Dragon Age is a brilliant, if slightly predictable, addition to BioWare's stable of RPG classics. It suffers from a few problems with plotting and world building but ultimately triumphs, offering a classic RPG experience that can hold its head high with any of BioWare's previous games.
The Pros
- Very deep class system
- Fun tactical combat
- Huge amount of content to explore
The Cons
- Clichéd main plotline
- Very difficult
- Long load times
- Inventory issues
Among RPG fanatics, the name BioWare carries a weight unmatched by nearly any other developer. From the classic Baldur's Gate series to Star Wars: Knights of the Old Republic to the sci-fi epic Mass Effect, every new release from the company has been a major gaming event. So it is with Dragon Age: Origins, a brilliant if slightly predictable addition to BioWare's stable of RPG classics. It suffers from a few problems with plotting and world building but ultimately triumphs, offering a classic RPG experience that can hold its head high with any of BioWare's previous games.

The Age of Dragons
The land of Ferelden has a problem. It seems the Darkspawn, a plague of monstrous humanoids usually confined to underground kingdom of the Dwarves, have found themselves an arch-demon to lead them and have boiled out of the ground in one of their periodic Blights that threaten to destroy the world. Unfortunately, the races that usually band together to fight against the Darkspawn are too mired in their own political differences (including an internal civil war) to do it this time. The world is counting on a hero with a mysterious past, the last of a mystical band of all-but-extinct warrior-knights, to unite the squabbling factions of the world in time to stop the Darkspawn threat.
If that sounds familiar, that's because it is. It's pretty much the plot for every BioWare title since the days of Baldur's Gate and is the single weakest link in what is otherwise an exceptional title. As the hero of the story, you'll get a chance to create a unique hero that fits into the classic warrior/rogue/wizard archetype with a number of interesting variants and subclasses on offer. You'll gather a collection of ragtag travel companions, each of whom have their own psychological traumas to overcome and character related side-quests to pursue all in the service of eventually gathering an army that can defeat the Darkspawn. It's all been done before and doesn’t present a whole lot of surprises for anyone who has played a BioWare RPG in the last ten years.
The brilliance of Dragon Age is in the execution of what's otherwise a bog-standard plotline and the depth of exploration available for the player who really wants to dig into the world. Put simply, there's no one better at stringing together and crossing over role-playing plots and quests and creating fascinating worlds to explore. The problem with BioWare's talent is that it makes Dragon Age the very definition of a “slow burn” title. Bull your way through the 40-50 hour main plot, fail to explore the well-designed settings or re-explore them after major plot points and you're guaranteed to miss much of what makes Dragon Age so good – the incredible depth of characterization in both the people you deal with and the societies you explore.
Take your companions. They’re incredibly compelling, endearing and frustrating by turns because they’re all believable, psychologically complex personalities with multi-layered motivations and well-written dialogue. Depending on your choices and your personal tastes, you may find that they join you, love you, hate you, leave you in disgust or simply wait in your camp forever, never being used until they stab you in the back when you least expect it.
The decision to drop any sort of “morality meter” (comparable to Dungeons & Dragons’s alignment or the Knights of the Old Republic Light Side/Dark side measurement) really works to the game’s advantage. Throughout Dragon Age, the player and his companions will be asked to make difficult, morally ambiguous choices that don’t have a clear right or wrong answer. Even better, these choices often have interesting and scary backlashes, such as when a “good” choice invites unintended consequences or a “bad” one turns out to have been be the right one.
This multi-layered texture is what makes the world of Dragon Age such a fascinating place to explore. What initially seems like a weakness -- having a fairly standard Tolkeinesque fantasy universe -- actually turns out to be a strength because of the realistic way the various societies in the game are portrayed. While never straying outside of one’s clichéd expectations -- elves are nature-lovers, Dwarves are avaricious miners, the oversized Qunari are simplistic brutes -- all of them manage to defy expectations by acting from an extremely believable set of motivations. Except for the Darkspawn, no one in Dragon Age is truly good or evil -- they’re a great mix of both and much of the storyline boils down to the importance of personal choice in the face of circumstances as the definition of morality.
