Beatmania means DJ goodness for you, or does it? Let's find out with X-Play's review of Beatmania for the PS2
The Pros
- Unique peripheral
- Fans of the series no longer have to import versions
- Several mode types and lots of tracks
The Cons
- Disappointing soundtrack with very few good songs
- Steep learning curve paired with tight-ass scoring system
- Feels more like a calculator simulator than a DJ one
"Bring that beat back" is a common phrase in music. "Bring that Beatmania here" is just as common among American gamers. After all, the rest of the world has been tripping the turntable fantastic for the better part of a decade. What's up with that? We can twirl a glow-stick just as well as the rest of the planet!
Konami finally answered the call, and Beatmania is in the U.S. It's got the daunting task of being the first rhythm/music game to follow the Red Octane/Harmonix mega-hit, Guitar Hero. Not the best timing, Konami. In the end, we find that -- much like octopus balls and vegemite -- Beatmania proves to be an acquired taste that doesn't hold up in the good ol' United States of America.
Hey, Mr. DJ!
This game has one of the wildest peripherals known to man or beast: a seven-button keyboard accompanied by a miniature turntable to simulate what DJ AM and Mix Master Mike are working with. With the abundance of keys and their focal point in the gameplay, Beatmania feels as much like you're simulating a CPA counting beans with a calculator as being a club DJ getting people on the floor. The turntable's purpose is more to look cool and keep your left hand occupied (or right, if you switch the configuration) than to be useful during a song.
Gameplay is typical Konami rhythm fashion, however: Notes scroll down the screen, and your goal is to hit the corresponding button (or scratch the turntable) when they reach the bottom. Beatmania's learning curve is pretty intense, and the scoring system is merciless. As such, you'll spend several hours getting the hang of things. Notes are small on the screen and only come in two colors, so you're forced to train your brain to recognize their location. Mercifully, you can play a whole lot using only five of the seven keys. Beatmania is loaded with extra modes and other goodies, but you won't see but a millisecond of them until you get your skills up to par -- which is sometimes an exercise in futility.
Old Techno(logy)
A good soundtrack to a music game is as vital as a sharp axe to a lumberjack or a pocketful of M&M's to Oprah's handler. Sadly, Beatmania falls short here. The recognizable tracks are few and far between: Toxic, Virtual Insanity and Funkytown are among them. The rest of the tunes are an eclectic mix that really doesn't show off the skills of Konami's in-house composers. The easiest songs -- i.e. the ones you'll play the most -- are among the worst, including awful reggae and hip-hop tracks that aren't worthy of being played at a car wash. Beatmania goes for quantity over quality, and encompasses quite a few genres; but most of them are just too Japanesey for their own good. You'll often get the feeling that some notes were placed through the "close your eyes and chuck a dart" method.
Graphics don't matter much in this genre; all that's required is a clean HUD. Thus, we'll be forgiving of the dated visuals. What we can't forgive is the fact that your press rating (Good, Great, Poor, etc.) show up right above the cursor line -- where you generally look to see what notes are coming next. Since there are only two colors and the notes are tiny, this can be detrimental.
No Ecstasy
This DJ came over here far too late. It's true that Beatmania is another decent music game from Konami and is unique to our shores. However, it must be considered the first casualty of post-Guitar Hero traumatic stress disorder. It can't match the fun, coolness factor, or song selection of the king of music simulations. Gameplay is a chore to get the hang of, and the payoff really isn't worth the effort.
A few years ago, Beatmania might have been gotten this party started. It will still find its audience among the techno-geeks out there -- the music ones, that is, not the guys who drool over Linux. With patience, they'll find plenty to adore here. The majority of gamers who purchase Beatmania, though, will soon banish it to the same closet slash peripheral graveyard holding their video game dance pads, light guns and bongos -- never to be seen again.


12 Comments
SaintZefi
""Lame, Guitar Hero rip offs."
Beatmania was released in '97. Sorry."
Hideki-Motosuwa
"Although I love X-Play for all it's worthed, I gotta complain about this mockery of a review. The fact that you guys pointed out that this game was a "ripoff of Guitar Hero" has unfortunately rather pissed off a lot of devoted fans of this series (JP version). The fact its been out "WAY" before Guitar Hero is another thing as well........like what the guy before me said, this game came out originally in '97.
