It's time to go back to the home of Parliament, Big Ben, and Left-side driving in Hellgate: London for the PC. X-Play asks that you mind the gap as they deliver their review.
The Pros
- The spiritual successor to Diablo II
- Great visuals
The Cons
- Random level generation
- Awful inventory management
- Broken multiplayer functionality
It’s hard to review a game like Hellgate: London. The true, spiritual successor to Diablo II – arguably the greatest action RPG ever to grace the PC – by the team that could and should make it great…this game has some crazy expectations to live up to. On one hand, you want to cut the game and the team a bit of slack because there’s no possible way they can succeed in every area. On the other hand, you know they created greatness once, so why can’t they do it again? Thus is the conundrum of the Hellgate reviewer.
A Blizzard’s Chance in Hell
Even though Hellgate is most obviously a 3D game, it still plays a lot more like Diablo II than it would seem at first glance. Attack success is still determined through a whole lot of number-crunching, and you’ll still be gathering mad loot during your travels. While this looks something more along the lines of, say, Gears of War, it is at its heart an action-RPG. The new camera angles just add a whole new level of excitement and intensity to the mix.
Dampening that intensity, however, is the random level generator. Yes, while moving through this post-apocalyptic, 2038 version of London, you’ll still see the various landmarks you’d expect. Even right from the start of the single-player game, it’s painfully obvious that the whole thing is being generated on the fly. Although it makes for a unique experience every time you play, there’s no substitution for intelligent, human-designed levels. Things like reused set pieces and ridiculous objective placement overrun the entire Hellgate experience.
Also slowing the pace is the old Diablo classic – inventory management. While the rest of the formula has moved into the new millennium, Hellgate’s inventory management system, where you have to constantly shift around items to make room for new ones every few minutes, is stuck firmly in the early 90’s.
Demonic Highway
Much has been made of Hellgate’s online experience, and in theory, it’s mostly a good thing. Players gather together in hub stations to chat, trade items, show off the spoils of their adventures, and group up for upcoming missions. Then, as they head out, the whole thing is instanced particularly for that group. And then, the random level generation takes over once again. It’s not as big a deal in the online mode, since you’ll have the camaraderie of your party members to make up for the sometimes irritating level design. Plus the whole thing is free. Hellgate does feature an optional subscription service that adds options like Guild functionality and the promise of future content upgrades, but the free multiplayer is likely where most gamers will want to stay.
Put quite simply, Hellgate: London is a buggy mess. And that goes double for the multiplayer action. Crazy slowdown during battle; graphic issues where various on-screen elements completely disappear; and bugs that crash players right to the desktop are all issues in the retail version of this potentially awesome game. Patches will almost assuredly fix these problems eventually, but it’s still pretty disheartening to rip open that cellophane for the first time and realized you’ve basically paid full price for an unfinished, unpolished product.
Uncaptured Magic
As a single-player game, Hellgate delivers – especially if you’re a die-hard Diablo II fan. If you can deal with annoying inventory management and unimaginative level design, you’ll get a lot of fun out of this game. Online, however, is a broken mess as of launch. In time, you’ll probably be able to add at least a point to our score, but as of right now, you’re better off waiting to jump into this demon-infested version of London.
Review by: Greg Stewart
Video Produced by: Mark Fahey





30 Comments
waffle769
"WTH? I preordered this game, and I was totally looking forward to getting it home and playing it, hoping that it would live up to the hype. I got it home, and so far it is an incredibly good game. I cant say there aren't glitches, because the moment you sit down and start playing, you will more thean likely notice a few, but just because there are a some serious glitches now doesnt mean the game deserves a 2 star. Keep in mind that many patches for the game are still coming out, and the devopers are working really hard on fixing the more serious bugs. Give it a break.
As for the supposedly horrible randomized level design, it really isn;t that bad. It gives the game a more spontaneous feel, and hey, it's better than being stuck with the same level design every time you run through the game.
Overall, I say that the game is really great, even though it could be better, and it deserves a 4 out of 5 in my opinion."
Zip_Taw
"I agree with you all on how broken it is. Constant lagg hit a wall and get put all the way back where you were at the beggining. Still only a Credit Card subscription service, there was a promise for other methods. Poorly informed story line, leaves you hanging espeacially towards the end. If there is too much going on in the game, it'll boot you with a Network Error. And what is selling this game, is the hope of another DII in a sense. I think you guys give it an excelent rating. PC Gamer was way off this time. This is just a partial review of my own, I could go on for a while on the game play."
Havoc_One
"Hmm. There are a few problems with this game for sure. But a 2? It's one of the few games out recently I've played more than an hour or 2 before returning. I think you need to step back and post a score reflective of the game and not your personal feelings towards it.
For now I'd give it a solid 3, maybe 3.5. It has a lot of work that needs to be done before it's finished for sure; but that's the way things are these days. Release a Beta and actively tweak it up to par, hopefully beyond.
A score of 2 is not reflective of the code."
Jnes
"................looooooooooooo ooooooooool!!!!!!!!!!!!!"
g4tvmain
""Pros: The spiritual successor to Diablo II
Cons: Randon level generation"
I honestly didn't even want to read the rest of the review after I read this. Diablo II was famous for it's random level generation, so giving a game praise for being Diablo II's spiritual successor and then immediately criticizing it for using a prime feature found in Diablo II was ironic to the point of stupid. Seriously Mr. Stewart, what were you thinking?"
AgentZ3r0x
"im alittle disapointed, i was about to get this game, i dont know if i should....."
groklord
"this game seems to be in some sort of beta, except this form of beta testing is public. but this game is constantly patched, and patching is highly encouraged for users, so it is only a matter of time before FSS will figure this out. They are a great company that is capable of making games that beat the time expectency of sliced bread. This is the sort of game that I would like to se revisited a year from now, as I am sure that it could easily become a cultural phenomenam, that may just get the first 6/5 in history."
M0rph3v5
"part one:
wow... just wow. g4tvmain is right with the 'pros' and 'cons' that you listed. d2 was all about random mapping and monster placement, you should have thought about that before you posted it. And the unimaginative level design? umm.. HELLO?!?! are you blind? They've done a great job with level design(the levels are beautiful!) and how the randomizer works with the layout of levels.
And another thing.. isn't every online mmo an unfinished unpolished game(diablo 2 had a whole mess of bugs for a while and most if not all were fixed)? I mean pretty much every online game goes through the update/patch process to fix bugs and tidy the game up. Give it a little bit of time for patches to fix the issues that are going on."
M0rph3v5
"part two:
I do though think EA is partly to blame for the bug issue because they clearly had the game released before it was finished. If beta was extended another month I bet most of the bugs would have been fixed. But, of course EA wanted it out in time for holiday season.
Last thing I should also mention is the constant contact FSS/Ping0 has with their customers on the forums to ensure we're receiving the best gaming experience possible. Hell, they've got it set up so within the next two weeks they're rolling out 2 patches fixing the most crucial bugs.
This needs to be re-reviewed. i personally give it a 4 out of 5 and with a little bit of improvement it could easily get a 5 of 5."
M0rph3v5
"oh... last thing I gotta throw in there that I noticed.. the person playing HG:L in the review video sucked hardcore. maybe that's why it got a low rating...?"
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