The venerable fighting series debuts on HD consoles with Tekken 6. Boasting 40 characters, six new fighters, and the sharpest visuals in the series, it's a big sequel. Unfortunately, underneath the facade, it's also a game with some big issues that prevent it from reaching the heights attained by past Tekken games.
The Pros
- 40 characters
- New characters are memorable and fun
- Best looking Tekken to date
The Cons
- Gameplay has gotten stale
- Game overall feels rushed and sloppy in places
- Horrifying load times unless you install to HD
- Lag online play
Tekken is the 15 year-old fighting series that helped cement Namco as one of the best fighting game developers on the planet. Whereas Virtua Fighter emulated the delicate and graceful feel of martial arts, Tekken had the dynamics and balls of an anime action movie mixed with Hollywood flash. Now, six ‘official’ installments in, it turns out the "King of Iron Fist" could just be a self-proclaimed champion.

It’s All the Rage, You Know
This time, in Tekken 6, Namco has added a "rage" mode. When your energy bar is at 20% or less, the character decides it’s time to get pissed off and deals double damage, while simulatneously absorbing less damage. On paper, it sounds cool, but in practice it makes comeback wins feel cheap. The other labeled innovation is the "bound" move; in which you slam someone into the floor so they bounce. But wait a sec... you could do that in Tekken 3! The real news of this feature is that you use the move to smash your opponent through a breakable floor in multi-tiered stages. And that’s still not very exciting. Ah well. They tried. Or rather… didn’t.
Tekken Forced
There’s a single player adventure, which returning Iron Fisters will know as the much-criticized Tekken Force mode. The gameplay hasn’t changed, save for being able to play co-operatively online with friends when Namco Bandai's post-launch patch hits. There are roughly 40 levels, made up of forgettable punch-bag enemies and a boss – a character from the versus roster, usually comically shoe-horned into the story. Case in point: capoerista Eddy commands an army squad for a living. It’s like watching Street Fighter: the Movie all over again. It definitely makes the action more fun, but only in the same way being poked in the eye once is better than being poked in the eye three times. If you’re playing with a stick, I suggest you place the ‘Switch Target’ command to one of the main buttons, if only to make it more tolerable.
A One Night Stand Story… [SPOILER ALERT]
Tekken 6's story features a newly discovered Mishima half-brother who has amassed an army against the G Corp armies of Kazuya and the Mishima Zaibatsu army of Jin. Apparently, they’re trying to awaken a pure embodiment of evil called Azazel who lies dormant in an Egyptian temple. You’ll be happy to know the story is "so-bad-it’s entertaining"-level of cheese. It's like a straight-to-DVD Mark Dacascos movie, complete with an unexpected twist at the end.

Newcomers to Iron Fisting!
Excluding the two over-sized, cheapest-ever boss beasts, Tekken 6 also features six new characters, and newbies from Tekken 5: Dark Resurrection. For me, they were the highlight of the game. They're well thought-out, fun to use, and rich in personality. The majority of the new cast felt unique, with Bob, Lars, Alisa and Miguel rising to the top of the class for me. Alisa is my favorite however, for the simple fact she can pull her head off and beat you with it, or just throw it at you.
Online and Out of Line
Online modes include the typical ranked and player match modes that work only for pure versus mode play. Tekken 6 doesn't support online team battles, and the touted co-op Tekken Force campaign will be patched in later. Though with how awful one-on-one versus plays online based on our reviewable pre-release discs, I wonder if it’s even worth it. Myself and X-Play's Matt Keil, who were likely the only players on the servers at the time, both had four green-bar connection ratings and we still encountered stutters, terrible input command lag and freezes in every one of our matches. It’s inexcusable when Namco stablemate Soulcalibur IV did it much better over a year ago. But even if the online experience works better on launch day, it can't single-handedly make up for the other deficiencies in the overall experience.
