cons
- Repetitive missions
- Clichéd gameplay
- Bad story
- Choppy controls
Ubisoft has been grinding the hype machine well into overtime with James Cameron's Avatar: The Game, touting the game’s connection to James Cameron’s Avatar, a movie complete with a development team of hundreds and no shortage of magazine covers. Now that the game is done, it's clear that Avatar: The Game would have been better served with less focus on the publicity and more time on the world's possibilities.
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Easy Ryder's Big Adventure
Avatar isn't a terrible game; it's simply one that is nearly devoid of creativity beyond the alien landscape of Cameron's design. One of the most immediate problems is the lack of cohesive storytelling. So little focus is given to the setup and characters that there is no real connection to the interspecies war saga. Even worse, Avatar forces you to make a major decision about the plot of your game at the very beginning: whether or not to become a traitor to the human race. It happens at a point when you’ve played so little of the game, there’s simply no motivation to make a decision either way. For what it's worth, you play a signal specialist -- a job description that apparently means badass, one-man army -- named “Easy” Ryder. Speaking of cliché...
Luckily for him, Ryder is special. Ryder has just arrived on the planet Pandora and his genetic code gives him the rare ability to take over the body of a vat-grown Na'vi -- the humanoids native to the planet. Throughout the game, you are seemingly the only capable soldier. Amazingly, everyone relies on you to do everything. There's almost never a logical explanation for most of what you do. It's all basic busy work like, “Go find items One, Two, and Three” or “Go kill commanders A, B, and C.” Every location is occupied with people who are helpless without you and who constantly need you to go here and there.
Crysis of Design
Thankfully, as you travel there are plenty of battles happening around you, which helps make the war zone on the planet of Pandora feel more dramatic. A jungle world, Pandora has a real Crysis vibe to it, only with killer alien plants and animals and 10 foot-tall blue, angry natives running around. Graphically, it looks good in general, although the character models look a bit rough. Also, the scenery is somewhat angular; however, despite this, the game is mostly pretty.
Vehicles play a big role in the action. The maps for each location are relatively large, so grabbing an ATV or buggy to speed up the travel time is welcome. Controls both on foot and in vehicles are tolerable, but it's way too easy to get hung up on frustrating invisible walls and other obstacles. You can even get completely trapped, forcing a suicide and re-spawn. Likewise, aircraft controls are sluggish and unresponsive and these failed moments render the best portions of the game merely tedious.
There are two separate story-lines in Avatar. The human campaign is exactly what you'd expect -- a lone super soldier running around, killing things and completing tasks. Unfortunately, the alien side is pretty much the same. The main change is that the Na'vi have melee attacks and ride native beasts instead of vehicles. These savage natives are bigger, stronger and faster than the humans, so the combat mechanics feel different, but the mission structure doesn't.
And on the Plus Side...
In all fairness, the game can have a certain appealing rhythm. The familiarity of the gameplay works reasonably well for anyone who likes their third-person action set against an attractive and exotic backdrop. Each faction has special abilities, like cloaking, healing, super-speed and time-limited strength. Crysis-style stealthiness can add a little difference in how you approach some of the game's battles. Plus, teleport stations, once unlocked, let you pop back to other active stations on the map saving a lot of time and combat.
Also, there's a big focus on team-based multiplayer, which could prove to be the big draw for the game. Na'vi vs. human battles feel much more convincing with other humans instead of the horrible AI. In terms of multiplayer modes, there are quite a few variations on capture-the-flag and team deathmatch. The crux of the multiplayer relies on the differences in combat between the melee-focused Na'vi and gun-toting humans, providing a rarely-seen different feel to team-based multiplayer. If players can pry themselves away from Modern Warfare 2 and Halo 3 long enough, Avatar may manage to provide an engaging--if minor--third-person alternative to standard sci-fi online battles.
Alienated Landscape
For fans of sci-fi action with lots of substance, James Cameron's Avatar: The Game is definitely not a must-have title. It's playable and entertaining in small doses, but there's so little originality in the game design that it feels like a quick -- if not highly expensive -- attempt to get the game out in time for the movie. The story is awful and the gameplay is far too repetitive to truly inspire and capture players. This is a real shame, because the source material clearly has a lot of unrealized potential.




Comments
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PretentiousName01
A movie game got a 2? I am shocked.
Fuzion9
lol i hope this is because it's a movie game. I Really want this to be a good movie
NortheastMonk
Gotta stay away from GameStop so they dont try and sell me this game. Thanks G4!
NortheastMonk
Gotta stay away from GameStop so they dont try and sell me this game. Thanks G4!
Prayfirst ShowHide(4 Replies)
The guy's don't review games, they whine about them! Go to gametrailers for a more reliable/complete reviews!!!!!!!!!!!!!!!!!!!!
IBloodstormI
Not surprised. Movie games always suck, and I think the movie looks like it will suck, so it had 2 strikes against it as is.
obehave_wan
I remember when I first heard of this game. The developers said that they were encouraged by James Cameron to take his setting and make their own story, so the game wouldn't have the downfall of being shackled to a plot like most movie games. Ironically, the lack of plot seems to be what sunk the game. Awesome!
kaskaskruspos
game companys that want to do a movie game should take at least one year to make the game.
am i right?
sdc10
Wow Im so glad this guy got like a half hour pimping the movie and this game, obviously that was time well spent
JNR713
this gam should of rcived a 5/5 lol not but sriously im not shocked for its score
JNR713
my \"E\" sucks
mstngmaya36
I don't see the movie being any better but am I going to see it? Probably =[
hoe_lil
i love crappy movie games
masterfenix
Gee I am seriously shocked, no I am kidding I seriously had no hope for this game from the beginning, it just didn't seem to appeal to me and had me wondering whats the big deal about Avatar, hell, I stiil am wondering.
FJR12
Not all movie based games are that bad. Too be honest, I was looking forward to the movie and the game, but seeing that the game is a prequel to the movie and you don't follow the movie storyline just takes away points for me. I mean, Scarface: World Is Yours was more like a sequel to the Remake of Howard Hawk's Scarface (1932) from the 1980s but what was interesting about it was that it had a plot twist from the ending at the movie and seeing Tony settling the score with Sosa and his associates in a huge gun battle would've been a great ending to the movie. Same goes for Ghostbusters: The Video Game (aka Ghostbusters 3). It's a sequel to the first two movies with all the main actors reprising their roles, storyline being canonical, and the gameplay being fun is what made GB: TVG the best movie game to date. But back to Avatar, I'm still interested on seeing the movie cause I enjoy James Cameron's work on Sci-Fi films but as for the game, might as well wait to it hits a 19.99 price tag.
SiK
Come on who did see this comeing the Movie is ganna blow also
Jackal904
When will video game developers learn to stop making movie based video games? They always turn out terrible. Oh Ubisoft, at least Assassins Creed 2 is amazing.
TheC0mm0nEnemy
@Jackal904 (sorry reply isnt working for me for some reason) Its unfortunatly not about quality, game companies are well aware that these games suck, but die hard fans and well intentioned grandmothers/parents will buy these movie games, so they still make money
chris0824
i am not surprised but i am still going to try to rent this game
aploex
why did they even bother making a game for this movie?
the movie looks terrible first off...
I don't see how the title \"avatar\" has anything to do with the movie
fail :)
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