With the original series creators working on Armed Assault, Codemasters picks up the reins of the Operation Flashpoint franchise with Dragon Rising, but will its console debut have crossover success or will it remain a niche hit?
The Pros
- Realistic, Satisfying Combat
- Four-Player Co-Op Campaign
- Extremely Challenging On Higher Difficulties
The Cons
- Only Eleven Missions
- Useless AI squadmates, which also plagues console multiplayer
- Frustrating Checkpoint System
Operation Flashpoint: Dragon Rising takes place on the island of Skira, a small, oil-rich scrap of land between China and Russia. Chinese forces have seized control and US forces are called in to eliminate the threat without involving Russia, which could spark World War III. That’s about all there is to the story of the game. The rest of the game’s narrative is situational and presented in text-only mission briefings and in-game radio chatter. Your squad lacks personality and quickly become nameless faces over the game’s eleven missions.
A typical mission plays out like as follows: you and your team are inserted into enemy territory on the island and tasked with finding and rescuing the crew of a downed helicopter deep behind enemy lines. You and your squad of three other Marines advance on the chopper’s last known location, trudging through the mountainous terrain and sparse forests. Upon reaching the search area, you find no sign of the chopper, but instead discover an enemy anti-air emplacement. The choice is given to you: continue on to find the downed crew or stop to destroy the anti-air battery. If you pick the latter, you’ll open up more options for air support during the rest of the mission. Luckily, you’ve got one fire mission from the battleship parked off the coast of the island and the anti-air emplacement is quickly leveled from howitzer fire.
Continuing on to a nearby village, you hear a firefight between the helicopter crew and enemy forces. Moving in, you rescue the pilot and co-pilot, escorting them to a landing zone a kilometer away while taking enemy fire from soldiers and vehicles. It’s an intense mission and it’s extremely satisfying to complete.

Sounds Cool, Right?
Unfortunately, getting to the endpoint of a single-player mission in Dragon Rising is often frustrating. Your AI squad might as well not be on the battlefield. Not only will your three allies fail to follow you effectively, they will often fail to find cover or even shoot at the enemy. You’ll be doing all the heavy lifting. Giving orders to your squad is quick and easy, but they don’t quite follow them.
Take, for example, the order to “engage”, which appears when you train your sights on an enemy. This enemy might be upwards of 200 meters away. Once ordered to engage, your squad will begin moving towards the soldier slowly. By the time they get into killing range, I’ve already taken the enemy down. Now it’s time to call my squad back to my position so we can advance. At least they serve as additional targets.
Dragon Rising uses checkpoints, which are spaced out at different points in each mission. Upon hitting one, your progress is saved and your squadmates will be healed or brought back to life on normal difficulty. Higher difficulties drop the magic healing and the checkpoints themselves will be less numerous. You’ll get used to checkpoints as you’ll be dying quite frequently, but sometimes your progress will be saved while under enemy fire. Other times a checkpoint will fail to trigger and you might find yourself replaying large sections of missions, most of which will probably just involve running for extended periods of time. It’s extremely annoying, especially when paired with the fade-in effect when your game loads. Your squad might be taking enemy fire and dying before the game allows you to take action because it fades in from black while the game is running.
But What About The Combat?
Dragon Rising does have satisfying, realistic combat. It’s a great change of pace from other shooters, especially if you don’t have experience with a game of this style. It’s got some truly epic moments, such as when you hear a squadmate call out an enemy gunner in a machine-gun nest 200 meters ahead of you, only to pull out your scoped rifle, correctly use the markings on the sights to figure out how high over his head to aim and drop him with your first and only shot.
There aren’t many weapons in the game and you have no loadout options for each mission. The game decides for you and you’re left to pick up other weapons from dead enemies or ammo caches. Beyond that, you can’t customize your squad to deal with different situations. I would have liked to give one soldier anti-tank equipment while another received a sniper rifle to take out enemies at a distance. One particular mission tasks you with destroying two anti-aircraft vehicles without properly equipping you for the job, leaving you to find rocket launchers in a nearby building. On this particular mission, you don’t get C4, which you have on almost every other mission that requires you to destroy a structure or vehicle.
That being said, the combat is a slower affair with the chance of death riding along with each bullet fired by the enemy. Even on normal difficulty, players risk catching a headshot without any notice. You’ll spend a lot of time crouched behind cover or prone, popping a few shots at a target trying to adjust for the bullet’s drop-off during its travel.

Can I Jump And Throw Grenades At Everyone?
Codemasters’s focus on realism is commendable. Dragon Rising isn’t a true simulation, but it’s effective at creating a dangerous combat environment. Death comes quickly and wounds will leave you bleeding and impaired. Took a shot to the head, but didn’t die? Your vision will be blurred. Hit in the arm? Have fun aiming. Enemies work on the same system and will be wounded, critically or not, as often as they are killed outright. Their squadmates will also move to heal them and get them back into the fight. Ammo conservation is also a factor if you want to keep your shiny US weaponry. Squeeze off too many shots and you’ll quickly find yourself using enemy weapons and scavenging clips off of downed soldiers, which I learned firsthand.