If anything, Guitar Hero and anything before this (except DDR) is a ripoff of the Beatmania series in all honesty. Please get your facts right before trying to put down a game. Other than that, please bring back the comedic stuff that made X-Play so fun to watch!!"
nakallo
"I think you, sessler, should do another review about Beatmania (not the american version) because I do agree with you about THAT BEATMANIA game, the japanese versions are the originals and also a lot better, example; MORE SONGS, AND THEY DON'T SUCK LIKE THOSE YOU REVIEW. And please don't put some dumb a$$ playing the game (anyone could tell that he was a beginner, but when you do your AWESOME guitar hero reviews you got people that have played the game. And for webb, "lame guitar hero rip off"...??? I could not believe it, do you know anything about the word and the meaning of RESEARCH? You wanna talk about rip off, let's see; GUITAR HERO is a rip off of GUITAR FREAKS, ROCK BAND is a rip off of GUITAR FREAKS AND DRUMMANIA without the mic. Thank you."
VikuGoruChyaru
"Dear Adam Sessler and Morgan Webb,
Does the year 1997 mean anything to you? 1997 is the year the first beatmania game was released. Guitar Hero did not start until 2005. Your labelling of beatmania as a ripoff of Guitar Hero is something that cannot be tolerated by the Japanese, because if something is being ripped off, it's beatmania, not Guitar Hero. Can't you see the copyright date on beatmania's title screen? Maybe you need to get off of the mockery and onto the serious analyzation of video games. There's quality reviews right there.
If Sessler and Webb have the testicular fortitude to classify this comment as an "opinion" when, in actuality, it is a ruling, it will be the dumbest thing that they have ever done. Very very dumb.
- Vic G Chad"
VikuGoruChyaru
"MORGAN WEBB: "I think this is the beginning of an era of lame Guitar Hero ripoffs."
Morgan Webb, do your research and go on Konami's website, and you will clearly notice that beatmania was made in NINTEEN-FRIGGIN'-NINETY-SEVEN. 1997. Guitar Hero? 2005. Big difference. beatmania is the true father of music simulators and Guitar Hero is not. HOOAH!!!
Not only am I aware of the fact that Morgan Webb is dishonest, because she perjured herself, but there will also be a hundred billion people and a hundred billion Japanese who will agree with me and laugh at her mockery.
I will be making sure Naoki Maeda gets a copy of this video.
As a conclusion, Sessler and Webb, your claims are dismissed in favor of me. You should bless Konami, and not mock Konami.
- Vic G Chad"
VikuGoruChyaru
"Because of my ruling, beatmania is going to be given a finalized 5 out of 5 instead of an unverifiable 2 out of 5. Do your research, Sessler and Webb, and maybe I'll hire you. Until then, Konami is keeping an eye on you, no joke about it. Call it a joke, and you will have violated 47 USC 223(h)(1) subsec 113."
VikuGoruChyaru
"If anyone here is wonderin' what that 47 USC is supposed to be pronounced, it's pronounced "United States Civil Code, Title 47, Chapter 5, Subchapter II, Section 223, Part I, Head, Subsection 113".
If Adam and/or Morgan reply to this comment without publishing their full identities, they will have violated the aforementioned statute. The reason for the identity stuff? So that Reo Nagumo and Naoki Maeda can sue G4TV. That's why."
Marumo
"This is quite amusing. Probably a fair amount of time paradoxes being exhibited as witnessed here of the reviewer.
Guitar-Hero rip-offs? Guitar-Hero was officially released in 2005.
Let's recap on what Konami produced way before 2005. The very first Guitarfreaks for PSX and arcade were both released in 1999.
(http://www.konami.jp/bemani /gfdm/gamesoft/index.html)
(http://www.konami.jp/bemani /gfdm/arcade/index.html)
Pop'n'Music was produced and released for the arcade in 2000.
(http://www.konami.jp/bemani /popn/music1_4/)"
Marumo
"Oh, and we reach the game that's being blasted, due to whatsoever reasons unknown, which might include a severe lack of research: Beatmania.
The very first release of Beatmania was in 1997.
Or let's talk about the Beatmania IIDX, which seems to be what the reviewer is talking about, considering the statement of "This game has one of the wildest peripherals known to man or beast: a _seven-button keyboard_ accompanied by a miniature turntable".
A "seven buttoned keyboard"? I don't recall Beatmania having seven buttons, unless he counts the Start and Select, but it still sounds awfully to be more of Beatmania IIDX than the actual Beatmania being reviewed.
In any case, Beatmania IIDX was first released in 2000 (http://www.konami.jp/bemani/b m2dx/), also way before Guitar-Hero.
I seriously can't figure out which is the actual lame rip-off given such time paradoxes the reviewer has exhibited.
Stop confusing us with your lack of time recognition and research! Please!"
VikuGoruChyaru
"Now I know I have made the right decision in blasting this video: so Adam and Morgan DO suck after all."
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