The Age of Battle
Of course it wouldn’t be a traditional electronic RPG without oodles and oodles of combat. Here, too, BioWare doesn’t stray too far from their comfort zone. Combat is controlled via the “order-while-paused” system and governed behind the scenes by a dice-rolling system not too dissimilar to classic Dungeons & Dragons. What makes it special this time around, again, is execution. After so many games and so many iterations of this system, Dragon Age is the title where they finally get the whole combat thing right. It’s perfectly balanced, interesting throughout the whole process and just a joy to play with.
Partial credit for this master stroke goes to the simple but well-designed class system. Regardless of whether you choose to play as a monosyllabic mace-wielder, a stealthy assassin or a spell-slinging mage, there’s a ton of interesting powers and abilities to use for every class type. As you can only take three characters along with your main, it makes for some interesting choices as you level up. If you’re specializing a character as a fragile damage-dealer, it pays to keep an eye on the emotional health of the ally you’re using as a meat shield.
Most of the joy in combat comes from how well-crafted the battlefield challenges are and how well they scale with your character. Put simply, Dragon Age is not a game for those looking to just power through tons of disposable henchmen on the way to a boss fight. Each and every battle in the game has the potential to kill you if you just run in with your characters on autopilot. That makes even minor battles a fascinating strategic challenge and offers a genuine sense of triumph when you overcome the really well-designed (and very difficult) boss fights. By the end of the game, when you’ve gone from a raw recruit taking on poorly trained bandits to a seasoned veteran leading armies against disciplined hordes of Darkspawn, you will feel every inch the battle-scarred soldier. Dragon Age isn’t an easy game to play, but it’s worth it.

The Age of Beauty
Visually, the game is a triumph of art design over graphical horsepower. The game certainly looks good technically. Animations, particularly character faces, spell effects and combat moves are beautifully implemented. Artistically, though, it takes time to realize just what BioWare has done. There are no real jaw-dropping images that you can point to. In fact, the beauty of Dragon Age's world lies within its subtlety. The world players will explore feels old -- heavy with the weight of history and legends and littered with the ruins of old empires and past glories. It’s a place that feels “real” (or as real as a fantasy universe can) because it treats its architecture and landscaping as characters with their own history and personality and not just as an opportunity for the art department to show off.
The game’s sound also deserves special mention. It’s exceptional – everything from the meaty smack of a sword striking flesh, to the whispers of ghosts in a haunted building, to the fiery wind generated by a powerful spell works to pull you into the game. Credit must also go to a talented ensemble of voice-actors, some famous names, some unknown, who work to bring the rich and diverse cast to life. Particular standouts include the player’s witch companion Morrigan, whose dulcet tones mask very deep secrets and Loghain Mac Tir, a tragic hero badly hurt by the choices he makes and his own prejudices.
There are a few technical niggles that stand out, especially in light of how good the rest of the game is. First, while the game seems to be very stable, players should prepare for some unreasonably long load times that seemed to get longer the deeper I got into the game. Some special combat moves available to characters seem to throw the whole world into slow motion without warning, even if the character you’re currently controlling isn’t the one doing the move. The game also experiences slowdowns when there are a lot of enemies onscreen or during particularly spectacular spell effects.
Also, the inventory control screens could use some work. The item categories offered aren’t adequate to properly order all the stuff you’ll need to organize. Finally, there’s the baffling decision to bar you from controlling your companion’s inventory unless they’re in your current party, forcing you to endure endless loading screens just to manage your stuff. None of these things are remotely fatal; they’re just particularly noticeable given how good the rest of the game is.
For Dragon Age: Origins on the Xbox 360 and PlayStation 3
The console versions of Dragon Age: Origins share all of the content found in the PC version -- BioWare's lead platform -- right down to the available DLC. The key differences come down to the way you'll control the game during combat, inventory management, graphical fidelity, and the PC-only isometric camera. The PC version features fully-pausable combat and a World of WarCraft-esque quick bar for loading abilities. On the PS3 or Xbox 360, players will make use of six quick-slots per character and a radial menu organizing applicable abilities and items. Using the radial menu pauses the game, but as soon as an ability is selected, the game resumes. This makes it tricky to queue up abilities for all of your characters. It's possible by opening the radial again quickly, but isn't ideal. As a result, playing either console version on Hard or Nightmare difficulty can get a little overwhelming, especially with controlling mages. The already difficult game is much easier to control on the PC and micro-managing complicated battles takes a lot of concentration and skill using a game pad.
