Brütal Legend, developer Double Fine's heavy-metal opus, transports players into its mytho-rock-ical universe with screaming, fiery abandon. Seriously, if you ever wanted to know what it would be like to live inside heavy-metal album covers, creative director/designer Tim Schafer's vision is as close as you'll ever get. It's got its issues, but overall, Brütal Legend is a hell of a lot of fun.
The Pros
- Brilliantly realized heavy-metal world
- Stylish and varied combat
- Great performances
The Cons
- Story raises more questions than it answers
- Multiplayer isn't terribly deep
- Occasionally clunky controls
Brutal Legend, developer Double Fine’s heavy-metal opus, transports players into its mytho-rock-ical universe with screaming, fiery abandon. Seriously, if you ever wanted to know what it would be like to live inside heavy-metal album covers, creative director/designer Tim Schafer’s vision is as close as you’ll ever get. And even though metal fans will obviously glean added satisfaction from the game’s design, settings and references, the world itself is designed with such care and devotion that non-metal heads should find plenty to unleash a tasty riff about should they embark on this brutal and fantastic legend. It’s got its issues, but overall, Brütal Legend is a hell of a lot of fun.

In the Beginning, There Was Metal
Brutal Legend tells the story of the world’s greatest roadie, Eddie Riggs, who, after being fatally injured while working for a major poser band in modern times, gets transported to a mystical land where heavy-metal isn’t just a genre of music, but rather it is the foundation for all of existence. The mythology behind the game’s universe is one of its strongest elements, and as you travel around the game world, you’ll come across Artifacts of Legend, which tell the story of how the world came into existence, and provide a fair amount of context for the “modern day” events in which Eddie finds himself intimately connected.
Now, as you’d expect from a Tim Schafer game, story and character play a huge role in Brutal Legend. The dialogue has just the right mix of quirkiness, grandiosity and wit, and the performances are top notch all across the board. Jack Black infuses Eddie Riggs with the same kind of fierce devotion to rock seen in his other projects like Tenacious D and School of Rock, and Tim Curry delivers a truly haunting performance as the arch-villain Doviculus. Yet for as interesting and stylized as the story is, there are several points where things aren’t really explained that well, which ends up leaving you a bit confused as to just what’s going on. It’s certainly an engaging tale, but there are a lot of unanswered questions by the end of it, which ends up hurting even more given Double Fine’s narrative pedigree.
It’s a Metal, Metal, Metal, Metal World
The world of Brutal Legend is stunning. Each area has its own theme, complete with weather effects and animal types, and they all transition into each other seamlessly. The draw distances are particularly impressive, especially as you’re driving around Bladehenge, Ironheade’s territory, as its lush green fields are surrounded by towering mountains, volcanoes and vicious thunder storms. There are also jungles, deserts, snow-covered mountain passes, ghostly swamplands and more, all of which add up to one of the most visually impressive and straight up gorgeous game worlds seen in some time.
And then there’s the soundtrack. Holy Ormagoden. Listening to the game’s 108 licensed tracks is like taking a class in heavy metal appreciation. (See JP Shub’s breakdown of the artists that make an appearance in the game for even more metal knowledge.) Throw in some fantastic original pieces by revered game composer Peter McConnell, and you’ve got one of the best soundtracks of the year. Hands down.
Single-player gameplay consists of exploration, stage battles and freeform combat. Although you can ride almost every animal in the game, you’ll be spending most of your free-roaming time in your car. The driving controls are super simple, and there are a number of upgrades (primary and secondary weapons, armor, performance and paint jobs) to unlock, so by the end of the game, your ride will have gone from a simple hot rod to a steel and fire infused death chariot. There are times though when the car feels a bit too much like a matchbox car and the camera doesn’t always do you any favors. Fortunately, it’s not a deal-breaker.
There are also a number of secondary missions, like ambushing enemy forces or designating cannonball targets with your car. However, there aren’t really that many of them, and they all play out pretty much exactly the same every time. You can compete in a series of races as well, but these are never close, and the only way you can lose is if you really try to. The most beneficial secondary challenge consists of killing a certain number of the game’s various animal types. The best part about this challenge is that you can eventually summon the creature in battle using a guitar solo (more on that later) designed to lure them. Summons can often be crucial to success in battle, and the perk doesn’t require any resources, which is a big plus.

Face-melteeeeeerrrr!!!
Combat is as deep as you want to make it. Eddie’s axe and guitar provide quick and satisfying kills, and you can upgrade them both in various ways. They can also be used in conjunction to pull off killer combos. The ground stomp and fire bolt attacks are also used to unlock Artifacts of Legend and stone serpent statues scattered around the world -- something I didn’t realize until well into the game. You’re welcome.
One of Brutal Legend’s unique features is the guitar solo, which seems inspired as much by Ocarina of Time as Guitar Hero. By hitting a side-scrolling note highway, Eddie can summon a variety of features, such as his car, troops, animals to fight for his army, and, of course, melting the faces of nearby enemies. One of the most important solos is the Relic Raiser, which you use to restore Metal Forges (where you purchase upgrades from the Guardian of Metal, aka Ozzy Osbourne) and unearth buried metal statues. The soloing mini-game works just fine, but having to use it every single time you want your car can get a bit old after a while.
At various points in the game, you’ll participate in massive stage battles against the differing factions in the world -- think of these moments as the basis for the multiplayer mode. Battles basically come down to building merchandise booths on fan geysers to accumulate enough fans to build up your army and then marching on your opponents stage. Whoever’s stage falls first loses.
In the single-player game, you control Eddie’s army, Ironheade, which consists of head-banging grunts, ranged rifle babes, giant-fisted brawlers, a giant tank-like rock crusher and more. You’re allowed 40 units at a time, and many units can be beefed up once you’ve upgraded your stage. The battles are particularly satisfying thanks to the variety of combat. You can fight alongside your troops, hacking enemies to bits and pulling off killer guitar solos, direct your troops -- during these battles, Eddie can sprout wings, which basically serves to mimic a top-down RTS camera -- or use the special Double Team attack, which ranges from fire-breathing metal beats to deadly mosh pits. Every unit in the three factions in the game (Ironheade, Drowning Doom and the Tainted Coil) has a Double Team feature, which adds tremendous amounts of variety and depth to the combat.

