The array of plastic peripherals needed for Guitar Hero or Rock Band is already confusing enough. Music game-makers have wisely avoided tossing new instruments into the fray, despite repeated requests from dedicated fans (hello, keytar!). Activision is taking a calculated risk with DJ Hero by applying the same formula that worked for guitars, basses and drums -- capturing the essence of a musical instrument and mapping it to a runway with notes -- to a turntable.
The Pros
- The best soundtrack in a music game yet
- You get to play as Daft Punk in their virtual spaceship
- At its best, you honestly feel like an amateur DJ
The Cons
- Coming to grips with the touchy crossfader
- Interface does a poor job informing players of mistakes
- Tacked on integration with Guitar Hero
The array of plastic peripherals needed for Guitar Hero or Rock Band is already confusing enough. Music game-makers have wisely avoided tossing new instruments into the fray, despite repeated requests from dedicated fans (hello, keytar!). Activision is taking a calculated risk with DJ Hero by applying the same formula that worked for guitars, basses and drums -- capturing the essence of a musical instrument and mapping it to a runway with notes -- to a turntable. On its first try, DJ Hero gets a surprising amount right in the key areas (especially the music), but just like the original Guitar Hero, it needs a little more time back in the studio before it's truly ready to headline.

You Gotta Believe
The biggest success of DJ Hero is proving that it's possible to take the general concept behind DJ'ing (you, uh, put two songs next to one another and they make a beautiful sounding baby, right?) and make a fun game out of it. The samples are mapped to three colored keys, and the corresponding icons come down the center of the screen in the same fashion they have since Guitar Hero popularized the concept. Scratching adds variety through both directional (both up and down) movements and moments of scratching at your leisure. These are secondary to DJ Hero's main gameplay mechanic, however: the crossfader. The crossfader's implemented in several ways. Primarily, it's used to alternate between the two songs being mashed together, but it's also an advanced-level note of sorts. On the harder difficulties, "spikes" appear on the left and right hand side of the screen, asking the player to quickly "spike" the fader to the left or right and back to the center.
Your Ears Will Love You For It
Interestingly, DJ Hero easily has the best soundtrack of any music game released so far (The Beatles: Rock Band is barred from this discussion, as an all-Beatles soundtrack isn't a fair comparison). Maybe that's partially to do with the nature of mixes: two songs per track equals nearly twice the amount of music. But more likely, it's because the mixes are really, really good -- Daft Punk especially. I wouldn't be surprised if people pick up DJ Hero on the recommendation of the Daft Punk mixes alone, especially since they also prove to be some of the most enjoyable to play, as well. The moments where you're hitting a particularly good stride in DJ Hero -- the bass is pumping and everything falls into place -- it is, to cheekily borrow from the game's name for the equivalent of star power, euphoric. Like any music game at its very best, DJ Hero's handful of moments where you actually, truly feel like a DJ are worth chasing.

But Here's The Thing...
If you're playing on anything above the medium difficulty level (of which there's five -- beginner, easy, medium, hard, expert), your experience with DJ Hero lives or dies with coming to grips with the crossfader's eccentricities. DJ Hero's crossfader mechanic is built upon the concept of moving it to the left, middle or right. A true crossfader doesn't have any built-in resistance, giving the DJ full control over the mix of the track, but DJ Hero is a game and you're following a pre-determined mix. Thus, DJ Hero's fader does have an element of built-in resistance in the center to cue the player while mixing. DJ Hero doesn't go far with the physical resistance, however, to make the crossfader effective enough as a tip off to your hands. It’s touchy. I found it incredibly difficult to know whether I'd dropped into the center or not. When I did, it'd often be too late -- I'd gone too far and messed up my combo. It required a solid ten hours or so of game time before I'd become comfortable with the crossfader, a fine line between deciding whether I became indoctrinated to its nuances or succumbed to its annoyances.
Compounding the crossfader's issues is a pulsing neon interface that suggests the designers were aware the users were going to need clear indications for when they're not properly executing the fader mechanics. But by implementing several visual cues to communicate mistakes to the player, the designers have watered them all down. The biggest problem is in the notetrack itself. When you miss a crossfade or a note on one of the three tracks, that section fades to grey. That's fine during a slow period of a mix, but when there are five different gameplay mechanics vying for your attention at once, having immediate feedback from the screen is paramount. Instead, I found myself straining my eyes to see where the mix was headed next because it'd been forced into the background. The game wasn't helping my ability to keep playing, it was hurting it.