Harder difficulties begin to remove HUD elements, enemy markers, waypoints, and more if you’re up for a bigger challenge. On the normal difficulty, the game isn’t too challenging in and of itself. Most of your deaths will come from glitchy AI or overzealously running into a situation without first assessing the threat.
If The AI Is Bad, Just Play With Friends, Right?
The entire campaign is playable co-op online for four players, which easily makes up for AI flaws, provided you have three friends who will actually listen to you when you give them orders. Seriously, Dragon Rising is not a game for everyone to try and be the hero. It’s designed to be played cooperatively.
The competitive multiplayer is a bit like a Battlefield game, but way more realistic. If you aren’t on a team with a lot of organization, you can easily find yourself gunned down in short order. It’s a different game when one enemy can grease your entire squad before you even figure out where the bullets are coming from. On the PC, you’ll be able to fight in games of 16 vs. 16. On the consoles, however, the experience is very different. On the Xbox 360 and PS3, eight players are joined by three AI bots each for a total of eight humans and twenty-four bots. Each human controls a squad and must give them commands. Most of the time, however, the AI will just end up getting killed by other human players. It’s best to just ignore this aspect of the game on the console.

Where Does This Game Fit?
On consoles, this game is the most realistic shooter you’ll be able to get your hands on, but its multiplayer component is sub-par, and the dysfunctional squadmate AI is a huge turn-off. On the PC, the multiplayer is better, but the game isn’t as realistic as Armed Assault II, the game from the original developers of Operation Flashpoint. That said, it is much more accessible than ArmA II and if you’ve previously been put off by Operation Flashpoint’s realism and interface, give Dragon Rising a try. Despite its very frustrating issues, it’s a step in the right direction for bridging the gap between military realism and playability. But it doesn’t get there quite yet.







Comments
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Hellwarden
''One particular mission tasks you with destroying two anti-aircraft vehicles without properly equipping you for the job, leaving you to find rocket launchers in a nearby building. On this particular mission, you don t get C4, which you have on almost every other mission that requires you to destroy a structure or vehicle.''
Well you are in the military son, basic logic is optional.
birdykilla
I find it satisfying to know that I don't have to buy another game I'll just save my money and borrow it or rent it, cuz theres already too many games for me to afford to buy right now!
Straticus
Only certain things make this game very realistic. The fact that you get a shot from the medic to fix bullet wounds is not. Nor is respawning...the weapons and aiming mechanics are as close as its going to get. And yes it does such you can't choose what to outfit your squad with. While the team leader gets a EO-Tech on his rifle, every one else is stuck with the old irons! And yea AI is FUBAR. I had high hopes for this game but even the ad picture has errors such as no chin strap on the ACH and his dust cover isn't open even though he's firing his weapon. For as detail oriented as they are trying to be they could of at least noticed that on their box art...shessh!
HAMMERCLAW
What also wasn't mention is that they left the map editor that's in the computer version out of the console version, citing "technical difficulties". I'll buy it, some day, when it's cheap.
TheDrunkardHu
it's bitter sweet really... i had high hopes for the game, but luckily i was cautious enough (and broke enough) not to pre-order this one... it's fine really... saves me money for other games that are on the way... anyone heard of that new game coming out called Call of Duty: Modern Warfare 2? XD
pmc_soap
while i dont a,gree with what ur saying ill fight to the death for the right to say it
CSShadowFang ShowHide(4 Replies)
This company is really stupid. Who releases a war game within a month of COD MW2. just not good planning.
Halomugen89
ArmA 2 made by the true developers of the original operation flashpoint is alot better. This game shouldn't even bare the name Operation Flashpoint.
TrueGameSterGil
This game is alRight but releasing when COD modernwarfare 2 and some truely awesome shooting games are coming, I have 2 agree with TheDrunkardHu.
Luna46
i was interested in this game bc of ho realistic it was gana be but yea it looks like a rental thanks Xplay. and yea compare this game to COD MW2 and its like wow.. no competition :p
im also lookign forward to Battle field Bad company 2 played it at comic con and it was fun! :D
nodrodee
I like this game.
Don't call AI to engage one sniper, that's pointless when you can shoot them yourself. AI helps with mutiple enemies, clearing buldings and stuff. pretty cool for me, They seem to cover for me well as long as I stay near them. Cool how they get upset if you give them command they don't like. Missions are cool, co-op is a blast. Online (PS3) needs some work big time, not as much the gameplay but the lobby, friends invites and stuff. I'm not real good but can tell the game is a lot of fun when both teams know what there doing, if you get guys that leave their AI in the open and stuff it can feel real easy.
