Defend the last remnants of mankind in Sega's Action RPG Space Siege for the PC.
The Pros
- Action-packed gameplay
- Fun multiplayer experience
- Endless customization options
The Cons
- Poor controls
- Sci-fi clichés abound
Surely you've heard of Dungeon Siege, either by playing the excellent RPG itself, or by watching the rather... unfortunate movie of the same name. We'll ignore that latter thing for the moment and focus on the game, which spawned a sequel, a few expansion packs, and a cadre of dedicated fans. Now the franchise has left terrestrial dungeons and terrain for the vastness that is outer space in Space Siege. Despite the infinity of space you're unfortunately still stuck in dungeons, but those who aren't claustrophobic (and don't mind being beaten over the head with space-clichés) will find a fine action-RPG here.
The End of the World, and Humanity?
Yes, it's the end of the world, and you as Seth Walker are feeling fine. It's a couple-hundred years into the future and we Earthlings have committed the carnal sin that's spawned many a sci-fi movie: we've colonized distant planets and made ourselves some enemies of a very powerful alien race. In this case, it's the Kerak who follow us back to earth, swatting our puny orbital defenses aside before turning the planet into a lump of coal. You're on the Armstrong, the (supposedly) sole surviving ship in the fleet, and all's not well.
The Kerak have infiltrated the hull and the ship's primary defense from this sort of attack, putting everyone into cryogenic sleep and releasing a toxic gas throughout the compartments to kill invaders, hasn't phased them. In fact it really just made their jobs easier, letting them run through the halls while all the defenders doze fitfully. That's the sort of poor design decision only a planet-based engineer could make. Since your cryo-pod is one of the few that weren't ripped to bits by the Kerak, it's up to you to fight them off your ship and save the last remnants of humanity.
In an ironic twist you're more or less asked to shed as much of your own humanity as is, erm, humanly possible to fight the alien menace, hacking off limbs and ripping out organs to replace them with cybernetic implants to give you greater strength, accuracy, and a rather more menacing visage. You don't absolutely have to subject yourself to the apparently painful upgrades (screams are heard as you make your selections), and doing so has some impact on the story. If you want access to the really sweet toys like a massive chain-gun with a VW Beetle-sized ammo canister, it’s off with your arms and legs.
Space is Infinite; Dungeons Not So Much
Space Siege is an action-RPG at its heart, much like Diablo or Dungeon Siege before it. However, the action part of the formula has been ramped up quite a bit, making this game feel much more like a third-person shooter than a third-person RPG. You'll face dozens of enemies in every room. With all the firepower you'll be throwing their way, things can get rather heated. Despite this it is still an RPG, and as you play you'll learn new skills to be activated familiarly by the number keys. There are no real classes; instead your character will slowly progress and evolve into the man you want him to be by upgrading his attributes as you go.There's an aspect of recycling to the whole thing, as when you kill enemies or scour the corners of dimly-lit chambers you'll find bits of junk lying around. Like a badass cleaning lady, you collect these bits and trade them in at the redemption center for points used to boost armor, weapons, attributes for yourself or your little friend the HR-V, a robotic side-kick that joins your team early on in the game. Unlike the Dungeon Siege games where you were often flanked by a bunch of misfits, here it's just you and HR-V. While this cuts down on the variety, ultimately the simplification is a good move. HR-V more or less takes care of himself, leaving you free to only worry about keeping yourself shooting in the right direction. He doesn't use health kits, so you can hoard them. Finally, should he get destroyed, you just need to find the nearest reconstructions station, push a button and out pops a shiny new one.
His primary advantage really is that bossing around even a handful of people would be too much thanks to poor controls that worked well enough for the earlier games, but not here. You rely on the mouse to both move and shoot, with the left-button sending your character to a location and the right one firing at that location, which feels nothing short of crippling when you're surrounded by baddies. You can press a key on the keyboard to dodge enemy shots, but the game would have benefited from the sort of strafe-while-shooting, gamepad-friendly controls seen in most top-down shooters these days.
Sieging with Friends
Space Siege offers a four-player multi mode that you can either play over LAN or online. This takes place on a different ship that also managed to survive the assault. You'll create a new character here already possessing a ton of abilities, attributes, and, if you like, all the cybernetic toys you can implant. Together with friends you tackle a decent selection of straightforward missions that send you out to explore this different ship that looks an awful, awful lot like the Armstrong. Both Armstrong and its twin are ridiculously dangerous places, completely unsuited for colonization. Areas are littered with explosive barrels and tanks of gas that will go boom with the slightest provocation. This makes for some entertaining ways to dispatch enemies; hit a gas tank just right and it’ll go zipping across the room and take out a battalion of baddies with a big, fiery explosion. Thankfully flame effects are very good here, as are the rest of the graphics, with reasonably detailed characters, environments, and respectably good performance as well.
Dungeons In Spaaaace
Okay, so running through dungeons may not be top on your list of things to do when you get to space, but we can think of a many less entertaining ways to spend your time than a trip through Space Siege. It's definitely action-packed, especially when playing with friends. It's just a damn-shame that Chris Taylor and his cronies at Gas Powered Games didn't get with the times and mix in a proper action-focused control scheme. We can't help but think of the serious can of cybernetic whoopass we could have opened on the Kerak if only we could circle-strafe.
Review by: Tim Stevens





19 Comments
DamienHell
"How can they fault the game for having an upgraded version of Diablos controls (upgraded cause you use different buttons for running and fighting)"
Flagshipped
"Seth Walker isn't endlessly customizable. There's nothing customizable about him save for the cybernetics, and that's just a hollow plot device.("Do Androids Dream of Electric Sheep?" and the Blade Runner games/movies tackled humanity much better than SS.)