There's also a notable, if forced, attempt at synergy between Guitar Hero and DJ Hero. For a handful of tracks in DJ Hero, another player can hook up a guitar and play along with the DJ. Unfortunately, it's an idea that sounded better on paper than it does in practice, as mashing the two works to the detriment of both. Remixes often rely on playing the same sample from a song over and over again. It's not particularly exciting to play the same guitar lick over and over again. The few times it does come together, such as mashing up The Killers and Rihanna, there's a spark, but it doesn't happen often enough to make the mechanic feel like anything more than a gimmick in its current state. There's plenty of room for improvement here.

The Future Is So Bright
That DJ Hero's flaws are obvious is actually a good thing. It means they should be easily fixable and “DJ Hero II,” assuming Activision moves forward with the franchise, should be closer to what DJ Hero ambitiously aimed for. The game nails the hard parts -- making DJ'ing fun, convincing the music community to rally behind it -- but it’s rife with missed opportunities -- hardware with better feedback, guitar-versus-DJ battles that feel shoehorned in for obvious franchising purposes -- that are easily identified. DJ Hero is a gamble that was worth taking and further proof that Konami's bungling of the Americanization of its own music games (in this case, Beatmania) remains one of the biggest missteps in modern gaming. DJ Hero is a good game, one that will undoubtedly find a hardcore audience that appreciates it, flaws and all, and an interesting step forward for music games.















Comments
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sdc10
"Best soundtrack in a music game"
Thats debatable. Isn't that also kind of a weak pro for the game? After all that is purely opinion, from my perspective as someone who hates rap the soundtrack is gonna seem pretty weak.
mathiasreese
why do you guys keep saying i have profanity in my post, when there is none?
PuppetpalKlimp
i got this game a couple hours ago and I have to say I like it a lot better than guitar hero
mathiasreese
Table & guitar not included... again, really? what was that all about? of course they aren't. This is a DJ game with a turn table accessory. You don't need a table at all to play well. The guitar thing seems cool, but honestly I didn't even know about it until after I bought the game and started playing. So it may seem a bit tacked on to some, but to me its just a bonus since this is after all, a DJ GAME. There's also the bonus of using a microphone if you would like, although aside from parties I don't see why anyone would want to, as it doesn't affect the game score.
Anyway, apologies for the long comment but just wanted to voice my opinion, as Patrick has voiced his very well. I say thanks and congratulations to Activision for producing another addicting and well executed franchise to the music game genre.
mathiasreese
well, thats the end of my post at least
mathiasreese
Hmmm... why so much negativity in the video review even though the game received a decent 3 out of 5? Patrick's review doesn't parallel the video review much. This is one of those times where I wish, not unlike Sessler, we didn't have to score games with a number.
Yes, it does take some time to learn the controls, and the cross fader is a bit sensitive, but wasn't it just as awkward with the plastic guitar in the beginning? You can't expect to jump in on expert just because you can play other music games on expert. Which is yet another reason why I like this game a lot. It's different. Yes it is a music/rhythm game with color streams, but that is where the similarities end.
I don't seem to have a problem figuring out if I have messed up with the cross fader or not. I think the sparks flying are means enough to tell me if I am off track, and actually prefer this method of failure rather than bouncing the screen annoyingly when missing a note. The one thing that I still get caught up on is trying to switch samples with the "silver turning thingee" (censored) in time.
mathiasreese
The music in this game is brilliant. Finally, I enjoy every song on a music games set list. Its weird how the video review conflicts with the written one with this aspect of the game.
I also don't have a problem with the character art. I don't think they lack originality and as far as comparing them to characters in guitar hero... why do that? Characters in guitar hero are original and unforgettable? Um, really? I can't even remember but two characters in Guitar Hero. I would have liked to have seen a character creator, but I think the ones available suffice for all style preferences.
I'm sorry for the many posts. Only way to find out what was profane and what wasn't. lol. I can't imagine writing on this site every day with this filter!
mathiasreese
OK. for the sake of making sense, here is my post in the order of how it was meant to be read. Patrick and everyone else, I'm sorry once again for posting much, I wish I could delete the others and just have this one up.
Hmmm... why so much negativity in the video review even though the game received a decent 3 out of 5? Patrick's review doesn't parallel the video review much. This is one of those times where I wish, not unlike Sessler, we didn't have to score games with a number.
Yes, it does take some time to learn the controls, and the cross fader is a bit sensitive, but wasn't it just as awkward with the plastic guitar in the beginning? You can't expect to jump in on expert just because you can play other music games on expert. Which is yet another reason why I like this game a lot. It's different. Yes it is a music/rhythm game with color streams, but that is where the similarities end.