Chuck Norris vs Ronald McDonald
After the excellent custom character builder in the Soulcalibur series, I was expecting more of the same functionality to build silly characters and pit them against friends. Sadly, the custom options – ripped directly off Virtua Fighter 4 – are incredibly limited. You can’t change the color of clothing items, and the same item has to be re-bought for each color. Annoyingly, the best items are saved for unlocking through playing Tekken Force mode. In Virtua Fighter games, the custom clothing items were designed specifically around Japanese arcade culture, and every piece embodied a player achievement. A blue cowboy hat might mean you’ve had 10 wins in a row, while a green one could mean you won a match without blocking. The idea of custom items just falls flat in Tekken 6; a franchise made popular by the PlayStation generation, who are likely now itching to slap internet humor all over it. It's a hugely missed opportunity.

More of the Same But… Better?
In some regards, Tekken 6 overcomes its similarity to past games, and in others, it makes the same mistakes. The new characters are memorable and have likeable movesets and personalities that set them apart from the rest of the cast. Personally, I’d favor them above any new character introduced since Tekken 3. The rage mode doesn’t improve the game and in my experience with it, actually makes it worse. While an earned win still feels good, a comeback in "rage" mode feels cheap to both the winner and the loser. Additionally, the classic "Tekken feel" now feels outdated. While Street Fighter IV stuck to its roots, it at least added a new central feature in the Focus Attack, which worked well and added something new to the classic gameplay. Tekken 6 just feels like the same game. And that's fine if that’s what you want. Had an optional "Tag mode" been included –- the same from 2000's Tekken Tag Tournament -– Tekken 6 would feel less outdated and it would’ve raised Tekken 6 above just a passable "more of the same" sequel.
The Tekken Force mode has been attracting attention thanks to the online co-op feature -- again, coming post-launch via a downloadable patch. Sadly, Namco has failed to make this mode –- at least in single player -- anything more than a tolerable experiment in using a full one-on-one moveset in a fixed-path, level-by-level environment. In this third incarnation of the idea, it’s slightly better thanks to your AI-controlled co-op teammate, who reduces your likelihood of being attack-spammed on the floor, but the camera still seems ADD-rattled, the awkwardly-implemented controls make free movement clumsy -- you'll attack enemies you didn't target -- plus, the level design is forgettable at best and cheap at worst.
Also, load times are painfully long. If you've got nearly seven gigabytes free, you can install Tekken 6 on your hard drive to reduce the wait to passable, but for Xbox 360 Arcade owners, the load times are near-unbearable. PS3 owners, it's worth unloading some bloat on your drive to make room, as well.
The 40-strong roster should satisfy die-hard fans, though your satisfaction depends on whether you want to playing a largely unchanged game since Tekken 3. Based on our experience with our reviewable discs, online matches are horribly laggy and single player value is thin, since Force Mode is little more than a mediocre design experiment.
In conclusion, what can you compare Tekken 6 to? Take the PSN-exclusive Tekken 5: Dark Ressurection, add six new characters and Tekken Force, and it comprises this sequel. If it were comparably priced to that downloadable game, I’d recommend it, but at full-price, it's a harder sell. If you’re looking for something new and innovative in the fighting games you play, steer well clear.





































Comments
Displaying 1–20 of 57
1232
SCM13
That's disappointing to hear. I just pre-ordered this game too. I haven't owned a Tekken game since Tekken Tag but I've always been a fan, and I was really looking forward to this. Then again, this review was based on the Xbox version, so.... on the PS3, it'd be like a 4 outta 5 right? Cuz, you know... Xbox is inferior.
SilverJC
WTF you guys saw the games flaws of loading, multiplayer, crazy story and that whack campaign mode beyond what the game is really for and is the fighting that is as good as other fighters out there that still relied on a 2D perceptive. Sometimes I have question your approach to reviews but Tekken fans for life will not listen or relied in this review.
Argama
What the hell? 7 gigs? Did these guys run out of time to properly optimize the game (which might explain the load times)?
Killbomb
There was no bound juggle system in Tekken 3. I hope no fighting game fan takes these mainstream reviews seriously. Go to tekkenzaibatsu.com, check the forums and get some valid opinions on the game.