The menus and inventories on the console versions are well made. Sure, it takes an extra button-press to see an item's stats because BioWare didn't have the luxury of mouseover, but it works extremely well. Items are split up by categories for a streamlined experience. It's a little tricky to tell if a piece of armor or weapon is an upgrade without inspecting it, but it's a necessary step for a console.
Graphically, the game looks great on either the PS3 or Xbox 360. The Xbox 360 enjoys a better framerate, but the PS3 version looks a bit better. The PS3 version also hangs a bit during some sequences where the camera changes quickly, especially when the player skips dialogue. If you have a high-end PC, you'll get the nicest looking Dragon Age: Origins experience there, but for those of you worried about your rig pushing the polygons, don't fret: the console versions are very playable and shouldn't deter anyone. Finally, the Baldur's Gate-style isometric camera in the PC version does not make the jump to the consoles. It's a sad omission for couch gamers as it really helps with the tougher battles (and brings a nice bit of nostalgia along for the ride).

The Age of Wonder
In the end, Dragon Age: Origins is a triumph of RPG design for BioWare -- albeit one that takes some work to truly appreciate. What at first glance seems like a standard-issue fantasy universe with a typical save-the-villagers-from-the-horde plotline eventually morphs into an amazingly deep RPG experience that invites the player to explore and re-explore this rich and incredibly well-drawn alternative reality. You’ll come for the sword-fighting and spell-slinging but you’ll stay because of characters you care about and an amazing world that rewards patient exploration.












Comments
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Argama
I have to admit, I really underestimated this game when I initially saw it in action. I've recently finished the game once and I have to say this is the biggest surprises for me this year. I really had a lot of fun with it and I really want to go back for seconds.
mattman590
ME WANT GAME!!!!!!!!!!!!!!!!!!!!!!!!!! !
shadowthehedgehog55
i think that this a good game but..i kinda dont lyk how da battle stuff is..its kinda hard 2 figure out at first...
porschex ShowHide(1 Reply)
I keep get the feeling that everyone is playing a different game than the one i rented. I cant help but compare it to mass effect since it was the last bioware game i played and Origins is downright ugly in comparisson. At least on the 360 it is. WTF Bioware. It dosent matter how much content a game has if i cant stand to look at it.
Galen20K
Seriously anybody who even LIKES RPG's really needs to check this game out, Visual issues aside. The Story will Captivate and the Characters are Amazingly deep as well as a Killer Replay Value with each play through 40 to 80 hours. Also even if its not the most technically visually stunning, it really doesn't disappoint. Sure the models look a little stiff but the sheer scale of the backgrounds depth of distance in some places is just simply Amazing.
Try it, you'll like it once the Origin story ends the REAL Meat begins.
MacPhisto
"Using the radial menu pauses the game, but as soon as an ability is selected, the game resumes. This makes it tricky to queue up abilities for all of your characters. It's possible by opening the radial again quickly, but isn't ideal. As a result, playing either console version on Hard or Nightmare difficulty can get a little overwhelming, especially with controlling mages."
That's the whole point of using the Combat Tactics menu: setting up your AI party members' actions so you don't have to micromanage them in the heat of battle.
PaganMage
I wanted to love this game, but i only like it alot. It's not the poor inventory management system, or the long load times traveling to camp so you can outfit your entire party at once. It's the poor graphics. They are flat with no texture. Some of the cut scenes look like they were made ten years ago, and some look like they were made yesterday. I keep wondering why this game looks so much worse than Mass Effect, which is a older game. The character faces are okay, but the environments are lacking the definition to make you feel as if the world is a real place. Other than that i really like this game. Love the dog, and the character interaction. Boss fights are hard and satisfiying when completed.
I finished my first playthrough as a mage in a little over 78 hours, and am now about 20 hours into my second as a elf assassin.
I'm looking forward to some good downloadable content in the near future. I hope they don't make us fans wait a year for new missions like they did with Mass Effect.
