Muramasa: The Demon Blade is the latest offering from Vanillaware, makers of fine 2D action RPGs like Princess Crown and Odin Sphere. Much like those games, Muramasa is a side-scroller with the same strengths and weaknesses, with the latter primarily being rooted in the Metroid-map design choices that strangely dominate the game.
The Pros
- Beautiful art style
- Fantastic boss battles
- Versatile combo system
- Great music
- No waggle
The Cons
- Characters don't really evolve during gameplay
- Tons of backtracking through empty areas
- Difficulty settings a bit too polarized
Muramasa: The Demon Blade is the latest offering from Vanillaware, makers of fine 2D action RPGs like Princess Crown and Odin Sphere. Much like those games, Muramasa is a side-scroller with the same strengths and weaknesses, with the latter primarily being rooted in the Metroid-map design choices that strangely dominate the game.

Far East Side
You’re given the choice between Kisuke and Momohime, two skilled swordspeople with ninja problems. Both characters have identical controls but entirely different paths through the game’s world. Muramasa is essentially a 2D fighter, control-wise. Character movement is handled with the analog stick, and attacks are on the A and B buttons. A surprising amount of depth is present for using such minimal controls. Interestingly, Muramasa completely foregoes the usual minigames and remote waggling that seem to accompany (or plague, if you prefer) Wii titles. The entire game is played using standard controls only, and you can actually use the Classic Controller for a more precise level of control. The game benefits tremendously from Vanillaware’s decision, keeping the focus on mastering the versatile combo system.
That said, there’s very little character evolution over the course of the game. There are 108 swords in the game, but only two types of them. Both characters must forge them over the course of the adventure using souls collected from defeating enemies and using spirit earned by eating delicious food that can be purchased or cooked by the characters themselves. Blocking, special attacks and reflecting projectiles can all wear down a sword’s durability; it regenerates when you sheath it. You equip three swords at one time, and switch between them to avoid breaking the one you’re using. Despite a variety of special attacks and status bonuses, none of the new swords change how you play to any great degree, and it can be pretty fairly stated that after about half an hour, you’ve seen most of what Muramasa has to offer for gameplay. From there it’s all about honing your abilities and working with what you already have, which may not be quite enough to engage some players.
Kisuke and Momohime’s adventures are broken up into acts, each guarded by the requisite boss character. Muramasa’s boss battles are epic clashes, with some bosses being multiple screens tall. These lightning fast and often lengthy fights are when the game is at its best, demanding old school pattern recognition and controller handling that will trigger fits of nostalgia in 16-bit era fans. The trouble comes when a boss battle is over.
Ninja, please
The entire game world is an interconnected map, which means that you have to actually run everywhere you want to go. Since each area tends to keep its boss at a dead end, it means that every time you kill a boss, you have to then backtrack through the dozen or more areas you already cleared. A few fast-travel options are available later in the game, and once you finish it you can warp between save shrines, but during the initial playthrough, you’re stuck running through empty areas with nothing to do but watch the destination slowly tick closer. The open map adds very little to the game overall, and Muramasa probably would have done better to simply use a standard level system.
If anything helps mitigate the constant transit, it’s the gorgeous visuals that give Muramasa such a singular appearance among other Wii titles. Each zone is unique, with tons of detail that demand close inspection to pick up on all the little touches. From parallax scrolling that stretches to the far horizon to tortured souls on a forced march on the plains of Hell, there is no shortage of eye candy. Of equally high quality is the music, blending traditional Japanese sound with rock and electronic beats.

Cake or death?
Two difficulty settings attempt to balance the level of challenge for veterans and newcomers alike, but they both go a bit too far in their respective directions to be entirely satisfying. Muso is the easy mode, which offers quick character leveling but almost no challenge. You practically have to try to get killed in Muso mode. On the flip side is Shura, which requires you to use all your combat abilities much more wisely and somewhat solves the backtracking problem by throwing a lot more random fights at you, but greatly ramps up the difficulty in the second half of the game. It’s most likely too difficult for all but the best twitch gamers, leaving those who want a reasonable challenge (read: without an undue level of frustration) out in the cold. A third difficulty can be unlocked after completing the game that permanently sticks you with 1 hit point, demanding a perfect playthrough with no hits taken whatsoever. The nature of the combat system means it can be done, but all the same, good luck with that.
Muramasa: The Demon Blade is full of great moments, but it lacks any real sense of pacing. Even the big finale falls flat for each character. There is a fair amount of replay value, thanks to all the swords needing to be forged and a “true” ending that can only be obtained after finishing each character’s story. But none of these elements can mitigate how dull the sections between boss battles can become. Vanillaware has created a large and seamless 2D world, but when you’re running back through areas you’ve already cleared for the fifth or sixth time, you may find yourself longing for a load screen just so you can get back to the action quicker.