Gyrorobo ShowHide(5 Replies)
@SCM13 - oh REALLY the XBOX is inferior? Is that why the playstation 3 is by far the LEAST successful next gen console?
lizard64
I guess this is something contradictory. Initially, games were being developed on the 360 then ported to the PS3 without optimizing on the change of hardware. now it seems that the game was specifically created for the PS3's hardware capabilities but, as it seemingly appears, was unsuccessful at being optimized for the 360's limited hardware capabilities. im not being a fanboy here but its a FACT that the 360 only has 8 gig DVD's and the PS3 has 50 gig blu-ray. Sure we've seen great results on the DVD format but this developer truely tried to make both experiences equal. I would have to say that if ur a 360 owner, this is a disappointment.
OneBadMofo
wow this score was unexpected
absoul11
Lucky for me, I can play this at my friend's house... as soon as he gets more space.
Rezevil4
I'm really starting to think if G4 is becoming too IGN ish. Seriously WTF!!!! You guys hype this game over the max like you do with halo then you slap the fans across the face with a 3/5. F U! You guys are nothing but Halo fan-girls and need to start getting strait. I mean seriously, you guys were full force behind this game and now you say that it sucks? Real Tekken fans like me will not even listen to this review and still buy the game for what its worth. Sure the rage system puts the game in a little foul play but that just makes you a better player overall. Putting unlockables, even if they are stupid just for color or whatever, in different things such as 'go through a match without blocking' only makes the game that much more fun. Look at DOA 4, that online to this day is sometimes still freezy and gittery, this game is one day away and is going to have a patch, you don't think that It won't be fixed by then? Legit, they could have been doing work on the servers while you guys were playing.
Like I said before, real Tekken fans will buy this game for what its worth and still love it. Do us all a favor G4, don't become another IGN.
Sir_GT
An uninformed review of Tekken. Again.
Please, if you don't know anything about a game, don't act like you do, attempt a review, then justify it with your shallow opinion.
Fighting games are all about the depth of their systems. If you don't know how to play it, don't review it.
DanielBoutros
Hi.
I reviewed the game so feel free to point your ire at me.
I shall attempt to address those with seemingly valid, non childish critiques and concerns.
1 - The Bound move.
You couldn't bounce a character off the floor and follow up with a move in Tekken 3? Pretty sure you could. Not full-on juggles, but if I bounced someone off the floor with Paul Phoenix using his downward chop, pretty sure I remember being able to follow up with one or two low hits. Not as dramatically as now, but really? It's not that big a deal.
FYI, juggling from bounces off the floor are an idea VF had a few games ago. Just throwing that out there. It's really not worth going on about as a PR hook.
2. The 1 on 1 side is fun for a while. And classic Tekken. But I'm bored of classic Tekken and I got over it pretty quick, as did a friend I played this with during the review, who is a HUGE Tekken fanatic.
I've been playing the same damn game since 15 years back. 1,2,3, Tag and for a few weeks, 5 were fun to me. 5 was only fun as I hadn't played it since being so shockingly bored of 4. And I was over it quickly, as it was largely the same game, save for the micro-level mechanics you guys love so much. The characters were better, but again, same damn game. Micro level mechanics don't matter until you're constantly playing it with high level players. And even then, those matches often evolve into the same typical exchanges of basic moves, then juggle openers or grabs when someone makes a mistake. Pretty much rock paper scissors with some optimal combo memory nonsense thrown in.
3. Yes, the PS3 version has better aliasing.
4. For clarification and your convenience I saw the game's flaws as thus:
A - Same old gameplay, only super-safe changes that worsened the experience for me and others I played this with.
B - Poor focus of Namco's resources on a mediocre single player game, that if released alone would get universally panned for design crimes that are 10 years past inexcusable. And it's just not that fun. Resources would've been better enhancing the netcode and customization options. And a new Tekken Bowl.
C - Online code we played over partnernet was HORRIFIC. The value in a competitive fighting game is chiefly in the multiplayer functionality and most rely on an online connection to experience it. So yes, it deserves to be marked down. Especially since they limit mp options online such as no team battle, no infinite time limits in player matches, limited round numbers... A few games have managed to nail it in the last few years. A Namco game too by the name of Soul Calibur. No excuse when it's this poorly thrown together.
D - Any fighting game that only shows high quality play in local VS mode, is going to get a slightly above average review and nothing more. Everything else in the package is mediocre at best. That just isn't worth $60. $30 and it would've scored higher.
If you choose to take it personally (Why? Really? Does it matter to you this much?) and whine, there's nothing I can do about that.
