The Lord of the Rings Online: Shadows of Angmar Review
By Miguel Lopez - Posted Jun 12, 2007Finally, the Lord of the Rings saga comes online with Lord of the Rings: Shadows of Angmar, and X-Play goes Helms Deep with the review, for the PC.
The Pros
- Brilliantly executed story quests
- Lovingly crafted environments
- Brisk, rewarding gameplay
- Smooth, relatively bug-free execution
The Cons
- PvP scene is a bit slow at the moment
- Crafting system needs some love
It's safe now to say that the current generation of MMOs--ushered in, more or less single-handedly, by World of Warcraft--have solved the genre's long-standing struggle with accessibility. Anecdotal data aside (everyone has a non-gamer friend who's been drawn in), numbers don't lie. And eight million is a pretty incontrovertible figure. So indeed, the prevailing sentiment is that WoW represents a paradigm shift in MMOs that's both lucrative and populist. By extension, this means that the genre's evolution could stop right now, and a great many people would continue to get filthy rich.
But that would be too dismissive of what Lord of the Rings Online: Shadows of Angmar appears to be accomplishing. Five years ago, anyone involved in MMOs would have told you that the biggest hurdle impeding their widespread success was their lack of accessibility, which clearly isn't the case now. I would argue that the most significant thorns in the genre's side are the paper-thin worlds that the games take place in. They're simply not conducive to telling good stories, so most developers don't even bother to give it a real try.
At best, these worlds are vivid, expressive amalgamations of disparate fantasy and sci-fi setting. At worst, they're soul-crushingly uninspired paint-by-numbers high fantasy. In this regard, LotRO is at an unfair advantage--the team at Turbine has full-access to the blueprint from which all of this fantasy themed gaming spawned in the first place. That alone wasn't enough to guarantee its success, however. Wisely, the team at Turbine made story-telling a focus for LotRO, and thanks to its novel execution, the effort has paid off in a big way.
By the reckoning of most anyone who plays these games, LotRO is a fine MMO. Advancement is quest-based, so there's a whole lot to do all the time. Character advancement is brisk, and even though the levels don't always come super quickly, the deed system keeps the stats-garnering achievements flowing in manner that effectively fools you into believing that they are. Each of the available character classes can solo with some modicum of effectiveness, but there are enough group quests to make forming fellowships (LotRO's name for a party) worthwhile. Not the least of which are the story quests--a continuing chain of narrative-focused quests that carry you through the events of the novel, starting with the Nazgul's incursion on the Shire, and extending, presumably (through future expansions) to the Battle of Pellenor Fields, and beyond.
Unlike most games, you don't have to wait dozens of levels (in other words, hundreds of hours) before getting to see any of this compelling content. Upon creating a level one character, you're thrust into the most exciting aspects of the mythology by, as of current, the best "newb areas" conceived of by a game developer. As an elf, you start out in Edhelion, an idyllic city under siege by a group of renegade dwarves, and their troll and goblin conscripts. During this intro sequence, it takes you all of five minutes to fight alongside Elrond. Newly-minted human characters, on the other hand, come face-to-face with a Nazgul within the first ten minutes of starting play.
It's a bit ironic that a game like LotRO could make players feel so important. In spite of the fact that its setting is the high-fantasy prototype, the player characters will never become the world's biggest movers and shakers. But by keeping them in regular contact with the Fellowship of the Ring and their numerous allies, they feel like they're right there. There are moments when the immersion comes apart a little--most people mention their first meeting with Aragorn, during which they encountered him in a room full of other players waiting in line for an audience--but when the narrative sequences are at their best, they'll make you reconsider that "MMOs can't tell stories" truism.
One thing that bugs me a bit about the game is that I can't really play as one of the bad guys. On some levels, though I can understand why not; when it comes to the stories of Middle-Earth, the bad guys don't get much play. If you scour the legendarium, there's precious little information about the orcs, compared to the volumes on men, elves, dwarves, and hobbits. And since Sauron's side is all about orcs and a few humans, so there wouldn't have been much variety there anyway, without straying too far from the mythos. But I'm confident that the team could get creative without defiling the source material, so I'll hold out hope for future expansions.