SS is a "Siege" game in name only. It's a cynical to trade on the cachet of Dungeon Siege 1&2.
If the same tile set for 10 hours is "great"- If control is so bad that dodge(one of SS's big features) is useless is "great"- If needing two sets of hot keys *without* pause and command functionality is "great"- if no run and gun is "great"- If zombie-like enemy AI is "great"- if lacking item drops, leveling, and true character personalization is "great"- If poor voice acting is "great"- if ultra-linear plot and game progression are "great"-
So be it. Give it a 4 out of 5, or a 5 out of 5. Hell, give it a 10 out of 10.
But I paid 50 bucks and I *know* what I got.
Don't piss in my ear and tell me it's raining."
tsmpaul
"There IS more customisability than cybernetic parts! I spend skill points on things like hit points, grenade damage, armor, critical hit chance, critical damage, weapon speed, and more.
Think of it like an FPS in an iso view. There’s a range of FPS style weapons, but unlike most FPS, you increase the stats for weapons, giving them better damage, accuracy, etc.
I agree it's not like Dungeon Siege, but this is a good sci-fi action game. It's not about random loot, or dialogue choices, it's about blowing stuff up.
It's NOT the same "tileset" for 10 hours! It's all aboard a space ship, but there is some texture variety, and things like the bio area of the ship with trees, grass and water.
I have no trouble using dodge ability to avoid enemy fire, so I don't know what those complaints are about. And ultra-linear plot complaint?? Diablo II may have randomly generated areas, but the story is the same each time you play. Space Siege at least has more than one ending!"
Flagshipped
"Skill trees are weak. Mastery sees you give up your humanity; no-brainer unless you like being gimped.
Story is the same each time- Same plot, same order.
Humanity gimmick is just that.
Ending doesn't justify the journey and the journey was a bore.
SS doesn't blow things up any better than DS1 or 2-physics engine doesn't sell it.
Bio areas sucked- same textures with green stuff sprayed on.
Diablo2(and Dsiege 1&2) played differently based on class, weapon, and spell choices. They allowed choice while giving deep stories. And D2's random maps made up for a lot.
SS isn't a FPS. The iso camera is clunky and restrictive on the best settings. The weapons- nothing we didn't see from dsiege 1 or its many mods.
Space Siege is phoned-in. It's a lazy attempt to ride the coattails of games like Mass Effect, but in "siege" trappings. It strays so far from its roots that instead of a galaxy spanning epic to new worlds, it ends up being an emperor with no clothes. A $20 game with a $50 price tag."
DamienHell
"@flagshipped
Thats why you get a demo first genius. Dodging is easy. Running and gunning is possible. If the enemy is too easy turn up the difficulty. Voice acting is better than most games I see that aren't major releases. And how many games have varying storylines? COD4 nope, Halo3 nope, GTA IV nope. Huh, its seems linear storyline doesn't hinder sales."
Flagshipped
"Yep, played the demo. Was hoping they'd at least pick up the slack with the final product, so picked up the game to give them the benefit of the doubt. Won't do it anymore. Running and gunning is impossible. Walker stops dead in his tracks when shooting- He can't even walk backwards while firing, let alone strafe left or right.
And putting Space Siege in league with Halo3, GTA4 and COD4 is giving it way more credit than it deserves, even for the brand of entertainment those games offer.
Sure, linear storyline doesn't hinder sales, but then this game doesn't have much to offer beyond that linear storyline, and that's where it suffers most."
highdive_lowlife
"uh-oh, i think someone named "flagshipped" has a good ol fashioned case of riding the hype machine all the way to launch day... does your ass hurt buddy? the best way to enjoy games is to take every preview and review with a grain of salt and try to keep an open mind while playing. im not trying to talk you into enjoying the game, but i like it and i know others do, so the only way you wouldnt like the game is by having un-realistic expectations.
and judging by your name, it would seem that term was born out of the disappointment of hellgate london, yet another game that did what it set out to do IMO.create a character class based action RPG with random spawning areas surrounding a treasure hunt campaign sprinkled with very light RPG moments. and i think space siege took those theories from DS 1&2 and built a faster paced, no baby-sitting ARPG."
DamienHell
"@flagshipped
It never offered a non-linear storyline, it offered 2 endings. Thats it. And I've been run and gunning for a while, dodge shoot dodge shoot. If you expected better then highdive_lowlife is right, you had too high expectations. Never play a demo, be disappointed, then buy the game the first day its out. Thats like walking on to a property with the "trespasses will be shot" sign then bitching when you get a 12 gauge up your ass."
chizzance
"YES! First sentence second paragraph is PERFECT. I laughed so hard, what a brilliant ode to the nineties!"
Flagshipped
"Butt doesn't hurt, but the wallet smarts. Played 1&2- enjoyed them. Played the demo, figured it would be more polished when it hit the shelf. If expecting a similar experience to 1&2(already dumbed-down- or to be kind- "accessible" rpgs) is expecting too much, then it's a sad commentary on the state of gaming.
Wasn't unhappy with the demo(games often change between demo and launch.) Retail was a different story. When I refer to "run and gun" I refer to firing while running at the same time(for the guy who compared SS's brand of action to FPS)- something most OTS/FPS games have. Dodge is a poor substitute for strafe. GPG took an already spare(but still fun) format, stripped what little meat was left off the bones, and then presented it as a full course. A $20 or $30(but pushing it) title but not for $50.
If you enjoyed SS, good on you, but saying my expectations being too high is the *only* possible reason for not liking it is as far from the mark as... well... Space Siege."
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