The guys at G4 (and myself) just want to tell you truthfully what we feel is worth your money and why we think so. If you don't agree with the review, go buy the game. Or if you're really on the fence and somewhat smart, rent it for a week. We've done our job. You do what you like.
ABXPuPpeT
WTF this game is a million times better then street fighter 4, and lag online not everybody got the chance to play this game cause its not out yet SF4 lag too son
CamperHunter1
Does Xplay really have to start hiding the damn platform they reviewed it on for you console fanboys to stop raging?
Seriously quit complaining about console qualities, reviewers put up UNBIASED reviews, that is what they are paid to do.
This console flame war got stale as soon as the Tekken series got stale (and I've never seen anything worthwhile in Tekken that other games haven't done better).
ImmortalLegacy09
quite frankly, you do not really have to agree with reviews, and for a fact that sequels either get better, or get worse. Then there are some game sequels that would remain the same but attempt to have a different feeling which in this case is tekken 6. However, me being a tekken fanatic, i will own Tekken 6 for the fact that i have waited for an estimated 3 years for this game to finally be developed for consoles. Unfortunately, i own a 360, so when i do experience those slow load times, i will have to deal with it. I've waited too long and i reserved a copy at BB so it doesn't matter on an overall review to me when it comes down to tekken.
I Will continue to agree with G4, but this review was a shocker, but in the end, don't let the average review stop you, and to those of the G4 Staff, I am greatly relief to see that you are brutally honest on your reviews, but when it comes down to tekken, i cant let this sequel pass by. My first game ever was tekken 3 after all. So i have loved the series ever since.
And to the rest of the world, why whine like the reviewer said? If you continue to whine on reviews, then why be a fan of this game at all, I'm the biggest Tekken Fanatic in DC, do you see me whining? Its all about what your heart tells you and of course, your wallet. If its going to feel like the classic prequels, then get this sequel and play. Your getting new characters, a new game mode which does look blank to me, and a new way of fighting, while still having the same feel of the previous games.
honestly in my opinion, Tekken 6 Gets a solid 4 out of 5, when i see next year that it becomes a greatest hits/platinum hits, then a 5 out of 5 for the good sales and due to the fact that will be cheaper for the low budget folks.
Tekken for life Homies, and thanks again G4 Staff member Daniel Boutros for the brutally honest review. Your review is different from my opinion personally but is totally acceptable for those who are on a budget and who are not die hards like me.
Keep up the good work and awesome review on Dissida:Final Fantasy(that of course goes out to the Beautiful Morgan Webb)!
-Alexander M.
The_Amazing_Racist
Mr. Daniel Boutros, I'm pointing my Ire at you. There was never a Bound in the mechanics of Tekken 3. That was a juggle starter that few moves had on Counter Hit with a specific move. Not possible with all characters. In fact, only a couple characters had this. It was a juggle starter, which is very different from bound, as you can only bound sometime within a combo. Juggle starters and bounds aren't the same at all. If you believe otherwise then you and your huge "Tekken Fanatic" friend fail miserably at understanding Tekken
Also Mr. Daniel Boutros, I'm gonna continue pointing my Ire at you. I am gonna quote you this time.
>>>>>>> >>>>Micro level mechanics don't matter until you're constantly playing it with high level players. And even then, those matches often evolve into the same typical exchanges of basic moves, then juggle openers or grabs when someone makes a mistake. Pretty much rock paper scissors with some optimal combo memory nonsense thrown in.<<<<<<< ;<<<<
Micro level mechanics are what makes a complex fighter beautiful. Its then you understand the mechanics for what they really are, and appreciate the complexity of the system in all its aspects. So therefore if you and your so called "Tekken Fanatic" friend dont understand the micro level mechanics, then how can you truly judge the game? You are passing judgment in your lack of understanding. Therefore the review has no true merit due to this simple fact alone. And the way you tried to explain Tekkens gameplay there was a true failure my man. Its not only wrong how you said that, but absolutely Hippocratic. Trying to simplify Tekkens gameplay when you dont even understand the advanced mechanics and system. And lauding other games that are in the same situation as Tekken, but then doing the opposite with Tekken. Terribly Hoppocratic sir. Failure abound in this review my friend. I expect many more to come in the future.
