The Conflict series is back with Conflict: Denied Ops for the Xbox 360. X-Play has the review!
The Pros
- Looks and sounds good
- Variety of mission environments
- Solid co-op play
- Often multiple paths through level segments
The Cons
- Terrible AI--especially your partner
- Some awful dialogue
- Questionable hit detection and weapon damage
- Firefights can be incredibly frustrating
Conflict Denied Ops is the sort of game that will sit on shelves at full price for while, politely minding its own business, being completely ignored until it falls into the bargain bin. There is a reason for that. This game has no personality because it is filled with predictable, relentlessly average design. Sadly, even the boring design actually manages to struggle, thanks to a few key flaws.
Denied Conflict
Heavily focused on cooperative gameplay, even in the single player campaign, Conflict Denied Ops gives you the controls of a country boy sniper, Graves, and a badass ghetto homeboy, Lang. Graves is the older, gruff, silent type, while Lang is the trash-talker urban thug who prefers a heavy machine gun and rocket launcher. Both characters are unbelievably blatant stereotypes, spouting off terrible dialogue while mowing through hundreds of ex-Soviet bloc and African bad guys.
The convoluted story deals with missing nuclear weapons, leading the dynamic duo through wastelands like Rwanda, Siberia, factories, bases, city streets, and the tanker at sea cliché. Although the inclusion of tanks, jeeps, and hovercraft (surprisingly well done) adds some variety; the level design is merely conventional.
Mission goals are never complex—find switches, blow things up, escort duties. The gameplay inevitably boils down to killing a horde of bad guys, while moving from point A to B. The teamwork element lets you indulge your sniping urge as well as go postal. As long as you’re ok with constantly switching characters, the action is reasonably rewarding. Machine guns and heavy weapons are appealing, but Graves holds his sniper rifle like a drunk. Fine aiming is frustrating, but Graves is still excellent for clearing out a large area, provided the enemies don’t magically appear.
Forced Upgrades
As you progress through the missions, the game automatically upgrades your weapons. Graves gets a shotgun attachment. Lang gets an under the barrel grenade launcher. You’ll also earn weapon enhancers, different grenades, and mines. There is no user selection, though. You use the same basic weapon layout in each mission, can’t pick up enemy guns, and never run out of bullets. Despite infinite ammo, you’ll still have to reload. Re-equip chests dot the level, since you can run out of explosives munitions.
Conflict Denied Ops is certainly a visually attractive game. Though there’s nothing spectacular, the characters and levels look good—when you can actually see them. Many of the levels (especially indoors) are insanely dark. Even with the gamma slider turned up, you’re forced to rely on night vision goggles. Aside from the stupidly lame dialogue, the audio mix is excellent. The ambient effects and sounds of battle echo all around you, helping make the many firefights more engaging.
As a single player game, most of these flaws could be overlooked for anyone looking for a quick action fix. Unfortunately, the biggest defect is the AI. Your partner is, in general, a frustratingly unreliable idiot with a death wish. It doesn’t matter which character is AI-run, either. Usually, the behavior just seems broken. Their inability to take effective evasive action means you’re constantly forced to give first aid and to tell the AI to follow you.
Enemy AIs are somewhat better, because they don’t usually live long enough to be so stupid. They duck, use cover, sound off alarms, and throw the occasional smoke and flash grenades. Beyond that, the enemy AIs are idiots too. Especially annoying, the enemy AI seems to know when you are about to snipe them and can take absurd amounts of damage. There is no reason why you would have to shoot four or five times with a sniper rifle to kill.
Conflicts are Hell
Granted, if you’re multiplayer centric, the cooperative play will improve your opinion, but good luck finding players online. Conflict Denied Ops might not be awful—it’s certainly not as bad as Soldier of Fortune Payback. Unfortunately, even without AI flaws and other problems, there’s nothing here to suggest the developers wanted to do anything more than just rip off Rainbow Six, SOCOM, or Ghost Recon. Sadly, Conflict Denied Ops doesn’t have anything close to the polish of those games.
Review by: Jason D'Aprile





8 Comments
Ogletho
"I recently downladed the demo for this and found the above review to be pretty nice about the game. I found the sniper entirely useless and the stereotypical machine gunner, not far better. It sucks but, there's a lot of better ways to spend your money than on this game"
sliver1978
"I got this game thinking it would follow the Conflict legacy. The conflict series in the past was squad based and I have found is one of the best co-op series ever produced. This game is a diversion from the core that makes conflict games fun. Squad based game play is gone! You will not be able to call jones in for some healing. After playing it a while I believe they just decided to slap conflict on the game hoping for loyal fans to jump in. Fans of the series will feel betrayed, not a good way to keep fans."
yoshiarecool
"I played the demo and I can point what is most likely the most blatent problem
You get a machine gun that never recoils, has unlimited ammunition (but still has to be reloaded) and has a rocket launcher attached to it
WTF
If the machinegun/rocket combo isn't completely unbalanced, then I don't know what is
And continuing the streak of bad combos, your partner gets a sniper with a shotgun"
theghost47
"im glad thet i played the demo b4 buying cause this game sucks nut
nuff said, dont get it"
Stud_Muffin
"With all due respect to those that have voiced an opinion based on the 'demo', this game does have solid co-op, and will provide hours of satisfying game play. The $60 I spent was money well spent..."
doughsty
"I bought it, it was fun. Yes you can't pick up other weapons (lame) and the AI really is bad, but if you ever played the other conflict games back in the day they were really fun, you had to be a lot more strategic and the guys were a 4 man team you controlled and you could control them to do way more stuff, so i thought this would be similar, it's still fun i just wish i rented it instead."
RommelPatton
"Horrible. HOOOORRRRIIIBBBLLEEE"
IIFlippy
"I knew it sucked the moment I saw the silenced desert eagle..... that just does NOT sound right to me thank you very much.
note: the series should have stuck to third person."
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