Played online last night with buddy, won 50 - 12. I had 19 kills 1 death, my AI had 26 kills and like 4 deaths. you can't just send you AI in the open send them places where the can find cover and they will do it. My buddy was on other side with squad (we were both snipers) with cross fire.
Online cool, there have been time were I've been pinned in by enemy flanks and stuff, wild. I been dominated and have dominated in games, so It's more based on the tatics you use.
Alex475
Well... For me the AI is the best AI in a game I ever played with, games like RSV1 and 2 or even Ghost Recon tried hard but OFP DR got it perfected, honestly they pretty much did the whole game for me IF you give right comands at the right time, if you know how to lead them they work AWESOMELY but I know they might be a bit frustrating if you get lost in the huge comands list and I know that, because my sister also has the game and in one mission where you need to act quite fast she get lost in the fight with the time running and all the commands to figure(sucks she won't accept my help). Anyway I already beat it solo on Hardcore and almost have my platinum trophy on it, already helped many people get missions and trophies in co-op so I can tell between artificial inteligence and human players: For this game only I'll take AI anytime because at least they do what they're told and do it right not just start running in the middle of the field just to get shot in the face and leave the mission for me to finish by myself(Hardcore doesn't have respawns).
IMO it should be a 5 out 5 for sure specially for the fact that there is no other game for consoles that offer nearly a bit of what OFP DR does, it basically a PC tactical game done awesomely well on consoles.
Sugreev2001
Why is there no video review ?
swissguy007
well its true that there are only 11 missions, but there are bonus missions and its open world so if your done you can just walk around. The AI arn't useless, they help for alot of stuff in multiplayer and campain (clearing buildings and seting of distractions(multplayer))
Viper12
So the AI's dumb, so what? If you want it done right then do it yourself. As we've all learned in games prior, you can never trust the AI. Of course sometimes the AI actually helps, but when has the AI even been worth a whole lot? Well Army of Two's AI was alright, hopefully 2 will be better but nonetheless.
I think the game deserves at least a 4 out of 5, they put a lot of work into it and the scale is amazing. plus, its free roam. you don't neccessarily have to follow the objectives the whole time. unfortunately obama has caused my bank account to deplete to nothing, d-bag, so i couldn't afford to preorder. :( oh well, i admire codemaster's effort anyway.
BradyHawk101
First of all you cannot compare this game to COD because it is a totally different experience! COD is made as an arcade style first person shooter. I just got this game this last weekend and I have played through half of this game already and I have been hooked on it! Yeah there are some big bugs... AI, Jumping? Commands? but they are not anything that take you away from what the game is all about. Its all about building up to that moment. Because it is so realistic you are forced into situations and emotions you cannot get in games like COD. When you are getting suppressed and flanked by computer AI and your medic is down but not out, there are consequences and real decision making. You just do not get these types of decisions from other games right now. The sounds and movements are amazing and the open world is not matched anywhere. If you have some extra cash and have a month or so to waste on a game its def worth it. looking forward to MW2 cant wait.
Alex475
By the way I feel bad to say this and I know a lot of people here will want to kill me for that but you guys are all totally right, we can't compare this game to COD4, CODMW2 or Bad Company games because compared to OFPDR they all look EVEN MORE of a kids games where you run on an ivisible hallway on ridiculously small maps shooting lots and lots of dumb enemies running back at you just to get shot in the face Hollywood style, so to make it up for that, they add infinite enemy respawn until you get to some other invisible wall where they all disapear all of the sudden and yes I'm looking at you COD. Now don't get me wrong I love COD series and have pretty much all of them for all consoles I own and I'll get MW2 but I have to admit they are a quick run through on veteran or whatever hardest difficulty for a very few hours kind of game, and about Battlefield BC the game is funny with the jokes and stuff but the gameplay is so garbage it only hand you a single play through as the jokes get old.
Only after playing the game for the first time I know now that I would never skip a game like OFPDR over any other game out there, it was a nice find as I didn't even know it's existance until a few months a go thanks to G4 traillers and previews.
PharaohSteve
Everyone who dislikes this game probably logs in 40+ hours a week into the CoD franchise. If you take the game at a steady pace there's much to enjoy. I played on the hardest difficulty with no checkpoints and found it frustrating at times but highly rewarding at the completion of the mission.
As for the AI flaws, I didn't have a problem except for one mission so I don't know where Mr. Leahy is getting his information. Perhaps a unfinished review's copy?
Flynfsh
"Hit in the arm? Have fun aiming." LOL!
damn, i was looking forward to this - but only if the ai was okay... too bad
sukTHEfacc
1) since when did G4 decide to stop doing video reviews? I understand written reviews state a lot more detail, but for games like these I don't want all the detail. Lazy lazy staff (or cheapo cheapo management not wanting to pay for the production)
2) when a game's review gets praised for "satisfying combat," that game should get more than a 3. This is based on if a game is fun - hence satisfying - then it is a game worth playing, not just an OK game like a 3/5 suggests.
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