Thats it for pointing my IRE at you Daniel Boutros
Sir_GT
I'm reposting because I can't edit my reply:
1) The bound move
Right, first off, it's not the same in both VF and Paul's CH hammer. Aside from working as a juggle extender, bound moves also work on characters who are airborne or trying roll from grounded, thus, it helps balance out characters like King, who need that kind of option to beef up what he lacks (an effective mid-low mixup from a distance).
VF doesn't have anything as universal. In fact, VF's bounce is basically the same as Paul's T3 CH hammer. It's VF's bounce that's nothing to shout about.
2) Classic Tekken
Neither of you have kept up, nor care about the competitive aspect of the game, which is the point of it all, that much is obvious. Why is Tekken 6 number one in all competitive arcade game ranking in Japan and Korea? It's #1 in Japan, beating out everything from Gundam to BlazBlue to VF5R to SF4. It's because the "classic" Tekken gameplay is anything but. They've tweaked the balance, fun, and the technical side to perfection.
3) Retarded comment
What's SF? That too is rock paper scissors. Even the best player in the US said that. What is VF's game? It revolves ENTIRELY around rock paper scissors.
So way to go. You obviously can't see the depth of the game. Have you even seen a high-level Tekken 6 BR match? All fighting games are chess + rock paper scissors at 100 mph, and Tekken is one of the few that gets it right.
I mean, wtf does "same typical exchanges of basic moves, then juggle openers or grabs when someone makes a mistake." mean? Wow. Talk about low-IQ appreciation.
"World class Tennis is stupid. It boils down to the same basic moves, then power hits or lobbies when someone makes a mistake."
Do you even read what you write? Christ.
This comment makes your review as valid as somebody saying "why play video games? All you do is rack up numbers on a screen."
Retarded comment. Absolutely, and utterly, retarded.
Also, the "optimal combo memory" nonsense doesn't apply. Each launcher, each bound, and each position require a different juggle or finisher. Try launching an opponent from the side, you'll see that the same combo that you thought would work, doesn't.
VF is the game in which the juggles work regardless of position. Tekken requires you to think on your feet.
Go play people who actually know what they are doing before making an attempt to comment on the gameplay. Go email a moderator from Tekken Zaibatsu and have them school you. You people are a joke.
I do agree with B. Yes. Campaign is rubbish.
Online: SF4 started off with crap online, so did BlazBlue. SF4 improved over time, and so did BlazBlue. Too early to comment on this, but I won't say anything against it - Namco needs to know their netcode needs work anyway.
However, the rest of your review, especially regarding gameplay, holds no weight or merit. Please go back to playing Halo. At least with games like those, your level of IQ will suffice.
Trityler
I don't think I've ever seen so much hate in a single thread before. (You know, excludng 360/PS3 fanboy wars...)
SKIDEES19
like everyone elese i had a problem with this review but im not going to keep saying the same things everyone elese is saying. my problem is that it seems like almost every review of a game that comes out for more then just one platform the review is on xbox???? i understand that most gamers who come here own an xbox but what about us ppl who own both?
like im not a fanboy but im starting to get a little upset and sadly i cant help but start to beleave some of the rumors going around that g4 only likes xbox im hopeing this is not true but i mean come on?
also yeah i understand that if a game is going to come out for more then just one platform most ppl are going to get it on the 360 but that still doesnt stop u from reviewing it on another system, or having more then one review for each system, yeah this might sound stupid but it would def stop alot of ppl from calling the xbox the best in the console wars are start saying that the xbox, ps3, and even wii are all equal in certain ways. i own both ps3 and 360 and although i am more of a fan of ps3 its not gonna stop me from picking up games for both systems and giving them both good night kisses right be4 i go to sleep.
in short please g4 stop favoring one system for your multi platform game reviews
DarknellStealth
@SCM13 & ALL THE $ONY FANBOYS!!!
Did you guys read the whole review? It sounds like they rated BOTH versions of the game!!! You guys are nuts to think they rate one version of the game!!! Heres a clue! They said ( Though with how awful one-on-one versus plays online based on our reviewable pre-release discs) as far as I know Tekken 6 comes one disc!! IGN.com said the SAME thing about the load times on both versions of the game! If you $ony fanboys want the best looking Tekken 6 than I hope you guys got $16,000 to get Arcade machine! BECAUSE ITS NOT ON THE PS3!!!!!!!!!!!!!! Now you can vote down my comment you fools!
phillyX
i agree with pretty much everything Sir_GT has said.
