Kane's back in the never-ending battle for Tiberium in Command & Conquer 3: Kane's Wrath for the PC. X-Play has your review!
The Pros
- Solid and challenging new campaign
- Handful of new units
- Entertaining new turn-based mode
The Cons
- Not much new for those who don't like campaigns
In the vast and populous real-time strategy genre, few games play up their storyline like the venerable Command & Conquer series. Part of what made the original game so cool was its (badly interlaced) full-motion video sequences with cheesy backdrops and overeager actors. Each clip helped to make the subsequent mission a little more immersive – despite most of the missions having the same simple objective: kill everyone. Command & Conquer 3: Kane’s Wrath delivers plenty of cinemas and more storyline but not an awful lot else; great if you’re a fan of the plot, but not so exciting if you’re looking for the typical new faction expansion pack.
No New Factions, Or Six New Factions?
It’s usually safe to assume that the first expansion released for any RTS will add at least one new faction to the fray, but Kane’s Revenge doesn’t really add any. Instead, what you get are six new splinter-factions, two new spinoffs for each of the three main factions (Nod, GDI, and Scrin) that each have slightly different looks and slightly different gameplay styles. There are a total of nine factions, each having only a handful of different units to really set it apart from the others.
For example, the basic Nod infantry unit is the Militant Squad; a bunch of dudes with machine guns and a penchant for the undersides of GDI tanks. The Black Hand faction, the first Nod spin-off, replaces that with a unit called the Confessor Cabal, similar but adding hallucinogenic grenades to its arsenal, capable of making opposing infantry forces turn on their allies. Finally, the Marked of Cane, the third Nod faction, gets primary infantry called the Awakened who pack EMP grenades to disable opposing machinery, along with a second infantry group called a Tiberium Trooper, able to burn the flesh of enemy forces with liquid tiberium.
These two splinter factions and the other four reveal themselves through the course of the new campaign, in which a resurrected Kane rises from the ashes of his defeat and starts going on a megalomaniacal bender. You, as his ever-present and always loyal first in command, help to spread his special blend of militaristic anarchy worldwide. Each mission is introduced by the same cheesy but entertaining videos as the earlier games, with some genuine quality acting on display, believe it or not. The campaign is a strong challenge right from the start and is a good way to spend a couple of hours … assuming you’re not the type who only likes to play in skirmish mode.
What Else is New?
The new sub-factions don’t add a lot of newness, which will be disappointing to some. Even the three stand-by factions get a little new life with some added units. Nod, for example, now has a piece of artillery that, combined with targeting beacons that the stealthy shadow squad can now drop, enables you to rain explosive shells down on your foes from anywhere on the map. Each faction also gets new “elite” units, like a giant snake-like thing from the Scrin that you can build up, segment-by-segment, into a custom killing machine. All-told, there’s probably a faction’s worth of new units here, all scattered across the three existing one rather than adding a fourth.
Wholly new is the so-called global conquest mode, which lives up to its name, offering you the opportunity to explore your tactics on a global scale rather than just a battlefield at a time. It’s another of the turn-based strategy modes that are trendy right now in the RTS field, and this one’s at least as good as the rest. You move a turn at a time across Earth, capturing cities as you go to earn resources. Resources are spent to build or level up your military installations, unlocking special attacks for use before battle. GDI’s ion cannon, for example, does a real good job of softening up the competition before a bout. Encounter an enemy force and it’s off to RTS mode you go, or you can click a button and let the AI resolve the battle for you if you’re so inclined. That’s no fun, of course, but is a lot quicker.
On the battlefield and throughout the rest of the game there’s the same polished presentation as seen in Tiberium Wars. Graphical effects are used effectively, units look great, and overall the game runs reasonably well, delivering consistent (if not particularly high) frame rates on the sort of hardware you’d expect an average PC gamer to have these days.
It’s All in the Details
If you’re the type who likes subtlety and doesn’t mind spending a few hours chasing leaves in the build trees of numerous factions to find the one that best suits you, you’ll certainly get your money’s worth in Kane’s Revenge. Likewise, if you always thought the story- and FMV-driven campaigns were the best parts of the earlier games, again you should have a lot of fun playing through this one. However, if you’re looking for some wholly new content to revolutionize the game for you, unfortunately this isn’t it. But, for $30, you can’t have everything.
Review by: Tim Stevens





12 Comments
StrongestSaiyan
"I'm not really questioning the score so much as why one game can do "more of the same" and get a 4 and others can do "more of the same" and get a 2 for it? Are there degrees of sameness?"
Rogue09
"Well, it is only an expansion. I share your concern, but you can herdly judge a new game and an expansion the same way. They didn't seem enthralled, and I don't really feel that they agreed with their own score. I didn't even finish the first one. I wanted to, but I kept getting stuck on the same level, on EASY! I don't want to breeze through on easy, but of all game types, RTS is my worst and I couldn't stop the oncoming forces arrayed against me. The COLOR! PTS!! I need to get out of here. The Scrin, they...
The Scrin..."
ZetaCrossfire
"i thought this didn't come out until hune?"
matt_keil
""I'm not really questioning the score so much as why one game can do "more of the same" and get a 4 and others can do "more of the same" and get a 2 for it? Are there degrees of sameness?"
So you see no difference between someone serving you second helpings of rancid meat versus second helpings of perfectly cooked filet mignon?"
Rogue09
"Yes, there is a difference, but that is not the issue at hand. If your FIRST serving was of Filet Mignon and the second rancid meat, you have an argument. But if BOTH servings are filet mignon, you might lose your some of the furvor for Filet Mignon, but that doesn't change the fact that it's not a bad tasting meat. An expansion is supposed to add new elements to the same plate, and it DOES appear that this time you get some extra parsley on the side. You can't judge gameplay as if they didn't innovate, because it EXPANDS of core gameplay, it's not SUPPOSED to redefine it."
Apsalus07
"The more I think about it, the more I keep going back to the statement that Zero Punctuation made: "They just keep on making the same game over and over again in what is known as the EA Strategy.""
matt_keil
""Yes, there is a difference, but that is not the issue at hand. If your FIRST serving was of Filet Mignon and the second rancid meat, you have an argument."
No, I think you missed my argument entirely."
Spybreak
"Yea I don't know. I think the best thing to happen to Generals was to have the Zero Hour expansion which gasp, yes gave each faction sub factions. It just seems like they're giving us the same thing with Zero Hour, BFME2:RoTWK and now Kane's Wrath. Too bad I used to love C&C but I'll be picking up Universe at War instead and support the old Westwood gang. Oh yea and I could care less about RA3, they're going to sink that one too..."
Apsalus07
"The nostalgic part of me says: "Go pick up RA3!" While the modern, jaded rationalist says: "Don't touch that corrupted filth. EA has turned it into a hooker that it pimps out every now and then for lap dances.""
Madbagofhorses
"EA is getting bad about re-using material for another buck. I'm not quite a C&C fanboy, but I do have all of the C&Cs ever made. Ever. While this doesn't add much to Tib Wars, it does add a neat new global domination feature that is done differently then its ever been done before (slightly reminiscent of Risk).
I just finished the last of the NOD missions on hard and I've got to warn that the campaign here lacks some polish. I found myself doubting motives and doubting the effectiveness of actually completing some of the objectives. Traditionally C&Cs campaigns have been sun-fire hot. This seems to fall into some temperate climate in a boring part of Europe. Don't buy this unless you love C&C."
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