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  • Peter Molyneux Talks Milo At TED

    I'll admit it: When Peter Molyneux introduced the Milo tech-demo at E3 2009, I was among the many who made jokes about potential uses for the little-boy simulator. But I'm not laughing anymore. Peter Molyneux recently gave a TED talk where he went a little more in-depth on what Milo is and how it works, and it's a lot less like a joke and a lot...

    Posted August 18, 2010

  • Nintendo's Satoru Iwata Knows The Company's E3 2009 Press Conference Sucked

    Nintendo knows its E3 2009 press conference sucked (okay, I'm paraphrasing). In my E3 2009 press conference report card, I ranked it behind Microsoft and Sony. According to Nintendo Everything, Nintendo president and CEO Iwata has admitted to the company's press-conference shortcomings: "As for the media briefing at E3, of course we had...

    Posted August 10, 2009

  • Neal Tiles's Open Source For July

    A new Open Source post from G4 President Neal Tiles is live... check it out here. This month Neal talks about the triumph of our June 2009 programming, looks forward to Comic-Con 2009, answers questions about anime on the network, and much, much more. Submit your own questions to Neal Tiles and he could answer them in next month's post.

    Posted July 6, 2009

  • Sessler's Soapbox: Scribblenauts Makes Adam Happy!

    The one game that took everyone by surprise at E3 2009 was a little Nintendo DS title called Scribblenauts. This little nugget of genius stood head and shoulders above an astounding amount of fantastic video games, so you know that there has to be something very special about this incredibly simple and yet infinitely complex game. Such is the...

    Posted June 24, 2009

  • BioWare's Casey Hudson Explains The Improved Combat In Mass Effect 2

    Watch Larger Version | Watch HD Version While everyone was floored at E3 2009 by what BioWare is doing in terms of story and characterization in Mass Effect 2, one aspect of the game that isn't getting a lot of play is the combat. Longtime BioWare fans love the pause-and-play skirmishes the company has been serving up since Baldur's Gate. Newer...

    Posted June 18, 2009

  • Alliance of Valiant Arms Is All About Pretty Graphics And Tactical Urban Combat

    Watch Larger Version | Watch HD Version If you’re looking for a free tactical online first-person shooter set in an urban environment during a fiction war between Russians and the rest of Europe, then Red Duck’s Alliance of Valiant Arms might just be for you. During this E3 2009 interview, the game’s project manager...

    Posted June 17, 2009

  • Operation Flashpoint: Dragon Rising To Be The "Most Realistic" Console Shooter Ever?

    Watch Larger Version | Watch HD Version Infinity Ward’s Modern Warfare 2 might be the most high profile and most anticipated military FPS of the year, but Codemasters believes its own Operation Flashpoint: Dragon Rising has what it takes to stand toe-to-toe with the Activision juggernaut, as well as every other shooter coming to...

    Posted June 17, 2009

  • Dirt 2 Using Narrative To Distance Itself From The Competition

    Watch Larger Version | Watch HD Version A lot of people might not agree with me, but I am a huge fan of racing games that at least try to have a narrative thread running through them. It just makes everything that much more compelling, because you have characters and stories to give the races additional significance beyond just who...

    Posted June 16, 2009

  • Net Devil President Credits Return of the Jedi For Inspiring Jumpgate Evolution's Scope

    Watch Larger Version | Watch HD Version Net Devil’s upcoming space-based MMO Jumpgate Evolution was one of the truly great surprises of E3 2009. Not only does it pack all the depth and variety you’d expect from an MMO, it also brings space to life in a way that I haven’t seen in quite some time. It should come as no...

    Posted June 16, 2009

  • Hiromichi Tanaka Says Final Fantasy XIV Will Be Completely Different From FFXI

    Watch Larger Version | Watch HD Version Square Enix surprised a lot of people when it unveiled Final Fantasy XIV at Sony's E3 2009 press conference. Some gamers thought that it might be the second coming of the MMO Final Fantasy XI. Producer Hiromichi Tanaka said that's not the case: "Characters in the trailer looked very similar to the...

    Posted June 15, 2009

  • Nintendo's Shigeru Miyamoto Talks Mario Galaxy 2, Motion Controls, Zelda And More

    Watch Larger Version of this Video X-Play's Blair Herter had the honor of sitting down and chatting with Nintendo's legendary Shigeru Miyamoto during E3 2009. Among the topics discussed were: Going four players with New Super Mario Bros. Super Mario Galaxy 2 Integrating ideas from 2D development into a 3D game and vice versa ...

    Posted June 15, 2009

  • The MMO Report's Casey Schreiner Gives the ZAM Network Love Advice

    One of the best things about E3 is that everyone in the gaming industry comes together inside the LA Convention center; something that doesn't happen very often. While we were covering all the MMOs on the show floor, the man himself Casey was not only recognized, but interviewed by our friend Andrew Beegle from The ZAM Network. Andrew was...

    Posted June 15, 2009

  • Modern Warfare 2 E3 2009 Community Manager Interview

    Infinity Ward Community Manager Robert Bowling discusses the importance of narrative pacing and the diversity of gameplay experiences awaiting players in Activision's highly-anticipated FPS Modern Warfare 2. "It's all about pacing," Bowling explains. "There's places where you want to ramp it up to eleven and places where you want...

    Posted June 12, 2009

  • W.E.T. E3 2009 Lead Designer Interview

    Ash Ismail, the Lead Designer on W.E.T., provides a quick breakdown of Bethesda's upcoming action shooter. Like the House of the Dead: Overkill team, Ismail and the A2M team really liked "Grindhouse." "Our story is...crazy characters, crazy scenarios," he says. Speaking of Tarantino, W.E.T.'s heroine, Rubi Malone seems just...

    Posted June 12, 2009

  • Dead to Rights: Retribution E3 2009 Project Director Interview

    Imre Jele discusses how a robust combat system, engrossing narrative and player freedom all contribute to Dead to Rights: Retribution being a franchise reboot worthy of keeping your sights on. Is this a sequel? "Dead to Rights: Retribution is a brand-new start for the franchise," said Jele. "We took the best elements of the...

    Posted June 12, 2009