"""1 - The Bound move.
You couldn't bounce a character off the floor and follow up with a move in Tekken 3? Pretty sure you could. Not full-on juggles, but if I bounced someone off the floor with Paul Phoenix using his downward chop, pretty sure I remember being able to follow up with one or two low hits. Not as dramatically as now, but really? It's not that big a deal."""
first off when you use words like "downwards chop" it makes no sense and just makes you come off as knowing less than what you're trying to explain.
paul had two "downward chops" in T3... one is performed via d+2 and the other via qcb+2.
the latter one is what gives off a major bounce(the one you're mistaken as bound) on counter hit that allows paul to followup.
this bounce is the same as any other condition certain characters can put their opponents in that allows for a combo followup... conditions only a select few characters can take advantage of.
others who can put their opponents in the air in almost the exact same way is Lei with CH ff+2 and Law with CH f+1+2.... as you can see those have absolute nothing whatsoever to do with the bound feature since this is an universal move available to every single character not to mention the CH properties in the moves i explained above are still in the game with the same characters meaning they're NOTHING alike.
"""2. The 1 on 1 side is fun for a while. And classic Tekken. But I'm bored of classic Tekken and I got over it pretty quick, as did a friend I played this with during the review, who is a HUGE Tekken fanatic."""
and what made you enjoy the likes of DoA4, VF5 and SC4 much more than their previous installments? because they were obviously SO vastly different from each other?
all they did was EXACTLY the same as what namco did with tekken: a graphical update, improved character roster, balance changes, new moves and 1 or 2 gameplay additions to make it less identical to the previous game... with tekken the most noticeable features are a tweaked wall game, the bound feature and rage system.
again please explain what was so vastly different from those other games that tekken should be the one taking the fall for "being more of the same".
"""A - Same old gameplay, only super-safe changes that worsened the experience for me and others I played this with."""
same as above... i see absolutely no major gameplay overhaul when i went from SC3 to 4, DoA3 to 4, VF4 to 5.
so again if you're saying tekken is the same old you're almost factually bound to saying the exact same about the other games.
"""B - Poor focus of Namco's resources on a mediocre single player game, that if released alone would get universally panned for design crimes that are 10 years past inexcusable. And it's just not that fun. Resources would've been better enhancing the netcode and customization options. And a new Tekken Bowl."""
apparently you're one of those people who thought the scenario campaign is what's to be called "single player mode"... granted it's not one of their best ideas but you're saying it's horrible and then proceed to compare it to what is and always have been a "bonus game".
the single player in fighting games is the ACTUAL 1v1 fighting game.
i mean if you reviewed tekken force mode for T3 would you honestly call it single player? if you reviewed T4 would you honestly call the devil within minigame for single player?
as for the netcode the only real way you'll have a point is when nothing has happened a few weeks down the line... like with any and all online games updates may or may not come.
"""D - Any fighting game that only shows high quality play in local VS mode, is going to get a slightly above average review and nothing more. Everything else in the package is mediocre at best. That just isn't worth $60. $30 and it would've scored higher."""
name me more than 1 or 2 features VF5, DoA4, SC4 and hell even SF4 had aside from anything that had to do with actual fighting... go on i dare ya.
90% of the time spent with every game mentioned has to do with actual fighting.... if anything T6 actually gives you MORE content except for maybe SC4 since that has always been heavy with side content.
granted like i said before it's not their best work but as a bonus there isn't anything wrong with it whatsoever since it doesn't affect the MAIN game.
"""If you choose to take it personally (Why? Really? Does it matter to you this much?) and whine, there's nothing I can do about that.
The guys at G4 (and myself) just want to tell you truthfully what we feel is worth your money and why we think so. If you don't agree with the review, go buy the game. Or if you're really on the fence and somewhat smart, rent it for a week. We've done our job. You do what you like."""
people take if personally because a game they see absolutely nothing wrong with is getting low scores based on ignorance and wrongful judgment... as you can see i've already explained above why i think that is.
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