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Hellgate: London (PC)

Hellgate: London
  • Publisher:Namco Bandai
  • Genre:Action, RPG
  • Developer:Flagship Studios
  • ESRB:
  • # of Players:1 player
  • Release:Oct 30, 2007
  • Platforms:
Game Description:Hellgate: London combines the depth of role-playing games and action of first-person titles, while offering infinite playability with randomly created levels, items and events. The player creates a heroic character, completes quests and battles through innumerable hordes of demons to advance through experience levels and branching skill paths. A robust, flexible skill and spell system, highly customizable appearances and a massive variety of randomly generated equipment allow players to create their own unique hero.
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Hellgate: London News

Displaying 1–8 of 8 articles

  • Flagship Co-Founder Bill Roper Talks Failure And Lessons Learned

    For all you wanna-be-future-developers and/or gaming executives out there, the best thing you can do at this point in preparation is familiarize yourself as much as you can with failure. And one of the best ways to do that is read interviews in which developers of massively popular and success game franchises talk about the failures they've...

    Posted May 18, 2009 | 5 Comments

  • Bill Roper Discusses The Demise Of 'Hellgate' Plus 'Champions' And 'Star Trek Online'

    At Westwood College’s recent Legends of Gaming round table, I had a chance to sit down with an actual legend of gaming, ex-Blizzard producer, Flaship founder and current Cryptic head Bill Roper. Roper helped build a string of some of the most successful, influential games in history. He was a producer on Warcraft: Orcs & Humans,...

    Posted April 2, 2009 | 6 Comments

  • Bill Roper Joins Cryptic Studios

    Bill Roper, former Blizzard director who was founder and CEO of the now failed development house Flagship Studios, will be moving to Cryptic Studios to become the design director for their upcoming PC and console Superhero MMO Champions Online. This comes on the heels of Flagship closing their doors and laying-off their entire staff in the face...

    Posted November 3, 2008 | 3 Comments

  • The Path To 'Hellgate' Is Paved To Taiwan?!?

    The fine (but oddly sooty) folks at Hellforge have reported that Hellgate: London might be resuscitated by Taiwanese MMO company Redbana. Namco-Bandai previously announced that it would be shutting the gates to...er...Hellgate on January 31, 2009. The Hell Forgers have discovered a curious announcement on the game's Korean web site that talks...

    Posted October 29, 2008 | 3 Comments

  • 'Hellgate: London' Servers Going Offline February 2009

    Hellgate: London (PC), the action-RPG from Bill Roper's Flagship Studios, was in a bad place with Flagship was shut down, but Namco Bandai stepped in to keep the servers running. It looks like that could be coming to an end with Namco Bandai only pledging to support the servers until January 31, 2009. It's more than likely that the game's...

    Posted October 24, 2008 | 21 Comments

  • The MMO Report: Thursday, August 21st

    Once again, The MMO Report comes correct to school your ass with knowledge. And yes, we have been listening to a lot of Run DMC in the office recently. This week, Casey gives you all the information we have on Star Trek Online, brings you a new segment that will tell you where to look for those over-priced figures you spend your hard earned...

    Posted August 21, 2008 | 3 Comments

  • Namco Bandai Saves 'Hellgate: London' From Death?

    In a forum post on HellgateLondon.com, a Namco Bandai representative claims that gamers have nothing to worry about and that the Hellgate: London servers will stay online. We're taking this to mean that Namco will step in and maintain the game for a while, but nothing is confirmed. Hellgate: London, the brainchild of Bill Roper and other Diablo...

    Posted July 23, 2008 | 3 Comments

  • Flagship Hopes To Do Better With 'Mythos'

    In a recent interview with Eurogamer, Max Schaefer, co-founder of Flagship Studios, admitted his company tried to do too much with Hellgate: London, and as a result the final product suffered. What a shocker. "If we made a mistake with Hellgate, it was trying to do too many things for too many people...We wanted a cutting edge graphics...

    Posted July 7, 2008 | 5 Comments

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