LotRO does let you flirt a bit with the dark side, though; its answer to PvP is "monster play," which lets you jump into the role of one of the Dark Enemy's minions for some fun, if isolated dastardliness. All the monster play takes place in a single zone called the Ettenmoors, which real-deal player character can visit, and chop it up with you. There's a parallel advancement path for your monster character, though you can use any of the points you accumulate as a monster to bestow temporary buffs upon your hero character instead.
In any case, LotRO is a certifiable hit, both commercially (which translates into a healthy playerbase), and in terms of its impact and quality. Its launch was technically sound, its production values are top-notch, and its focus on narrative is refreshing. Its effects on the genre may be a bit more muted than WoW's, but they're significant nonetheless. Hopefully, given its success, more publishers will follow suit.
Article by: Miguel Lopez







10 Comments
nittu
"its basically wow but i think i'll try it."
yarow12
"NO!~ It's The WoW Slayer! LOTRO IS bug free...thanks to us, Your Welcome!~ I got WoW Burning Crusade and I was in the LOTRO Beta...LOTRO KILLS."
schneevs
"LOTRO is like WOW with a heart. It feels a lot like DAOC in its feel (the good parts) with the quests (like WOW) but with a solid story. With the planned player housing and community it looks awesome! I ;ike the titles and deeds which makes it less of a grind feel to it. If it finds a way add another race or 2 and a couple of more classes look out WOW!"
Yaegar
"I'm sorry but x-play has really dropped the ball here,..4 of 5?
Were you guys paid off? seriously,..this game is crap,..the controls are terrible the lvl 50 weapons have the same look as the lvl 1 stuff,...the animations are absolutely ridiculous,...the level of detail simply isn't there and the game has an overall feeling of being incomplete,..I was looking for something to mess around with because I have been playing WoW way too long,...this game is not something you want to play,..it doesn't matter if you are a mmo novice or expert this game is crap,..and xplay has seriously messed up,..I only hope that this isn't something that they keep doing or they will lose credibility,..I love LotR both the books and the movies so it isn't a question of lore,..the gameplay is horid,..if you "like" playing games and you don't want to torment yourself,..DO NOT PLAY THIS GAME!!!!"
Yaegar
"Oh btw sorry for being so late on this,..waiting for wrath of the Lich King has gotten a little old so I've taken to trying some other mmo's..I just can't understand why anyone would give this game a good review,..it is aweful,..if you like your games being well rounded, challenging and "complete" this is not the game for you,..seriously,...play eq2 before you even think about playing this crap,...you will thank me"
soulwound
"LOTRO pwns wow. after 3 years of nonstop wow I'm totally addicted to this game."
whiteyoIO
"LOTRO is an epic fail..quests suck, environment is meh..wep design is balls"
Nutos
"Lord of the Ring has amazing designs and graphics..quest are very good for people whom are fans and are not fans of the Lord of the Rings series. Its an amazing REALISTIC experience that everyone would come to enjoy. However its not a game that you can probably stick with for many odd years to come for its lack of pvp. It definently is a keeper though. Do not let these people change your minds about this great experience, take my word on it, it will be an experience you will never forget. ;)"
Nutos
"Oh and Yaegar if you do get this message. Your pathetic taste for video games, unsuprisingly, would lead to World of Warcraft. All you WoW geeks are the same, lonely and without interest in different variety games and gaming."
Yaegar
"Nutos, I see you for the fanboy that you are and won't be baited.
Saying that, WotLK being the disappointment that it was I have had to turn to Mines of Moria,...Coming back after all this time, I am very pleasantly suprised. Alot of the bugs are gone and the higher lvl weapon and armor actually looks good now, Beyond that I have been spending a bit of time with the Warden class and have had a surprising amount of fun with him, the gambit system has obviously been built on other play mechanics but is honed quite nicely, the more minor bugs that I encountered before have certainly been targeted, and even though there are still serious pathing issues several other minor bugs including aggro bugs, bringing mobs that would have know way of knowing your location to you, I will have to bring my current review to 4/5.
Enjoyable, though still needs some polish. If you need an mmo try it out, I must say that they are keeping up on patches and addressing issues."
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