I don't seem to have a problem figuring out if I have messed up with the cross fader or not. I think the sparks flying are means enough to tell me if I am off track, and actually prefer this method of failure rather than bouncing the screen annoyingly when missing a note. The one thing that I still get caught up on is trying to switch samples with the "silver turning thingee" (censored) in time.
The music in this game is brilliant. Finally, I enjoy every song on a music games set list. Its weird how the video review conflicts with the written one with this aspect of the game.
I also don't have a problem with the character art. I don't think they lack originality and as far as comparing them to characters in guitar hero... why do that? Characters in guitar hero are original and unforgettable? Um, really? I can't even remember but two characters in Guitar Hero. I would have liked to have seen a character creator, but I think the ones available suffice for all style preferences.
Table & guitar not included... again, really? what was that all about? of course they aren't. This is a DJ game with a turn table accessory. You don't need a table at all to play well. The guitar thing seems cool, but honestly I didn't even know about it until after I bought the game and started playing. So it may seem a bit tacked on to some, but to me its just a bonus since this is after all, a DJ GAME. There's also the bonus of using a microphone if you would like, although aside from parties I don't see why anyone would want to, as it doesn't affect the game score.
Anyway, apologies for the long comment but just wanted to voice my opinion, as Patrick has voiced his very well. I say thanks and congratulations to Activision for producing another addicting and well executed franchise to the music game genre.
And i'm spent.
jungleman67
daft punk!
BluestreakWRX
As a real DJ for almost 20 years, I now feel the way real musicians feel about Rock Band - ugh. Just. Ugh.
Where can I buy the soundtrack to this game?
dragoonaymie
its kinda sad that what was once a good game series of rock turned into a r&b/rap crap game. its depressing. Thanks alot activision, you, gh5 and djh can now go explode. You cannot beat rock band, why at this point even try?
brutehunterx13
i don't understand why dj hero got a 3 out of 5. because of its HARD controls ? well thats why they put a training mode on the game. they did the same thing for brutal legend. they been talking about it for months and then they gave it a 4 out of 5. thats good but xplay could do better. tightin it up!!!!!!!!!!!!!!!!!!!!!!!!!
RxHeavenFC
Lousy game, very derivative. Beatmania and Beatmania IIDX were much better. It's a shame the video game community thinks "FINALLY A DJ GAME!! IT'S SO ORIGINAL AND NEW!! WHY DIDN'T ANYONE DO THIS SOONER??" Well......it was done sooner. Beatmania, ten years sooner and still running strong. Xplay gave Beatmania a terrible review, but I think it's because they just didn't get it. For some reason they thought Konami made this game suddenly just to cash in on the music genre....epic g4 failure.
rtdgamefan
I personally found this game to be very fun and inventive. True, the turn table peripheral could definitely use resistance regarding the cross fader, but that was really the largest misstep taken with this game, in my opinion. I definitely find this game worth playing.
Missedshots93 ShowHide(3 Replies)
The only reason i would buy this is if they had some slipknot soundtracks on it.
Brian Leahy
I am one of the hardcore fans that absolutely loves this game, but Patrick's review is spot on. I hope DJ Hero 2 brings the needed improvements.
hypedawg4life
Hey, Is anyone else having a crossfader problem????? I went thru the tutorial demo and when i get to the crossfade section it seems that my fader isnt even hooked up....It fades back by itself and i get "failed" at the end every single time. Am i doing something wrong or could i perhaps have a broken unit???? any ideas or help would be appreciated. Thanks
shinichimaru
you know. i figured you guys might do this. of course dj hero got a 3 of 5. while junk you guys have a hard on for gets higher scores. i HAVE ratchet n clank..and really? a 5? i also have dj hero. and your gonna complain about the crossfader? why? cuz you cant just jump right in? um i doubt many of us knew how to play the guitar when the first guitar hero came out. like with everything it takes time to learn!..boooo! you guys...wonder whats going on at ign.....
shinichimaru
and by the way. is it really necessary to bash hip hop just cuz you like another type of music? i love rock but i still listen to rap and hip hop. i like dj hero's mix of music. i guess im saying dont bash others for their taste in music...cuz you sound like an ass.
marinecorec4
i bought Dj Hero today and im enjoying it a lot, it's not that bad, yes the crossfader could have used some reinforcement, but it does not make the game unplayable, the music is suburb and its a good variety and overall its pretty damn awesome
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