DrowNoble
It was obvious to me that Allen Rausch didn't actually play this game. Most of what he said wasn't correct.
City Elves are not nature lovers, like he said. They are quite the opposite in fact.
There is not tons of areas to explore, each has to be unlocked by finding a particular quest npc/item. So if you don't find Quest A, you won't be able to go Over There.
Load times are absurd, sometimes up to 15 minutes on PC.
The "well-designed class system" is actually rather poorly made. If you make your rogue an assassin, you don't see any significant difference from being a dualist. It unlocks only 4 skills that you have available to pick once you level up. You can play the entire game without specializing and it has ZERO impact on the gameplay.
One thing that really bothered me was that the player character has no facial expression. Shephard in Mass Effect would smile, frown, raise eyebrows, etc depending on the mood he was in. Even characters in KOTOR had facial expressions. The player in DA however, looks like he's wired on a case of energy drinks. He never blinks, never smiles or frowns and moves rather robotically. Coming from Mass Effect the graphics in this game are a step backwords.
All in all, a disappointing game coming from Bioware.
IREDRYNOI
Dragon Age Origins Is the best game i have ever played. Im only 15 hours in and i love all of it i thought this game was going to be good but this game is great. I never seen a game with this much detail and gameplay. This is worth every penny it is a good investment every who own's a PS3 or a PC or an Xbox 360 should get this game. Thank you BioWare you have done it again.
MrAtlas
can't stop playing this game
pumpkin7
This game is one of my favorite new games for the PS3. This game is highly detailed and there is plenty of decision making and side quests to keep a players mind occupied for hours on end. The combat is a little bit slow but that does not take away from this very intuitive and in depth game experience. I suggest this game for any rpg fan or anyone that has a lot of time to spend on gaming.
GeneralOya ShowHide
WTF.... Has anyone besides me noticed the inverse Swastika on the loading screen? And it's not the goodfeeling fylfot hindu cross either. This thing is 100% SS. Weird, can't believe they get away with this subliminal stuff, while Wolfenstein get's banned in Germany.
Other then that the game is enjoyable. But the point above makes me a lil uncomfortable.
G4gent
This game rocks!!! If you dont like,it play something you enjoy playing. In addition, I thick the game play is good and the story is cool.
tragedy93
@porschex- Maybe you really did rent a different game, because it looks great on my moniter (pc) and my girlies TV (xbox 360), or maybe your playing it on a messed up tv or something because, while it may not be the postproccessing wonderland that people have grown accustomed to it is quite stunning actually, maybe you just didn't give it a chance, this is not the kind of game you rent btw
Stevetibb95
I'm trying to decide if I should get this game but I have the elder scrolls Oblivion just looking at dragon age origins reminds me od Oblivion, after seeing the review it seemed just like it other than a few minor differences
Can any one tell me a detailed review on this game and if its the same as Oblivion and or if dragon age origins is better????
:D
DeTard
@DrowNoble - 15 min load times? Seriously? Sounds like you have this installed on a flash drive with how slow that is, get yourself a real hard drive and some more RAM if it's literally taking 15 min to load anything ever. It's not the game that is the problem here. I'll admit, I went a little overboard with my upgrade, but I don't even have this game on my SSDs (YET! ... this will change tonight :) ) and it loads reasonably.
maddog3568
One of the major things this game is missing is 2 player multiplayer...
thats what made Baldur's Gate: Dark Alliance soooooooo much fun
but overall this game is a must buy for anyone who likes rpgs
TheReaverDBZ80
I just got this game five days ago and I have to say that I am not dissapionted. It seems like alot of you complain about the graphics. A game doesn't have georgeous visuals to be a great experience. Also Idon't think the load times are that bad. I'm aveteran of Mass Effect and both KOTOR games. The load times in KOTOR were horable and the freakn elevator rides in M effect were mindnumbing. Overall I do have some issues the combat system. I think it would be better if it had the pause encounters like KOTOR where you could choose several abilities to occur in succession but I still love the game and I'm glad i bought it.
TheReaverDBZ80
The last game that burned up this much of my time was Oblivion. 273 hrs. into that damn game and still havn't beat the main story. ........My wife misses me.
PcgamerWithAClue
The game should have really just stayed on the pc in the first place.
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