Comments
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122
ZDemon50
oh G4 once again U gave a good promising game a 3?!
Deserves more like a 4/5 idiots
TeamGalactic
Nintendo Power had pretty much the same things to say about it in their review. I think I might rent it and play for a bit, then decide for myself if I should buy it or not. It does look nice though!
absoul11
I can't wait to get this. this will be one of the few games on the Wii I can boast about having
shyguy
really? only a 3. hmmm.
A_Can
too bad it didn't get a 4/5, looked promising
Undefeated
Undefeated's comment is abusive and has been removed.
troopershades
musta played alot different from the game that they gave the award to for best wii title at e3.
oh well. still looks fun. i could care less about character evolution in a game like this.
DAREALGUMMY
This game is AWESOME. The Boss battles are insane and challenging. Different swords do have different special abilities. This game deserves atleast a 4.
Gamingbum
I'll admit I didn't read the whole review (have to go to sleep soon, read it later). But as far as number score goes I really disagree. For me personally this game is up their with batman for goty so far. But I do understand some complaints about the game. that's why the game is getting such mix reviews, i mean you have some pretty high reviews from ign and 1up and some other sites, but some pretty mediocre reviews from gamespot and this site.
sukTHEfacc
G4 must look really stupid about giving the best of show for wii award to this game.
IGN gave this a 9/10, and I agree with that MUCH more than XPlay.
I hate every reviewer at G4 except for sessler.
Leon423
I find it kind of funny how they didn't even mention the fact that their is a third difficulty that you unlock from beating Shura difficulty. Honestly this game should be a 4/5, I've beaten the game on Muso with each character twice and have had a blast each time. The constant backtracking can get annoying eventually but then you think about the epic boss you are about to fight which makes you want to push through it just to fight the boss.
Their talk about the difficulty is also a bit strange. My friend played Odin Sphere for PS2, which is basically the same thing as this game almost from what he tells me, and he was dieing on Muso mode on his first playthrough so I don't see how they make it too easy. You also don't even level up that fast unless you are playing as Momohime.
g4xxxg4
g4xxxg4's comment is abusive and has been removed.
g4xxxg4
why do my comments always get deleted
DSwat
this game is good....i think it will please most hard core gamers out there.... i have beaten the game in 2 full sittings.... still trying 2 find the last 3 swords ( kinda getting on my nerves lol ) but boss battles kick major............ u know... lol loved the jap voices..
4 outa 5
M0dSquad
Personally, I like this games art direction and music score, but its the little things that can get in the way of truely having a blast in this game.
As for the poster who says he only worships Sessler, get a life you fanboy. Sessler is a great reviewer, yes, but there is a reason why G4 hires lots of professional reviewers. Learn to read.
ihitterdal
The people bashing X-Play for this score probably hit their head as children. The best of E3 award was probably done with a short demo, not the full game. Also, it's entirely their opinion and they have the right to have one of their own until they start bashing Trauma Center, which probably won't happen.
Also, a 3/5 is not bad. It means that it's a competent game, but never reaches greatness.
Shadowfantasy68
this game rocks even though it got a 3 im still getting the game.But a 3 isnt bad i dont no y yall thinkin that a 3 is a bad score. But it deserves a 4/5
ChrisHero22
It is AMAZING to note just how much people focus on the numbers of a rating without reading much of it. I have yet to play this game, but it is something I am willing to "dust off" the Wii for as it looked promising. It should be noted, that the actual review itself, not just the number really enticed me to want to go out and pick this up. It seems like a fun title with lots of replayability, with some tedious backtracking with a somewhat lacking character development. However, if you take into consideration it is a 2d side scrolling game, character development seems like a moot point. The back tracking defiantly is a flaw though, especially since most games of this nature usually don't give you an open world environment and for good reason. Hell, even games that work with open world like Oblivion give you a fast travel option, so I feel it appears like a fair flaw. None the less, defiantly going to check this game out, fair review in my eyes.
ZCube ShowHide
well, there goes the sales for this game....the wii= epic fail for the hardcore
kfd056
G4TV does it again. is it me or do they just hate the wii.
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