Tonight We Dine in Heavy Metal
Multiplayer plays out exactly like it does in single-player, except you can play as the two evil factions in addition to Ironheade. Each faction has its strengths and weaknesses, but based on my time with the game, Tainted Coil (the faction that seems designed for RTS vets) appears to have some very definite advantages over the other two, primarily due its ability to summon troops anywhere on the battlefield. For all three factions, troops come out of the player’s stage, but once the Tainted Coil’s battle nun or warfather leave the stage, they act like mobile stages, and it’s the only way to summon additional troops. Skilled players can win with every faction, and they are all equally fun to play with, but I have a feeling that a lot of players are going to abuse Tainted Coil much to the frustration of everyone else.
Stylistically, all of the armies have fantastic character design, and they all look kick ass marching into battle, especially the Tim Burton-esque Drowning Doom. Gameplay wise, multiplayer is a bit hard to pin down. It’s certainly simple enough for non-RTS players to pick up and play, but because there is only one game type and six maps, it’s a little lacking in depth. Granted, watching massive heavy metal armies colliding on the field of battle is a deeply satisfying and enjoyable experience, but without any big online updates, it won’t have enough legs to keep players coming back. I wouldn’t go so far as to call the multiplayer a novelty, but because it’s so straightforward and thin on game types, it leans in that direction a bit more than I was expecting. Also, I encountered some noticeable lag on both versions of the game, although it didn’t render the game unplayable. For a game that’s allegedly so multiplayer-driven, these kinds of issues are bit surprising.
Schafer Strikes Again
It’s got some bumpy moments, but overall, Brutal Legend is an absolute blast. Between the excellent voice talent, the heavy metal-driven universe and mythology that Tim Schafer and Co. have crafted, and the totality of the game’s vision make this a truly unique and worth addition to the Double Fine canon. That said, there are some plot stumbles, and control issues, and the multiplayer could be much deeper. However, for those willing to embrace the game’s tone and style, you’re in for one hell of a ride.







Comments
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ThUnDeRsToRm
This game looks good But what should i get uncharted 2 or this?
LarcenousLaugh
The Gods of Metal have raised their heads from the rivers of flowing chrome and bone mountains to grace us with Rock!
Currently this is sitting in my car waiting for work to end so I can go home and dive into the world. I expected some of the problems you mentioned Jake, but overall, I can't wait to go exploring. The soundtrack will eat up hours of driving around the lush environment alone.
Excellent review sir. Can't wait to see the video one when you fine folks kick one out as well. For those about to rock... we salute you.
Lawrence123
I dont even have a PS3 and I have to say get Uncharted 2 , not taking away from Brutal Legend but Uncharted in on a hole new level of gaming
Kanelives913
All hail the Gods of Metal!
Silverweed
Oh thank God.
RRODisBack ShowHide
As expected.
yourdog23
Since so much is being made of the music soundtrack, will those who don't like metal find the soundtrack enough to not want to touch the game?
friedchiken14 ShowHide(1 Reply)
friedchiken14's comment is abusive and has been removed.
ProudFilipino
I cant wait to get this! the demo was fun but of course I got Uncharted 2 first
DarkMaster2101
I wonder if I should get this for 360 or PS3. I love being multi-platform.
Also, whoever says X-play is biased deserves an f-ing godsmack.
Fuzion9
i hear get uncharted 2 over this, but its awesome that we have to pick between two good games : )
JajoDaPrince
i not a fan of rock but this game is gunna be the best
Leroy573
i'm a 360 owner, so i luckily don't have to debate about this or uncharted 2.
Even though I'm not a hardcore metal fan, I love the game's use of the music to form its own unique style. I'm getting Brutal Legend, definitely.
Blue_Vortex
Amazon just shipped my copy of the game, I can't wait to play it!
Tmidiman
I have not read the reviews since I'm tired of all the surprises being given out by every media outlet trying to out do each others coverage of the game. But I hear it got praise, I can see the scores, and the demo was fun.
So now I have the game and it's a lot of fun to play so far. I look forward to all the suprises that have not been ruined by the massive hype every other week.
Rock on!!
zack09 ShowHide(3 Replies)
Im tired of xplay putting up no video review. screw reading
jungleman67
getting it
Torremitsu
It was almost silly to release this on the same day as uncharted. Now I have to wait till im done with uncharted before I get this. One good thing is the chances of it coming in used by the time im finished.
CSShadowFang
This is a type of game i think no one will hate. Cant say the same with Uncharted 2 though. Since its a shooter it will have to satisfy Halo, Cod, and Gears players. And you will always get people that love only one shooter and damn all others. This game though has really no competition so i dont see people hate'n on it, except Rap fanatics, and really no one cares about them anyway.
dozerx8
i really dont like how they review the cons, clunky controls? whats that mean? multiplayer isnt terrible deep? the hell does that mean? xplay is getting DULL and DULLER with each review. whats the next game review website?
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