Guitar Hero World Tour Review

By Mike D'Alonzo - Posted Nov 05, 2008

The full rock band experience has made its way to the landmark 'Guitar Hero' franchise with the new 'Guitar Hero: World Tour,' drawing comparisons with both the 'Rock Band' franchise and the high expectations that previous 'Guitar Hero' games have established. X-Play has the review for the XBox 360, and explores whether or not bigger really is better in the GH universe.

The Pros
  • Diverse track list with 86 songs
  • Quality peripherals
  • Celebrity cameos
  • Create and share custom tunes
The Cons
  • Bland career mode
  • Annoying boss battles
  • Awkward studio mode interface
  • Challenging vocals

The third Guitar Hero title released since development duties passed hands from Harmonix to Neversoft, World Tour expands the formerly string-centric series to include both vocals and drums. Though it established its finger fiddling credibility with Guitar Hero III and Guitar Hero: Aerosmith, Neversoft once again draws comparisons to Harmonix by trying to outperform the music maestros at their own game. World Tour doesn't have enough chart-topping features to unseat Rock Band 2 as the top band game for 2008, but it is nonetheless an entertaining entry in a genre more crowded than a Springsteen concert in New Jersey.

Tour de Force?

Guitar Hero: World Tour ReviewIt's amazing how far the series has come, with the first game offering a modest 30 covers of rock hits. Guitar Hero: World Tour includes a staggering 86 tunes, all of which are master recordings from the original artists. While there is some unfortunate crossover with Rock Band 2, World Tour's soundtrack is far more diverse than previous offerings. Any game that combines songs from Willie Nelson, Los Lobos, Michael Jackson, Wings, the Doors, and Metallica can't be criticized for having a narrow focus. Still, there are some disappointing omissions, likely due to licensing issues. The Rolling Stones, the Beatles, Led Zeppelin, U2, and Pink Floyd are conspicuous by their absence. And while the eclectic mix of songs will help sell World Tour to a broad audience, hardcore rockers are going to have some trouble thrashing to Fleetwood Mac or Oasis.

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Leather and Lace

One of Guitar Hero III's complaints was the lack of character customization, which has been addressed in World Tour. You can now tweak your rocker's appearance by selecting a gender and adjusting his or her age, face, body type, and more. You can also create custom tattoos and instruments. The rockers are still highly stylized, falling somewhere in between cartoons and action figures, which some might find disappointing. Yet the series has always been a tongue-in-cheek look at rock, which is perhaps the healthiest angle to take in a game that has you feverishly clutching a toy with colored buttons. The packed venues are especially amusing, ranging from real-life places like the House of Blues and Ozzfest to a frat house, farm, castle, and more. 

The career mode isn't particularly deep, however. After selecting an instrument, you'll play through a series of 13 gigs, each spanning three to seven songs in length. Five optional gigs are also available, but you don't make any choices during your career other than the city you'll play next. Clothing items, characters, and meaningless sponsorships are unlocked automatically, so the only real purpose of playing through the career is to amass the cash needed to buy the extra stuff. Boss battles also make a return, only this time they no longer rely on cheesy power-ups. Still, they are often frustrating simply because the songs they play are long, and the computer has an uncanny ability to steer the audience away from you within the final minute.

Making the Band

Guitar Hero: World Tour ReviewThe biggest change from previous Guitar Hero titles, of course, is the ability to team up with three other friends and play through each song together as a band. Vocals support wired USB microphones and display the lyrics across a horizontal "tunnel" along with a pitch marker, which resembles a fireball. The problem is that the pitch marker is not nearly as sensitive as the one found in Rock Band 2 (or Karaoke Revolution), so it's not as easy to "steer" your voice so that it stays within the tunnel. Unless you happen to be a really talented singer or have a mean falsetto, you'll find it difficult to achieve consistently high scores on the more challenging settings.

Guitar and bass follow the same format as you're used to, though the developers added a few slight twists to keep things interesting. The new wireless guitar controller now has a slider bar located before fret buttons, which has some optional but fun uses. Instead of strumming the notes, for example, you can hold down the fret buttons as usual and play the notes simply by tapping the slider bar. Certain notes can also be played by sliding your hand across the bar, and you can add a subtle wah-wah effect to sustained notes. The biggest issue with the new guitar controller is that the strum bar has a tendency to squeak after prolonged use. The drum kit features two elevated cymbal pads, giving the set a realistic feel, though the hit detection can be spotty at times. The drumming is otherwise similar to Rock Band, only with five basic notes to worry about instead of four.

Not-so-Sweet Music

The most groundbreaking addition to the series is easily the music studio feature, which lets you create your own tracks for personal use or to share them online with the Guitar Hero community. There's only one problem: it's not particularly easy to make something worth listening to, let alone playing. The results sound like MIDI versions of songs that dominated less sophisticated websites in the early days of the Internet. The basic rule is that the more instruments you add to a song, the crappier it sounds, until you end up with the musical equivalent of a cat using a chalkboard for its scratching post. Fortunately, the community has patient people willing to make better songs, with an interesting mix of video game tunes (like Mario, Sonic, and Mega Man themes) and original creations already available. Since each song is rated, it's easy to separate the hits from the misses.
 
Guitar Hero: World Tour introduces some slick looking instruments, a huge soundtrack, and a few surprises, including unlockable musicians like Sting, Ozzy Osbourne, Ted Nugent, and Jimi Hendrix, as well as the ability to create your own tunes. Not everything is pitch-perfect, however. Online play offers few significant changes from Guitar Hero III, and band versus band battles are more trouble to set up than they are worth. World Tour is neither as user-friendly as Rock Band 2 nor as flexible in terms of downloadable content. So if you are looking for the most extensive song library and the more complete band experience, Rock Band 2 has to be first on your shopping list. World Tour's most distinguishing feature is its challenge. Its expert setting is sure to bring some wicked grins to those who felt Rock Band 2 unworthy of their plastic peripheral proficiency.   

Article by: Scott Alan Marriott